Patents by Inventor Kazuha HAYASHI

Kazuha HAYASHI has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 8821233
    Abstract: A game machine determines the reference timing included in a predetermined time range and the crossing direction position corresponding to the reference timing based on the sequence data (30). And, the game machine causes an instruction path (R) extending from one end side (UP) in depth direction (TD) toward the other end side (DP) while passing through each crossing direction position corresponding to each reference timing at a position on the time axis corresponding to each reference timing and the reference line (TL), to be displayed on the game screen, and decreases a distance between each position and the reference line (TL) with a decrease in a time difference between the reference timing and the current time.
    Type: Grant
    Filed: July 6, 2012
    Date of Patent: September 2, 2014
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Kazuha Hayashi, Yoshitaka Nishimura, Tetsuhiro Honjo, Aoi Tagami, Takayuki Ishikawa, Hidenori Kotera, Yuki Sato, Yuma Miyazaki, Eriko Motohashi
  • Patent number: 8771047
    Abstract: A game machine determines the reference timing included in a predetermined time range and the crossing direction position corresponding to the reference timing based on the sequence data (30). And, the game machine causes an instruction path (R) extending from one end side (UP) in depth direction (TD) toward the other end side (DP) while passing through each crossing direction position corresponding to each reference timing at a position on the time axis corresponding to each reference timing and the reference line (TL), to be displayed on the game screen, and decreases a distance between each position and the reference line (TL) with a decrease in a time difference between the reference timing and the current time.
    Type: Grant
    Filed: July 6, 2012
    Date of Patent: July 8, 2014
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Kazuha Hayashi, Yoshitaka Nishimura, Tetsuhiro Honjo, Aoi Tagami, Takayuki Ishikawa, Hidenori Kotera, Yuki Sato, Yuma Miyazaki, Eriko Motohashi
  • Patent number: 8771069
    Abstract: A game machine includes: a monitor (2) that displays and outputs a game screen (40R); a control panel (3) that includes volume controllers (9) operated so as to change a position of an outer circumferential portion (SP) of a knob portion (9T); a external storage device (20) that stores sequence data (30) in which a reference timing at which the volume controllers (9) are operated during a game is associated with a reference position at which the outer circumferential portion (SP) is to be positioned at the reference timing. And, the game machine teaches information of the reference timing and the reference position to a player, based on the sequence data (30).
    Type: Grant
    Filed: July 6, 2012
    Date of Patent: July 8, 2014
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Kazuha Hayashi, Yoshitaka Nishimura, Tetsuhiro Honjo, Aoi Tagami, Takayuki Ishikawa, Hidenori Kotera, Yuki Sato, Yuma Miyazaki, Eriko Motohashi
  • Publication number: 20140141890
    Abstract: This amusement system is provided with: a server storage unit (10) that stores contents (11) submitted over a network (5); a contribution site server (3) that provides a contribution site (13) that receives contribution of contents (11) and utilization of contents (11) over the network (5); and a service provision site server (4) that provides a service provision site (17) that provides, over the network (5), a service associated with a game to a user while managing association with his user ID. The service provision site (17) is provided with a content replay region (SR) that is linked to the contribution site (13) in such a manner that contents (11) can be used, and a ranking information page (RP) that provides information that ranks contents (11) in accordance with its state of use on the contribution site (13).
    Type: Application
    Filed: July 12, 2012
    Publication date: May 22, 2014
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Yoshitaka Nishimura, Kazuha Hayashi, Takayuki Ishikawa
  • Patent number: 8647185
    Abstract: A game machine with a display, a storage medium storing a computer program, and a control method of controlling a computer to display a reference mark moving from a start position to an arrival position along a predetermined path is displayed on a game screen. The game machine comprises a path rotating device that rotates the predetermined path on a predetermined rotation axis during a game based on a predetermined condition. The predetermined path may vary by rotational angle, orbital distance from a rotational center, rotation timing, rotation timing data, rotational angle data, and angle specifying data. The game machine may also include a an audio output device, a music data storage device, and a music reproducing device that reproduces the music through the audio output device based on the music data, and wherein the music data timing is translated into operation timing sequence data for the rotation of the predetermined path.
    Type: Grant
    Filed: August 21, 2012
    Date of Patent: February 11, 2014
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Yoshitaka Nishimura, Tetsuhiro Honjo, Aoi Tagami, Kazuha Hayashi
  • Publication number: 20130130795
    Abstract: A game machine includes: a monitor (2) that displays and outputs a game screen (40R); a control panel (3) that includes volume controllers (9) operated so as to change a position of an outer circumferential portion (SP) of a knob portion (9T); a external storage device (20) that stores sequence data (30) in which a reference timing at which the volume controllers (9) are operated during a game is associated with a reference position at which the outer circumferential portion (SP) is to be positioned at the reference timing. And, the game machine teaches information of the reference timing and the reference position to a player, based on the sequence data (30).
    Type: Application
    Filed: July 6, 2012
    Publication date: May 23, 2013
    Inventors: Kazuha Hayashi, Yoshitaka Nishimura, Tetsuhiro Honjo, Aoi Tagami, Takayuki Ishikawa, Hidenori Kotera, Yuki Sato, Yuma Miyazaki, Eriko Motohashi
  • Publication number: 20130130761
    Abstract: A game machine determines the reference timing included in a predetermined time range and the crossing direction position corresponding to the reference timing based on the sequence data (30). And, the game machine causes an instruction path (R) extending from one end side (UP) in depth direction (TD) toward the other end side (DP) while passing through each crossing direction position corresponding to each reference timing at a position on the time axis corresponding to each reference timing and the reference line (TL), to be displayed on the game screen, and decreases a distance between each position and the reference line (TL) with a decrease in a time difference between the reference timing and the current time.
    Type: Application
    Filed: July 6, 2012
    Publication date: May 23, 2013
    Inventors: Kazuha Hayashi, Yoshitaka Nishimura, Tetsuhiro Honjo, Aoi Tagami, Takayuki Ishikawa, Hidenori Kotera, Yuki Sato, Yuma Miyazaki, Eriko Motohashi
  • Publication number: 20130053114
    Abstract: A game machine in which a reference mark moving from a start position to an arrival position along a predetermined path is displayed on a game screen, wherein the game machine rotates the predetermined path on a predetermined rotation axis during a game based on a predetermined condition.
    Type: Application
    Filed: August 21, 2012
    Publication date: February 28, 2013
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Yoshitaka NISHIMURA, Tetsuhiro HONJO, Aoi TAGAMI, Kazuha HAYASHI