Patents by Inventor Jonas Olofsson

Jonas Olofsson has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9849374
    Abstract: A method comprises the steps of: selecting in a server, a subset of a plurality users of an online environment for a first user, wherein when in said online environment, said first user interacts with one or more users of said subset of the plurality users.
    Type: Grant
    Filed: November 25, 2013
    Date of Patent: December 26, 2017
    Assignee: KING.COM LTD.
    Inventors: Jonas Olofsson, Jan Zetterman, Patrik Stymne, Sebastian Knutsson
  • Publication number: 20150375122
    Abstract: A computer implemented method and system is described for controlling multiple identities. The system comprises at least one user device operable to communicate with at least one server of the system via a communication link, the server having at least one processor and at least one memory connected to at least one datastore storing a plurality of user identities, the method comprising detecting a trigger event associated with a second user identifier, the trigger event providing a second user identifier different to a first user identifier, associating the second user identifier with said first user identifier, and providing for at least one game associated with the first user identifier and the second user identifier a common set of game data.
    Type: Application
    Filed: June 26, 2014
    Publication date: December 31, 2015
    Inventors: Patrik Stymne, Jonas Olofsson, Jan Zetterman, Magnus Ornebring
  • Publication number: 20150148136
    Abstract: A method comprises the steps of: selecting in a server, a subset of a plurality users of an online environment for a first user, wherein when in said online environment, said first user interacts with one or more users of said subset of the plurality users.
    Type: Application
    Filed: November 25, 2013
    Publication date: May 28, 2015
    Applicant: KING.COM LIMITED
    Inventors: Jonas Olofsson, Jan Zetterman, Patrik Stymne, Sebastian Knutsson
  • Patent number: 9017170
    Abstract: A method and apparatus is disclosed for enabling interactive gameplay across multiple platforms.
    Type: Grant
    Filed: May 23, 2012
    Date of Patent: April 28, 2015
    Assignee: King.Com Limited
    Inventors: Jonas Olofsson, Patrik Stymne, Lars Sjodin, Sebastian Knutsson
  • Publication number: 20150111643
    Abstract: A system for enabling interactive gameplay is disclosed, comprising: a first server configured to communicate with a first computing device using a first Application Programming Interface (API), wherein the first server comprises a first data store; a second server configured to communicate with a second computing device using a second API, wherein the second server comprises a second data store; and a third server for communicating with the first server and second server, wherein the third server comprises a third data store; wherein the first server, second server, and third server are configured to synchronize the first data store, second data store, and third data store to enable the first computing device and second computing device to engage in an interactive game.
    Type: Application
    Filed: May 23, 2013
    Publication date: April 23, 2015
    Inventors: Jonas Olofsson, Patrik Stymne, Lars Sjodin, Sebastian Knutsson
  • Publication number: 20140287839
    Abstract: A method and apparatus is disclosed for enabling interactive gameplay.
    Type: Application
    Filed: June 6, 2014
    Publication date: September 25, 2014
    Inventors: Jonas OLOFSSON, Patrik STYMNE, Lars SJODIN
  • Publication number: 20140106877
    Abstract: A method, implemented as computer code being executed by one or more processors, in which the processor(s) are programmed so that: a player can see its game level position on a virtual path, or other virtual world, shown on the player's computing device display, the virtual path including a node for each level of the game; and when the player moves a cursor, pointer or other selection tool over a node, then a thumbnail image of the gameboard for that level is automatically displayed.
    Type: Application
    Filed: September 17, 2013
    Publication date: April 17, 2014
    Applicant: King.com Limited
    Inventors: Sebastian Knutsson, Lars Jornow, Jonas Olofsson, Andrea Backstrom
  • Publication number: 20140106876
    Abstract: A method, implemented as computer code being executed by one or more processors, in which computer game graphics for a casual, social game are shown on a display of a computing device and in which one or more of the processors are programmed to show: a virtual path or other virtual world that indicates the level reached by the player and some of that player's social network friends; a score board that displays the score of a player once he has completed a level successfully, together with the highest scores of some of its social network friends' for that level; and in which each level of the game can be failed and, if the processor determines that the player is running out of moves or time, then the processor causes the game to automatically display a message offering extra moves and/or time for the player to purchase, to carry on playing the game, or other in-game assistance.
    Type: Application
    Filed: September 17, 2013
    Publication date: April 17, 2014
    Applicant: King.com Limited
    Inventors: Sebastian Knutsson, Lars Jornow, Jonas Olofsson, Andrea Backstrom
  • Publication number: 20130316832
    Abstract: A method and apparatus is disclosed for enabling interactive gameplay across multiple platforms.
    Type: Application
    Filed: May 23, 2012
    Publication date: November 28, 2013
    Inventors: Jonas Olofsson, Patrik Stymne, Lars Sjodin