Patents by Inventor Kanako TSUGIHASHI

Kanako TSUGIHASHI has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10646774
    Abstract: A game apparatus as a handheld information processing apparatus includes a CPU, and when the game apparatus is closed, the CPU shifts to a sleep mode. When a user carries the game apparatus in the sleep mode, a micon measures step counts according to a magnitude of accelerations indicated by acceleration data from an acceleration sensor. When a main power of the game apparatus is turned on to display a main menu screen, the step counts are converted into earned coins, for example. In each of a plurality of applications to be executed by the game apparatus, a special item is purchased, or game playing on a special course is permitted by utilizing the earned coins.
    Type: Grant
    Filed: April 30, 2018
    Date of Patent: May 12, 2020
    Assignee: Nintendo Co., Ltd.
    Inventors: Koichi Kawamoto, Kanako Tsugihashi, Ryutaro Takahashi
  • Patent number: 10183216
    Abstract: A game apparatus includes a micon, and the micon measures step counts in correspondence with the magnitude of accelerations indicated by acceleration data from an acceleration sensor when a user carries the game apparatus in a sleep mode in which the apparatus is closed. The step counts are converted into earned coins. In each of a plurality of games executed by the game apparatus, by using the earned coins, a special item is purchased, playing in a special course is permitted, a hint is displayed, and a game is played in fast-forward.
    Type: Grant
    Filed: May 22, 2017
    Date of Patent: January 22, 2019
    Assignee: Nintendo Co., Ltd.
    Inventors: Kouichi Kawamoto, Kanako Tsugihashi, Ryutaro Takahashi
  • Publication number: 20180243645
    Abstract: A game apparatus as a handheld information processing apparatus includes a CPU, and when the game apparatus is closed, the CPU shifts to a sleep mode. When a user carries the game apparatus in the sleep mode, a micon measures step counts according to a magnitude of accelerations indicated by acceleration data from an acceleration sensor. When a main power of the game apparatus is turned on to display a main menu screen, the step counts are converted into earned coins, for example. In each of a plurality of applications to be executed by the game apparatus, a special item is purchased, or game playing on a special course is permitted by utilizing the earned coins.
    Type: Application
    Filed: April 30, 2018
    Publication date: August 30, 2018
    Inventors: Koichi KAWAMOTO, Kanako TSUGIHASHI, Ryutaro TAKAHASHI
  • Patent number: 10022620
    Abstract: A game apparatus as a handheld information processing apparatus includes a CPU, and when the game apparatus is closed, the CPU shifts to a sleep mode. When a user carries the game apparatus in the sleep mode, a micon measures step counts according to a magnitude of accelerations indicated by acceleration data from an acceleration sensor. When a main power of the game apparatus is turned on to display a main menu screen, the step counts are converted into earned coins, for example. In each of a plurality of applications to be executed by the game apparatus, a special item is purchased, or game playing on a special course is permitted by utilizing the earned coins.
    Type: Grant
    Filed: November 29, 2010
    Date of Patent: July 17, 2018
    Assignee: Nintendo Co., Ltd.
    Inventors: Koichi Kawamoto, Kanako Tsugihashi, Ryutaro Takahashi
  • Publication number: 20170252640
    Abstract: A game apparatus includes a micon, and the micon measures step counts in correspondence with the magnitude of accelerations indicated by acceleration data from an acceleration sensor when a user carries the game apparatus in a sleep mode in which the apparatus is closed. The step counts are converted into earned coins. In each of a plurality of games executed by the game apparatus, by using the earned coins, a special item is purchased, playing in a special course is permitted, a hint is displayed, and a game is played in fast-forward.
    Type: Application
    Filed: May 22, 2017
    Publication date: September 7, 2017
    Inventors: Kouichi KAWAMOTO, Kanako TSUGIHASHI, Ryutaro TAKAHASHI
  • Patent number: 9687733
    Abstract: A game apparatus includes a micon, and the micon measures step counts in correspondence with the magnitude of accelerations indicated by acceleration data from an acceleration sensor when a user carries the game apparatus in a sleep mode in which the apparatus is closed. The step counts are converted into earned coins. In each of a plurality of games executed by the game apparatus, by using the earned coins, a special item is purchased, playing in a special course is permitted, a hint is displayed, and a game is played in fast-forward.
    Type: Grant
    Filed: October 9, 2015
    Date of Patent: June 27, 2017
    Assignee: Nintendo Co., Ltd.
    Inventors: Kouichi Kawamoto, Kanako Tsugihashi, Ryutaro Takahashi
  • Patent number: 9421471
    Abstract: A game apparatus includes a CPU, and the CPU acquires character information data from another game apparatus by executing communication processing. Furthermore, the CPU calculates character information data from image data obtained by imaging a QR Code with a camera and acquires the same. The CPU generates a character on the basis of the character information data, and displays the generated character on a second LCD.
    Type: Grant
    Filed: March 25, 2013
    Date of Patent: August 23, 2016
    Assignee: NINTENDO CO., LTD.
    Inventors: Kanako Tsugihashi, Naonori Ohnishi, Ryosuke Suzuki, Minori Koike
  • Publication number: 20160030842
    Abstract: A game apparatus includes a micon, and the micon measures step counts in correspondence with the magnitude of accelerations indicated by acceleration data from an acceleration sensor when a user carries the game apparatus in a sleep mode in which the apparatus is closed. The step counts are converted into earned coins. In each of a plurality of games executed by the game apparatus, by using the earned coins, a special item is purchased, playing in a special course is permitted, a hint is displayed, and a game is played in fast-forward.
    Type: Application
    Filed: October 9, 2015
    Publication date: February 4, 2016
    Inventors: Kouichi KAWAMOTO, Kanako TSUGIHASHI, Ryutaro TAKAHASHI
  • Patent number: 9199167
    Abstract: A game apparatus includes a micon, and the micon measures step counts in correspondence with the magnitude of accelerations indicated by acceleration data from an acceleration sensor when a user carries the game apparatus in a sleep mode in which the apparatus is closed. The step counts are converted into earned coins. In each of a plurality of games executed by the game apparatus, by using the earned coins, a special item is purchased, playing in a special course is permitted, a hint is displayed, and a game is played in fast-forward.
    Type: Grant
    Filed: July 6, 2011
    Date of Patent: December 1, 2015
    Assignee: Nintendo Co., Ltd.
    Inventors: Kouichi Kawamoto, Kanako Tsugihashi, Ryutaro Takahashi
  • Patent number: 8788564
    Abstract: Provided are application execution means for executing one or more application programs, and metadata accumulation and storage means for accumulating and storing, into a metadata storage section, metadata corresponding to the one or more application programs when the application programs have been executed or become executable. The application execution means executes the one or more application programs which use the metadata stored in the metadata storage section.
    Type: Grant
    Filed: December 9, 2010
    Date of Patent: July 22, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Kanako Tsugihashi, Ryutaro Takahashi, Tomohiro Fujii
  • Patent number: 8454435
    Abstract: A game apparatus includes a CPU, and the CPU acquires character information data from another game apparatus by executing communication processing. Furthermore, the CPU calculates character information data from image data obtained by imaging a QR Code with a camera and acquires the same. The CPU generates a character on the basis of the character information data, and displays the generated character on a second LCD.
    Type: Grant
    Filed: August 19, 2010
    Date of Patent: June 4, 2013
    Assignee: Nintendo Co., Ltd.
    Inventors: Kanako Tsugihashi, Naonori Ohnishi, Ryosuke Suzuki, Minori Koike
  • Publication number: 20120214595
    Abstract: A game apparatus includes a micon, and the micon measures step counts in correspondence with the magnitude of accelerations indicated by acceleration data from an acceleration sensor when a user carries the game apparatus in a sleep mode in which the apparatus is closed. The step counts are converted into earned coins. In each of a plurality of games executed by the game apparatus, by using the earned coins, a special item is purchased, playing in a special course is permitted, a hint is displayed, and a game is played in fast-forward.
    Type: Application
    Filed: July 6, 2011
    Publication date: August 23, 2012
    Applicant: NINTENDO CO., LTD.
    Inventors: Kouichi KAWAMOTO, Kanako TSUGIHASHI, Ryutaro TAKAHASHI
  • Publication number: 20120078756
    Abstract: Provided are application execution means for executing one or more application programs, and metadata accumulation and storage means for accumulating and storing, into a metadata storage section, metadata corresponding to the one or more application programs when the application programs have been executed or become executable. The application execution means executes the one or more application programs which use the metadata stored in the metadata storage section.
    Type: Application
    Filed: December 9, 2010
    Publication date: March 29, 2012
    Applicant: NINTENDO CO., LTD.
    Inventors: Kanako TSUGIHASHI, Ryutaro TAKAHASHI, Tomohiro FUJII
  • Publication number: 20110306410
    Abstract: A game apparatus includes a CPU, and the CPU acquires character information data from another game apparatus by executing communication processing. Furthermore, the CPU calculates character information data from image data obtained by imaging a QR Code with a camera and acquires the same. The CPU generates a character on the basis of the character information data, and displays the generated character on a second LCD.
    Type: Application
    Filed: August 19, 2010
    Publication date: December 15, 2011
    Applicant: NINTENDO CO., LTD.
    Inventors: Kanako Tsugihashi, Naonori Ohnishi, Ryosuke Suzuki, Minori Koike
  • Publication number: 20110294582
    Abstract: A game apparatus as a handheld information processing apparatus includes a CPU, and when the game apparatus is closed, the CPU shifts to a sleep mode. When a user carries the game apparatus in the sleep mode, a micon measures step counts according to a magnitude of accelerations indicated by acceleration data from an acceleration sensor. When a main power of the game apparatus is turned on to display a main menu screen, the step counts are converted into earned coins, for example. In each of a plurality of applications to be executed by the game apparatus, a special item is purchased, or game playing on a special course is permitted by utilizing the earned coins.
    Type: Application
    Filed: November 29, 2010
    Publication date: December 1, 2011
    Applicant: NINTENDO CO., Ltd.
    Inventors: Koichi KAWAMOTO, Kanako TSUGIHASHI, Ryutaro TAKAHASHI
  • Patent number: D694773
    Type: Grant
    Filed: February 7, 2011
    Date of Patent: December 3, 2013
    Assignee: Nintendo Co., Ltd.
    Inventors: Tsubasa Sakaguchi, Kanako Tsugihashi, Ryutaro Takahashi, Shohei Mizutani, Megumi Kurata