Patents by Inventor Kenneth Rudin

Kenneth Rudin has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11957972
    Abstract: A communication analysis system for an online game is described. A communication history among players of the online game is retrieved. Communication tracking metrics are generated based on the communication history of the players of the online game. A retention analysis is performed with the communication tracking metrics to determine retention of players of the online game. A retention recommendation is generated based on the retention analysis.
    Type: Grant
    Filed: December 2, 2019
    Date of Patent: April 16, 2024
    Assignee: Zynga Inc.
    Inventors: Girish Keswani, Jim Baer, Kenneth Rudin, Daniel McCaffrey
  • Patent number: 10675534
    Abstract: An optimized friend recommendation system is described. An active social network (ASN) of a player of an online game is determined based on a frequency of reciprocated communications between the player and friends of the player. The ASN of the player has friends of the player with a minimum number of closed-loop communications with the player within a predetermined duration. The social network of non-ASN friends outside the ASN of the player is identified. One or more non-ASN friends identified and suggested to socially engage with the player in an online game based on the social network of non-ASN friends of the player outside the ASN of the player are.
    Type: Grant
    Filed: April 29, 2019
    Date of Patent: June 9, 2020
    Assignee: Zynga Inc.
    Inventors: Daniel McCaffrey, Kevin A. Lee, Kenneth Rudin, Yan Zhang, Ananda Ghosh
  • Publication number: 20200101373
    Abstract: A communication analysis system for an online game is described. A communication history among players of the online game is retrieved. Communication tracking metrics are generated based on the communication history of the players of the online game. A retention analysis is performed with the communication tracking metrics to determine retention of players of the online game. A retention recommendation is generated based on the retention analysis.
    Type: Application
    Filed: December 2, 2019
    Publication date: April 2, 2020
    Inventors: Girish Keswani, Jim Baer, Kenneth Rudin, Daniel McCaffrey
  • Patent number: 10525339
    Abstract: A communication analysis system for an online game is described. A communication history among players of the online game is retrieved. Communication tracking metrics are generated based on the communication history of the players of the online game. A retention analysis is performed with the communication tracking metrics to determine retention of players of the online game. A retention recommendation is generated based on the retention analysis.
    Type: Grant
    Filed: January 29, 2016
    Date of Patent: January 7, 2020
    Assignee: Zynga Inc.
    Inventors: Girish Keswani, Jim Baer, Kenneth Rudin, Daniel McCaffrey
  • Patent number: 10482100
    Abstract: A method and a system for identifying players likely to spend in an online game are described. Indicators corresponding to activities of the player and in-game friends of the player in an online game and in other online games are determined. A prediction model of the player's likelihood to spend in the online game is computed based on the indicators. The prediction model is used to identify players of the online game that are likely to spend in the online game.
    Type: Grant
    Filed: January 23, 2013
    Date of Patent: November 19, 2019
    Assignee: Zynga Inc.
    Inventors: Girish Keswani, Jim Baer, Kenneth Rudin
  • Publication number: 20190255430
    Abstract: An optimized friend recommendation system is described. An active social network (ASN) of a player of an online game is determined based on a frequency of reciprocated communications between the player and friends of the player. The ASN of the player has friends of the player with a minimum number of closed-loop communications with the player within a predetermined duration. The social network of non-ASN friends outside the ASN of the player is identified. One or more non-ASN friends identified and suggested to socially engage with the player in an online game based on the social network of non-ASN friends of the player outside the ASN of the player are.
    Type: Application
    Filed: April 29, 2019
    Publication date: August 22, 2019
    Inventors: Daniel McCaffrey, Kevin A. Lee, Kenneth Rudin, Yan Zhang, Ananda Ghosh
  • Patent number: 10315106
    Abstract: An optimized friend recommendation system is described. An active social network (ASN) of a player of an online game is determined based on a frequency of reciprocated communications between the player and friends of the player. The ASN of the player has friends of the player with a minimum number of closed-loop communications with the player within a predetermined duration. The social network of non-ASN friends outside the ASN of the player is identified. One or more non-ASN friends identified and suggested to socially engage with the player in an online game based on the social network of non-ASN friends of the player outside the ASN of the player are.
    Type: Grant
    Filed: December 17, 2015
    Date of Patent: June 11, 2019
    Assignee: Zynga Inc.
    Inventors: Daniel McCaffrey, Kevin A. Lee, Kenneth Rudin, Yan Zhang, Ananda Ghosh
  • Publication number: 20160144274
    Abstract: A communication analysis system for an online game is described. A communication history among players of the online game is retrieved. Communication tracking metrics are generated based on the communication history of the players of the online game. A retention analysis is performed with the communication tracking metrics to determine retention of players of the online game. A retention recommendation is generated based on the retention analysis.
    Type: Application
    Filed: January 29, 2016
    Publication date: May 26, 2016
    Inventors: Girish Keswani, Jim Baer, Kenneth Rudin, Daniel McCaffrey
  • Publication number: 20160101362
    Abstract: An optimized friend recommendation system is described. An active social network (ASN) of a player of an online game is determined based on a frequency of reciprocated communications between the player and friends of the player. The ASN of the player has friends of the player with a minimum number of closed-loop communications with the player within a predetermined duration. The social network of non-ASN friends outside the ASN of the player is identified. One or more non-ASN friends identified and suggested to socially engage with the player in an online game based on the social network of non-ASN friends of the player outside the ASN of the player are.
    Type: Application
    Filed: December 17, 2015
    Publication date: April 14, 2016
    Inventors: Daniel McCaffrey, Kevin A. Lee, Kenneth Rudin, Yan Zhang, Ananda Ghosh
  • Patent number: 9248379
    Abstract: A communication analysis system for an online game is described. A communication history among players of the online game is retrieved. Communication tracking metrics are generated based on the communication history of the players of the online game. A retention analysis is performed with the communication tracking metrics to determine retention of players of the online game. A retention recommendation is generated based on the retention analysis.
    Type: Grant
    Filed: February 13, 2015
    Date of Patent: February 2, 2016
    Assignee: Zynga Inc.
    Inventors: Girish Keswani, Jim Baer, Kenneth Rudin, Daniel McCaffrey
  • Patent number: 9220977
    Abstract: An optimized friend recommendation system is described. An active social network (ASN) of a player of an online game is determined based on a frequency of reciprocated communications between the player and friends of the player. The ASN of the player has friends of the player with a minimum number of closed-loop communications with the player within a predetermined duration. The social network of non-ASN friends outside the ASN of the player is identified. One or more non-ASN friends identified and suggested to socially engage with the player in an online game based on the social network of non-ASN friends of the player outside the ASN of the player are.
    Type: Grant
    Filed: August 26, 2011
    Date of Patent: December 29, 2015
    Assignee: Zynga Inc.
    Inventors: Daniel McCaffrey, Kevin Lee, Kenneth Rudin, Yan Zhang, Ananda Ghosh
  • Publication number: 20150157948
    Abstract: A communication analysis system for an online game is described. A communication history among players of the online game is retrieved. Communication tracking metrics are generated based on the communication history of the players of the online game. A retention analysis is performed with the communication tracking metrics to determine retention of players of the online game. A retention recommendation is generated based on the retention analysis.
    Type: Application
    Filed: February 13, 2015
    Publication date: June 11, 2015
    Inventors: Girish Keswani, Jim Baer, Kenneth Rudin, Daniel McCaffrey
  • Patent number: 8984064
    Abstract: A communication analysis system for an online game is described. A communication history among players of the online game is retrieved. Communication tracking metrics are generated based on the communication history of the players of the online game. A retention analysis is performed with the communication tracking metrics to determine retention of players of the online game. A retention recommendation is generated based on the retention analysis.
    Type: Grant
    Filed: September 26, 2011
    Date of Patent: March 17, 2015
    Assignee: Zynga Inc.
    Inventors: Girish Keswani, Jim Baer, Kenneth Rudin, Daniel McCaffrey
  • Patent number: 8943133
    Abstract: Social network information of a player of a computer-implemented game is accessed to analyze a social interaction of the player with other players from the social network information to recommend other players of the social network of the player to further communicate with. A recommendation of other players is generated to the player based on a frequency of the social interaction. A selection of players from the recommendation is received from the player. A communication message is generated to the selected players.
    Type: Grant
    Filed: September 26, 2011
    Date of Patent: January 27, 2015
    Assignee: Zynga Inc.
    Inventors: Daniel McCaffrey, Kevin A. Lee, Kenneth Rudin, Yan Zhang, Ananda Ghosh
  • Patent number: 8938499
    Abstract: Social network information of a player of a computer-implemented game is accessed to identify active players from the social network information. The active players each have a minimum number of reciprocated communications with the player within a time range. A recommendation of players is generated to the player based on the identified active players.
    Type: Grant
    Filed: September 26, 2011
    Date of Patent: January 20, 2015
    Assignee: Zynga Inc.
    Inventors: Daniel McCaffrey, Kevin A. Lee, Kenneth Rudin, Yan Zhang, Ananda Ghosh
  • Patent number: 8898252
    Abstract: Social network information of a player of a computer-implemented game is accessed to identify non-active players from the social network information. The non-active players each have a minimum number of unreciprocated communications with the player within a time duration. A recommendation of the recommended players is generated to the player based on the non-active players.
    Type: Grant
    Filed: September 26, 2011
    Date of Patent: November 25, 2014
    Assignee: Zynga Inc.
    Inventors: Daniel McCaffrey, Kevin A. Lee, Kenneth Rudin, Yan Zhang, Ananda Ghosh
  • Publication number: 20130005476
    Abstract: A communication analysis system for an online game is described. A communication history among players of the online game is retrieved. Communication tracking metrics are generated based on the communication history of the players of the online game. A retention analysis is performed with the communication tracking metrics to determine retention of players of the online game. A retention recommendation is generated based on the retention analysis.
    Type: Application
    Filed: September 26, 2011
    Publication date: January 3, 2013
    Inventors: Girish Keswani, Jim Baer, Kenneth Rudin, Daniel McCaffrey
  • Patent number: 5147241
    Abstract: A poultry wing receiving wheel is formed in three separable wheel segments, each of which have peripheral teeth which are aligned when such three segments are assembled so as to collectively form a plurality of circumferentially spaced poultry wing receiving troughs. By separably assembling the three wheel segments, fabrication is simplified and replacement costs are greatly reduced by permitting replacement of only the wheel segment which has worn or damaged peripheral teeth, i.e., the assembled wheel is to a degree rendered repairable. The assembled wheel may be uaed with a conventional apparatus for cutting apart poultry wings. The central most of the three wheel segments may be provided with an integral keyway for mounting on a drive shaft of such a conventional poultry wing cutting machine, with the two remaining segments axially aligned and bolted to such middle wheel segment on each axial side thereof.
    Type: Grant
    Filed: April 26, 1991
    Date of Patent: September 15, 1992
    Assignee: Meyn USA, Inc.
    Inventor: Kenneth A. Rudin