Patents by Inventor Kenneth A. Rudin
Kenneth A. Rudin has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 11957972Abstract: A communication analysis system for an online game is described. A communication history among players of the online game is retrieved. Communication tracking metrics are generated based on the communication history of the players of the online game. A retention analysis is performed with the communication tracking metrics to determine retention of players of the online game. A retention recommendation is generated based on the retention analysis.Type: GrantFiled: December 2, 2019Date of Patent: April 16, 2024Assignee: Zynga Inc.Inventors: Girish Keswani, Jim Baer, Kenneth Rudin, Daniel McCaffrey
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Patent number: 10675534Abstract: An optimized friend recommendation system is described. An active social network (ASN) of a player of an online game is determined based on a frequency of reciprocated communications between the player and friends of the player. The ASN of the player has friends of the player with a minimum number of closed-loop communications with the player within a predetermined duration. The social network of non-ASN friends outside the ASN of the player is identified. One or more non-ASN friends identified and suggested to socially engage with the player in an online game based on the social network of non-ASN friends of the player outside the ASN of the player are.Type: GrantFiled: April 29, 2019Date of Patent: June 9, 2020Assignee: Zynga Inc.Inventors: Daniel McCaffrey, Kevin A. Lee, Kenneth Rudin, Yan Zhang, Ananda Ghosh
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Publication number: 20200101373Abstract: A communication analysis system for an online game is described. A communication history among players of the online game is retrieved. Communication tracking metrics are generated based on the communication history of the players of the online game. A retention analysis is performed with the communication tracking metrics to determine retention of players of the online game. A retention recommendation is generated based on the retention analysis.Type: ApplicationFiled: December 2, 2019Publication date: April 2, 2020Inventors: Girish Keswani, Jim Baer, Kenneth Rudin, Daniel McCaffrey
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Patent number: 10525339Abstract: A communication analysis system for an online game is described. A communication history among players of the online game is retrieved. Communication tracking metrics are generated based on the communication history of the players of the online game. A retention analysis is performed with the communication tracking metrics to determine retention of players of the online game. A retention recommendation is generated based on the retention analysis.Type: GrantFiled: January 29, 2016Date of Patent: January 7, 2020Assignee: Zynga Inc.Inventors: Girish Keswani, Jim Baer, Kenneth Rudin, Daniel McCaffrey
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Patent number: 10482100Abstract: A method and a system for identifying players likely to spend in an online game are described. Indicators corresponding to activities of the player and in-game friends of the player in an online game and in other online games are determined. A prediction model of the player's likelihood to spend in the online game is computed based on the indicators. The prediction model is used to identify players of the online game that are likely to spend in the online game.Type: GrantFiled: January 23, 2013Date of Patent: November 19, 2019Assignee: Zynga Inc.Inventors: Girish Keswani, Jim Baer, Kenneth Rudin
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Publication number: 20190255430Abstract: An optimized friend recommendation system is described. An active social network (ASN) of a player of an online game is determined based on a frequency of reciprocated communications between the player and friends of the player. The ASN of the player has friends of the player with a minimum number of closed-loop communications with the player within a predetermined duration. The social network of non-ASN friends outside the ASN of the player is identified. One or more non-ASN friends identified and suggested to socially engage with the player in an online game based on the social network of non-ASN friends of the player outside the ASN of the player are.Type: ApplicationFiled: April 29, 2019Publication date: August 22, 2019Inventors: Daniel McCaffrey, Kevin A. Lee, Kenneth Rudin, Yan Zhang, Ananda Ghosh
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Patent number: 10315106Abstract: An optimized friend recommendation system is described. An active social network (ASN) of a player of an online game is determined based on a frequency of reciprocated communications between the player and friends of the player. The ASN of the player has friends of the player with a minimum number of closed-loop communications with the player within a predetermined duration. The social network of non-ASN friends outside the ASN of the player is identified. One or more non-ASN friends identified and suggested to socially engage with the player in an online game based on the social network of non-ASN friends of the player outside the ASN of the player are.Type: GrantFiled: December 17, 2015Date of Patent: June 11, 2019Assignee: Zynga Inc.Inventors: Daniel McCaffrey, Kevin A. Lee, Kenneth Rudin, Yan Zhang, Ananda Ghosh
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Publication number: 20160144274Abstract: A communication analysis system for an online game is described. A communication history among players of the online game is retrieved. Communication tracking metrics are generated based on the communication history of the players of the online game. A retention analysis is performed with the communication tracking metrics to determine retention of players of the online game. A retention recommendation is generated based on the retention analysis.Type: ApplicationFiled: January 29, 2016Publication date: May 26, 2016Inventors: Girish Keswani, Jim Baer, Kenneth Rudin, Daniel McCaffrey
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Publication number: 20160101362Abstract: An optimized friend recommendation system is described. An active social network (ASN) of a player of an online game is determined based on a frequency of reciprocated communications between the player and friends of the player. The ASN of the player has friends of the player with a minimum number of closed-loop communications with the player within a predetermined duration. The social network of non-ASN friends outside the ASN of the player is identified. One or more non-ASN friends identified and suggested to socially engage with the player in an online game based on the social network of non-ASN friends of the player outside the ASN of the player are.Type: ApplicationFiled: December 17, 2015Publication date: April 14, 2016Inventors: Daniel McCaffrey, Kevin A. Lee, Kenneth Rudin, Yan Zhang, Ananda Ghosh
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Patent number: 9248379Abstract: A communication analysis system for an online game is described. A communication history among players of the online game is retrieved. Communication tracking metrics are generated based on the communication history of the players of the online game. A retention analysis is performed with the communication tracking metrics to determine retention of players of the online game. A retention recommendation is generated based on the retention analysis.Type: GrantFiled: February 13, 2015Date of Patent: February 2, 2016Assignee: Zynga Inc.Inventors: Girish Keswani, Jim Baer, Kenneth Rudin, Daniel McCaffrey
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Patent number: 9220977Abstract: An optimized friend recommendation system is described. An active social network (ASN) of a player of an online game is determined based on a frequency of reciprocated communications between the player and friends of the player. The ASN of the player has friends of the player with a minimum number of closed-loop communications with the player within a predetermined duration. The social network of non-ASN friends outside the ASN of the player is identified. One or more non-ASN friends identified and suggested to socially engage with the player in an online game based on the social network of non-ASN friends of the player outside the ASN of the player are.Type: GrantFiled: August 26, 2011Date of Patent: December 29, 2015Assignee: Zynga Inc.Inventors: Daniel McCaffrey, Kevin Lee, Kenneth Rudin, Yan Zhang, Ananda Ghosh
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Publication number: 20150157948Abstract: A communication analysis system for an online game is described. A communication history among players of the online game is retrieved. Communication tracking metrics are generated based on the communication history of the players of the online game. A retention analysis is performed with the communication tracking metrics to determine retention of players of the online game. A retention recommendation is generated based on the retention analysis.Type: ApplicationFiled: February 13, 2015Publication date: June 11, 2015Inventors: Girish Keswani, Jim Baer, Kenneth Rudin, Daniel McCaffrey
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Patent number: 8984064Abstract: A communication analysis system for an online game is described. A communication history among players of the online game is retrieved. Communication tracking metrics are generated based on the communication history of the players of the online game. A retention analysis is performed with the communication tracking metrics to determine retention of players of the online game. A retention recommendation is generated based on the retention analysis.Type: GrantFiled: September 26, 2011Date of Patent: March 17, 2015Assignee: Zynga Inc.Inventors: Girish Keswani, Jim Baer, Kenneth Rudin, Daniel McCaffrey
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Patent number: 8943133Abstract: Social network information of a player of a computer-implemented game is accessed to analyze a social interaction of the player with other players from the social network information to recommend other players of the social network of the player to further communicate with. A recommendation of other players is generated to the player based on a frequency of the social interaction. A selection of players from the recommendation is received from the player. A communication message is generated to the selected players.Type: GrantFiled: September 26, 2011Date of Patent: January 27, 2015Assignee: Zynga Inc.Inventors: Daniel McCaffrey, Kevin A. Lee, Kenneth Rudin, Yan Zhang, Ananda Ghosh
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Patent number: 8938499Abstract: Social network information of a player of a computer-implemented game is accessed to identify active players from the social network information. The active players each have a minimum number of reciprocated communications with the player within a time range. A recommendation of players is generated to the player based on the identified active players.Type: GrantFiled: September 26, 2011Date of Patent: January 20, 2015Assignee: Zynga Inc.Inventors: Daniel McCaffrey, Kevin A. Lee, Kenneth Rudin, Yan Zhang, Ananda Ghosh
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Patent number: 8898252Abstract: Social network information of a player of a computer-implemented game is accessed to identify non-active players from the social network information. The non-active players each have a minimum number of unreciprocated communications with the player within a time duration. A recommendation of the recommended players is generated to the player based on the non-active players.Type: GrantFiled: September 26, 2011Date of Patent: November 25, 2014Assignee: Zynga Inc.Inventors: Daniel McCaffrey, Kevin A. Lee, Kenneth Rudin, Yan Zhang, Ananda Ghosh
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Publication number: 20130005476Abstract: A communication analysis system for an online game is described. A communication history among players of the online game is retrieved. Communication tracking metrics are generated based on the communication history of the players of the online game. A retention analysis is performed with the communication tracking metrics to determine retention of players of the online game. A retention recommendation is generated based on the retention analysis.Type: ApplicationFiled: September 26, 2011Publication date: January 3, 2013Inventors: Girish Keswani, Jim Baer, Kenneth Rudin, Daniel McCaffrey
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Patent number: 5147241Abstract: A poultry wing receiving wheel is formed in three separable wheel segments, each of which have peripheral teeth which are aligned when such three segments are assembled so as to collectively form a plurality of circumferentially spaced poultry wing receiving troughs. By separably assembling the three wheel segments, fabrication is simplified and replacement costs are greatly reduced by permitting replacement of only the wheel segment which has worn or damaged peripheral teeth, i.e., the assembled wheel is to a degree rendered repairable. The assembled wheel may be uaed with a conventional apparatus for cutting apart poultry wings. The central most of the three wheel segments may be provided with an integral keyway for mounting on a drive shaft of such a conventional poultry wing cutting machine, with the two remaining segments axially aligned and bolted to such middle wheel segment on each axial side thereof.Type: GrantFiled: April 26, 1991Date of Patent: September 15, 1992Assignee: Meyn USA, Inc.Inventor: Kenneth A. Rudin