Patents by Inventor Kazuhiko Iino

Kazuhiko Iino has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 6697071
    Abstract: A method, game machine, computer program and a recording medium include displaying a final motion image sequence of a character in a video game according to motion data defining variations in posture of the character. The method includes responding to an input operation of a game player, performed during display of first motion data defining a first motion image sequence of the character, and determining second motion data defining a second motion image sequence of the character. A transitional motion image sequence is created based on a single posture defined in the first motion data and a group of postures defined in the second motion data. The final motion image sequence is displayed, which includes a portion of the first motion image sequence, the transitional motion image sequence, and a portion of the second motion image sequence, creating a gradual transition of motion image sequences.
    Type: Grant
    Filed: January 26, 2001
    Date of Patent: February 24, 2004
    Assignee: Kabushiki Kaisha Square Enix
    Inventors: Kazuhiko Iino, Tomoaki Yoshinobu
  • Patent number: 6461237
    Abstract: A computer readable program product stores a program for a ball-playing type game enabling continuous action at the time a player catches a ball in a ball-playing game to be expressed smoothly. When a fielder starts a catching action, a difference between a position of a glove at the time the fielder catches the ball by a group of motion and an arrival position of the ball is calculated. The position of the glove at one motion based on a group of motion for catching in the catching motion of the fielder is corrected in accordance with the difference between the position of the glove and the arrival position. Other motion with the position of the glove corrected is displayed, and the position of the glove of the fielder is matched to the arrival position of the ball when the fielder catches the ball in the motion after correction.
    Type: Grant
    Filed: July 28, 2000
    Date of Patent: October 8, 2002
    Assignee: Square Co., Ltd.
    Inventors: Tomoaki Yoshinobu, Kazuhiko Iino
  • Publication number: 20020050997
    Abstract: A method, game machine, computer program and a recording medium include displaying a final motion image sequence of a character in a video game according to motion data defining variations in posture of the character. The method includes responding to an input operation of a game player, performed during display of first motion data defining a first motion image sequence of the character, and determining second motion data defining a second motion image sequence of the character. A transitional motion image sequence is created based on a single posture defined in the first motion data and a group of postures defined in the second motion data. The final motion image sequence is displayed, which includes a portion of the first motion image sequence, the transitional motion image sequence, and a portion of the second motion image sequence, creating a gradual transition of motion image sequences.
    Type: Application
    Filed: January 26, 2001
    Publication date: May 2, 2002
    Applicant: SQUARE CO., Ltd.
    Inventors: Kazuhiko Iino, Tomoaki Yoshinobu