Patents by Inventor Karthik Ramani

Karthik Ramani has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20190035160
    Abstract: A virtual reality system, comprising an electronic 2d interface having a depth sensor, the depth sensor allowing a user to provide input to the system to instruct the system to create a virtual 3D object in a real-world environment. The virtual 3D object is created with reference to at least one external physical object in the real-world environment, with the external physical object concurrently displayed with the virtual 3D object by the interface. The virtual 3D object is based on physical artifacts of the external physical object.
    Type: Application
    Filed: March 19, 2018
    Publication date: January 31, 2019
    Inventors: Ke Huo, Fnu Vinayak, Karthik Ramani
  • Publication number: 20190034076
    Abstract: Some examples provides a set of frameworks, process and methods aimed at enabling the expression and exploration of free-form and parametric 3D shape designs enabled through natural interactions with a hand-held mobile device acting as a controller for 3D virtual objects. A reference plane in a virtual space generated by the location of the mobile device may be used to select a 3D virtual object intersected by the reference plane. Positioning of the mobile device may also be used to control a pointer in the virtual space. In an example, the orientation of the mobile device may be detected by an accelerometer or gyroscope. In example, the position of the mobile device may be detected by a position sensor.
    Type: Application
    Filed: February 9, 2017
    Publication date: January 31, 2019
    Inventors: Fnu Vinayak, Cecil Piya, Karthik Ramani
  • Patent number: 10181176
    Abstract: A texture cache architecture includes a first texture cache to store compressed texel data and a second texture cache to store decompressed texel data. A controller schedules accesses to access texel data from the first or second texture cache. The second texture cache permits decompressed texel data to be reused for more than one texel access request.
    Type: Grant
    Filed: January 31, 2017
    Date of Patent: January 15, 2019
    Assignee: Samsung Electronics Co., Ltd.
    Inventors: Santosh Abraham, Karthik Ramani, Woong Seo, Kwontaek Kwon, Jeongae Park
  • Publication number: 20180349291
    Abstract: Systems, apparatuses, and methods for efficiently allocating data in a cache are described. In various embodiments, a processor decodes an indication in a software application identifying a temporal data set. The data set is flagged with a data set identifier (DSID) indicating temporal data to drop after consumption. When the data set is allocated in a cache, the data set is stored with a non-replaceable attribute to prevent a cache replacement policy from evicting the data set before it is dropped. A drop command with an indication of the DSID of the data set is later issued after the data set is read (consumed). A copy of the data set is not written back to the lower-level memory although the data set is removed from the cache. An interrupt is generated to notify firmware or other software of the completion of the drop command.
    Type: Application
    Filed: May 31, 2017
    Publication date: December 6, 2018
    Inventors: Wolfgang H. Klingauf, Kenneth C. Dyke, Karthik Ramani, Winnie W. Yeung, Anthony P. DeLaurier, Luc R. Semeria, David A. Gotwalt, Srinivasa Rangan Sridharan, Muditha Kanchana
  • Patent number: 10055810
    Abstract: A texture cache architecture facilitates access of compressed texture data in non-power of two formats, such as the Adaptive Scalable Texture Compression (ASTC) codec. In one implementation, the texture cache architecture includes a controller, a first buffer, a second buffer, and a texture decompressor. A first buffer stores one or more blocks of compressed texel data fetched, in response to a first request, from a first texture cache, where the one or more blocks of compressed texel data including at least requested texel data. The second buffer stores decompressed one or more blocks of compressed texel data and provides the decompressed requested texel data as output to a second texture cache. The one or more blocks of compressed texel data stored by the first buffer includes second texel data in addition to the requested texel data.
    Type: Grant
    Filed: January 31, 2017
    Date of Patent: August 21, 2018
    Assignee: Samsung Electronics Co., Ltd.
    Inventors: Santosh Abraham, Karthik Ramani, Woong Seo, Kwontaek Kwon, Jeongae Park
  • Publication number: 20180197304
    Abstract: An apparatus, system and method is provided to determine a motion of pixels in local regions of a scene, classify the motion into a speed category, and make decisions on how to render blocks of pixels. In one implementation the motion in a tile is classified into at least three different speed regimes. If the pixels in a tile are in a quasi-static speed regime, a determination is made whether or not to reuse a fraction of pixels from the previous frame. If the pixels are determined to be in a high speed regime, a decision is made whether or not a sampling rate may be reduced.
    Type: Application
    Filed: March 6, 2018
    Publication date: July 12, 2018
    Inventors: Abhinav Golas, Karthik Ramani, Christopher T. Cheng, John W. Brothers, Liangjun Zhang, Santosh Abraham, Ki Fung Chow
  • Publication number: 20180158239
    Abstract: A sketch-based 3D modeling system, comprising a computer processing unit, a digital memory, and an electronic display, the computer processing unit and the digital memory configured to receive a silhouette of an object from a hand-held user input device using a touch-screen display, automatically fill in the region between the silhouette with a 3D mesh, wherein the mesh approximates a geometry of the object, and display the object on the touch-screen display.
    Type: Application
    Filed: November 1, 2017
    Publication date: June 7, 2018
    Applicant: Purdue Research Foundation
    Inventors: Cecil Piya, Fnu Vinayak, Karthik Ramani
  • Patent number: 9972124
    Abstract: Provided is a method of performing coverage merging in a shading stage of a graphics system. The method includes: performing a draw call on primitives and rasterizing the primitives into blocks of pixels; selecting the draw call for merge testing of individual blocks; performing a depth test on the individual blocks; in response to the depth test being satisfied, merging partially covered fragments of the same draw call of one of the block of pixels to form a merged block of pixels; and performing shading of the merged block of pixels on a draw call basis.
    Type: Grant
    Filed: June 26, 2017
    Date of Patent: May 15, 2018
    Assignee: Samsung Electronics Co., Ltd.
    Inventors: Derek J. Lentz, Veynu T. Narasiman, Karthik Ramani
  • Publication number: 20180122138
    Abstract: A collaborative 3D modeling system, comprising a computer processing unit, a digital memory, and an electronic display, the computer processing unit and the digital memory configured to provide 3D model representations of a first plurality of versions of an object component for a first user, the versions being selectable along a first axis, and using the electronic display, provide a plurality of user identifications which are selectable along a second axis, wherein selecting a subsequent user causes a second plurality of said versions of said object component to be displayed on the electronic display.
    Type: Application
    Filed: November 23, 2017
    Publication date: May 3, 2018
    Applicant: Purdue Research Foundation
    Inventors: Cecil Piya, Fnu Vinayak, Karthik Ramani
  • Patent number: 9946331
    Abstract: Signal processing may include determining a first component common to a first input signal and a second input signal and extracting the first component from at least one of the first input signal or the second input signal, a second component from the first input signal, and a second component from the second input signal. The second component of the first input signal may be different from the second component of the second input signal. An operation may be performed using the extracted, second components. The first component may be combined with a result of the operation.
    Type: Grant
    Filed: May 14, 2015
    Date of Patent: April 17, 2018
    Assignee: Samsung Electronics Co., Ltd.
    Inventors: Karthik Ramani, Kwontaek Kwon, John W. Brothers
  • Patent number: 9947071
    Abstract: A graphics system supports variable rate compression and decompression of texture data and color data. An individual block of data is analyzed to determine a compression data type from a plurality of different compression data types having different compression lengths. The compression data types may include a compression data type for a block having a constant (flat) pixel value over n×n pixels, compression data type in which a subset of 3 or 4 values represents a plane or gradient, and wavelet or other compression type to represent higher frequency content. Additionally, metadata indexing provides information to map between an uncompressed address to a compressed address. To reduce the storage requirement, the metadata indexing permits two or more duplicate data blocks to reference the same piece of compressed data.
    Type: Grant
    Filed: June 17, 2015
    Date of Patent: April 17, 2018
    Assignee: Samsung Electronics Co., Ltd.
    Inventors: Karthik Ramani, Abhinav Golas, John W. Brothers
  • Patent number: 9928610
    Abstract: An apparatus, system and method is provided to determine a motion of pixels in local regions of a scene, classify the motion into a speed category, and make decisions on how to render blocks of pixels. In one implementation the motion in a tile is classified into at least three different speed regimes. If the pixels in a tile are in a quasi-static speed regime, a determination is made whether or not to reuse a fraction of pixels from the previous frame. If the pixels are determined to be in a high speed regime, a decision is made whether or not a sampling rate may be reduced.
    Type: Grant
    Filed: June 18, 2015
    Date of Patent: March 27, 2018
    Assignee: Samsung Electronics Co., Ltd.
    Inventors: Abhinav Golas, Karthik Ramani, Christopher T. Cheng, John W. Brothers, Liangjun Zhang, Santosh Abraham, Ki Fung Chow
  • Patent number: 9830714
    Abstract: In a graphics processing system pixel data and vertex coordinate information from a previous frame is buffered and provided to the current frame. A decision is made in the current frame whether pixel data from the previous frame may be reused. In one implementation if the speed of pixels in a tile is less than a quasi-static speed threshold a decision is made whether or not to reuse a fraction of pixels from the previous frame.
    Type: Grant
    Filed: June 18, 2015
    Date of Patent: November 28, 2017
    Assignee: Samsung Electronics Co., Ltd.
    Inventors: Abhinav Golas, Karthik Ramani, John W. Brothers
  • Publication number: 20170309065
    Abstract: Provided is a method of performing coverage merging in a shading stage of a graphics system. The method includes: performing a draw call on primitives and rasterizing the primitives into blocks of pixels; selecting the draw call for merge testing of individual blocks; performing a depth test on the individual blocks; in response to the depth test being satisfied, merging partially covered fragments of the same draw call of one of the block of pixels to form a merged block of pixels; and performing shading of the merged block of pixels on a draw call basis.
    Type: Application
    Filed: June 26, 2017
    Publication date: October 26, 2017
    Inventors: Derek J. Lentz, Veynu T. Narasiman, Karthik Ramani
  • Publication number: 20170256024
    Abstract: A texture cache architecture facilitates access of compressed texture data in non-power of two formats, such as the Adaptive Scalable Texture Compression (ASTC) codec. In one implementation, the texture cache architecture includes a controller, a first buffer, a second buffer, and a texture decompressor. A first buffer stores one or more blocks of compressed texel data fetched, in response to a first request, from a first texture cache, where the one or more blocks of compressed texel data including at least requested texel data. The second buffer stores decompressed one or more blocks of compressed texel data and provides the decompressed requested texel data as output to a second texture cache. The one or more blocks of compressed texel data stored by the first buffer includes second texel data in addition to the requested texel data.
    Type: Application
    Filed: January 31, 2017
    Publication date: September 7, 2017
    Inventors: Santosh ABRAHAM, Karthik RAMANI, Woong SEO, Kwontaek KWON, Jeongae PARK
  • Publication number: 20170256025
    Abstract: A texture cache architecture includes a first texture cache to store compressed texel data and a second texture cache to store decompressed texel data. A controller schedules accesses to access texel data from the first or second texture cache. The second texture cache permits decompressed texel data to be reused for more than one texel access request.
    Type: Application
    Filed: January 31, 2017
    Publication date: September 7, 2017
    Inventors: Santosh ABRAHAM, Karthik RAMANI, Woong SEO, Kwontaek KWON, Jeongae PARK
  • Publication number: 20170168586
    Abstract: A method for hand pose identification in an automated system includes providing depth map data of a hand of a user to a first neural network trained to classify features corresponding to a joint angle of a wrist in the hand to generate a first plurality of activation features and performing a first search in a predetermined plurality of activation features stored in a database in the memory to identify a first plurality of hand pose parameters for the wrist associated with predetermined activation features in the database that are nearest neighbors to the first plurality of activation features. The method further includes generating a hand pose model corresponding to the hand of the user based on the first plurality of hand pose parameters and performing an operation in the automated system in response to input from the user based on the hand pose model.
    Type: Application
    Filed: December 15, 2016
    Publication date: June 15, 2017
    Inventors: Ayan Sinha, Chiho Choi, Joon Hee Choi, Karthik Ramani
  • Patent number: 9589366
    Abstract: Graphics processing is performed in which a decision is made in individual tiles whether or not to sample at a reduced sampling rate. A sampling pattern is selected from a set of sampling patterns having the same reduced sampling rate. The sampling pattern is dithered over a set of frames to reduce the visual appearance of visual artifacts via temporal color averaging.
    Type: Grant
    Filed: June 18, 2015
    Date of Patent: March 7, 2017
    Assignee: Samsung Electronics Co., Ltd.
    Inventors: Abhinav Golas, Karthik Ramani, John W. Brothers
  • Patent number: 9589367
    Abstract: A graphics system includes a reconstruction unit that utilizes higher order polynomials, such as cubic splines, to reconstruct missing pixel data. The computational work to perform interpolation with higher order polynomials, such as cubic splines, is reduced by pre-calculating weights for each sparse sample pattern. The pre-calculated weights may be stored as stencils and used during runtime to perform interpolation.
    Type: Grant
    Filed: June 18, 2015
    Date of Patent: March 7, 2017
    Assignee: Samsung Electronics Co., Ltd.
    Inventors: Abhinav Golas, Karthik Ramani, John W. Brothers
  • Publication number: 20160353122
    Abstract: A fixed rate compressor is used to perform variable rate texture compression. A texture image is accessed. A block size used to compress the image is automatically varied over the image to achieve variable rate texture compression. The block size may be selected to reduce the compressed texture image size and adapted in local regions of the texture image based on quality considerations, such as a quality condition that an error for each block be less that a threshold error. The restriction on block size and block types may be selected to perform decompression with hardware conventionally used to perform decompression of fixed-rate blocks. The quality condition may be user-selectable by a user input to provide additional control over the tradeoffs between quality and compression.
    Type: Application
    Filed: April 13, 2016
    Publication date: December 1, 2016
    Inventors: Pavel KRAJCEVSKI, Karthik RAMANI, Abhinav GOLAS