Patents by Inventor Kazuyoshi Shiobara

Kazuyoshi Shiobara has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 8845407
    Abstract: One object is to provide a game that continuously attracts players. In accordance with one aspect, a server device according to an embodiment provides a game wherein a first entity and a second entity battle with each other, and includes: an identification unit configured to identify first game contents on standby and second game contents on standby; a battle processing unit configured to compare, in an individual battle between first game contents selected from the first game contents on standby and second game contents selected from the second game contents on standby, a first estimation value regarding the selected first game contents with a second estimation value regarding the selected second game contents, thereby to determine an outcome of the individual battle; a point providing unit configured to provide the entities with points; and an exclusion unit configured to exclude a defeated game contents from the game contents on standby.
    Type: Grant
    Filed: May 23, 2013
    Date of Patent: September 30, 2014
    Assignee: DeNA Co., Ltd.
    Inventors: Taku Kojo, Kazuyoshi Shiobara
  • Patent number: 8795044
    Abstract: One object is to provide a video game that implements a team battle where players can share a sense of unity. In accordance with one aspect, a server device according to an embodiment includes: an identification unit configured to identify specific players constituting a specific team and identify game contents owned by the specific players from game contents; a generation unit configured to generate a specific game content group for the specific team by using specific game contents selected from game contents owned by the specific players; and a battle processing unit configured to process a battle between an opponent and the specific team, wherein the battle processing unit compares an opponent evaluation value calculated using a characteristic value assigned to a game content owned by the opponent, with a self-evaluation value calculated using a characteristic value assigned to a specific game content included in the specific game content group.
    Type: Grant
    Filed: May 23, 2013
    Date of Patent: August 5, 2014
    Assignee: DeNA Co., Ltd.
    Inventors: Taku Kojo, Kazuyoshi Shiobara
  • Publication number: 20130337919
    Abstract: One object is to provide a game that continuously attracts players. In accordance with one aspect, a server device according to an embodiment provides a game wherein a first entity and a second entity battle with each other, and includes: an identification unit configured to identify first game contents on standby and second game contents on standby; a battle processing unit configured to compare, in an individual battle between first game contents selected from the first game contents on standby and second game contents selected from the second game contents on standby, a first estimation value regarding the selected first game contents with a second estimation value regarding the selected second game contents, thereby to determine an outcome of the individual battle; a point providing unit configured to provide the entities with points; and an exclusion unit configured to exclude a defeated game contents from the game contents on standby.
    Type: Application
    Filed: May 23, 2013
    Publication date: December 19, 2013
    Applicant: DeNA Co., Ltd.
    Inventors: Taku Kojo, Kazuyoshi Shiobara
  • Publication number: 20130337918
    Abstract: One object is to provide a video game that implements a team battle where players can share a sense of unity. In accordance with one aspect, a server device according to an embodiment includes: an identification unit configured to identify specific players constituting a specific team and identify game contents owned by the specific players from game contents; a generation unit configured to generate a specific game content group for the specific team by using specific game contents selected from game contents owned by the specific players; and a battle processing unit configured to process a battle between an opponent and the specific team, wherein the battle processing unit compares an opponent evaluation value calculated using a characteristic value assigned to a game content owned by the opponent, with a self-evaluation value calculated using a characteristic value assigned to a specific game content included in the specific game content group.
    Type: Application
    Filed: May 23, 2013
    Publication date: December 19, 2013
    Inventors: Taku Kojo, Kazuyoshi Shiobara
  • Publication number: 20130337907
    Abstract: One object is to provide a game that continuously attracts players. In accordance with one aspect, a server device according to an embodiment provides a game wherein a first entity and a second entity battle with each other, and the server device comprises: an identification unit configured to identify game contents on standby; a battle processing unit configured to compare, in an individual battle between game contents selected from the game contents on standby, a first estimation value of a first game content with a second estimation value of a second game content, thereby to determine an outcome of the individual battle; an exclusion unit configured to exclude the game content determined to be a loser from the game contents on standby; and a supplement unit configured to add game contents selected from available game contents to the game contents on standby.
    Type: Application
    Filed: May 23, 2013
    Publication date: December 19, 2013
    Applicant: DeNA Co., Ltd.
    Inventors: Taku Kojo, Kazuyoshi Shiobara