Patents by Inventor Kensuke Tanabe

Kensuke Tanabe has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20240096653
    Abstract: According to one embodiment a substrate treatment apparatus incorporates, into a frozen film, a contaminant adhered to a substrate surface by freezing a liquid film on the surface. The apparatus includes a placement part configured to rotate the substrate, a liquid supply part configured to supply a liquid via a nozzle to the frozen film including the contaminant, a moving part configured to move the nozzle parallel to the substrate surface, and a controller configured to control a rotation of the substrate by the placement part, a supply of the liquid by the liquid supply part, and a movement of the nozzle by the moving part. The controller rotates the substrate by controlling the placement part, supplies the liquid to the frozen film by controlling the liquid supply part, and moves the nozzle from a perimeter edge vicinity to a rotation center vicinity of the substrate by controlling the moving part.
    Type: Application
    Filed: September 19, 2023
    Publication date: March 21, 2024
    Inventors: Kensuke DEMURA, Satoshi NAKAMURA, Masaya KAMIYA, Minami NAKAMURA, Kosuke TAKAI, Mana TANABE, Kaori UMEZAWA
  • Patent number: 10946289
    Abstract: A non-limiting example game system comprises a processor incorporated in a main body apparatus, and the processor displays, in a battle scene, a battle screen including a player character, an enemy character and a board face object on a display. The board face object having a circular board face that is formed with multiple partial objects that are sectioned by multiple concentric circles and multiple lines extended radially. A player makes the multiple partial objects move in a circumferential direction or a radial direction so as to change arrangement of multiple enemy characters placed on the multiple partial objects, thereby causing the player character to perform an attack.
    Type: Grant
    Filed: January 31, 2020
    Date of Patent: March 16, 2021
    Assignee: Nintendo Co., Ltd.
    Inventor: Kensuke Tanabe
  • Publication number: 20200338457
    Abstract: A non-limiting example game system comprises a processor incorporated in a main body apparatus, and the processor displays, in a battle scene, a battle screen including a player character, an enemy character and a board face object on a display. The board face object having a circular board face that is formed with multiple partial objects that are sectioned by multiple concentric circles and multiple lines extended radially. A player makes the multiple partial objects move in a circumferential direction or a radial direction so as to change arrangement of multiple enemy characters placed on the multiple partial objects, thereby causing the player character to perform an attack.
    Type: Application
    Filed: January 31, 2020
    Publication date: October 29, 2020
    Inventor: Kensuke TANABE
  • Patent number: 10258885
    Abstract: The game processor consumes paints of a plurality of colors to execute an attack in the game, reflects an effect of the attack in the game, and decreases possession paints according to consumption of the paints. The game processor consumes the paints of the plurality of colors according to consumption ratios determined for the attack to be executed and executes the attack. When at least one of the parameters necessary for the action to be executed is insufficient, the game processor changes the consumption ratios of the paints of the plurality of colors and executes the action. When the consumption ratios change, the game processor generates a game screen different from a game screen when the consumption ratios do not change. When the consumption ratios change, the game processor reflects an effect different from an effect when the consumption ratios do not change in the game.
    Type: Grant
    Filed: January 31, 2017
    Date of Patent: April 16, 2019
    Assignee: NINTENDO CO., LTD.
    Inventors: Kensuke Tanabe, Yukio Morimoto, Kaoru Kita
  • Patent number: 9987560
    Abstract: A non-limiting example game apparatus includes a CPU, and the CPU performs non-contact communication with an IC tag that is incorporated in a figure by using a non-contact communication module. During playing a course game, if a player instructs transformation, a player character is transformed into another character after attesting the figure. Furthermore, if the player instructs writing of a score when the course game is finished, the score is written in the IC tag after attesting the figure. Furthermore, if the player instructs to acquire a predetermined item, after attesting the figure, the predetermined item is acquired by using virtual money. As a level is raised, for example, the number of transformable times is increased, and a kind of acquirable predetermined item is increased.
    Type: Grant
    Filed: March 15, 2016
    Date of Patent: June 5, 2018
    Assignee: NINTENDO CO., LTD.
    Inventors: Kensuke Tanabe, Risa Tabata, Ayako Moriwaki
  • Publication number: 20170239575
    Abstract: The game processor consumes paints of a plurality of colors to execute an attack in the game, reflects an effect of the attack in the game, and decreases possession paints according to consumption of the paints. The game processor consumes the paints of the plurality of colors according to consumption ratios determined for the attack to be executed and executes the attack. When at least one of the parameters necessary for the action to be executed is insufficient, the game processor changes the consumption ratios of the paints of the plurality of colors and executes the action. When the consumption ratios change, the game processor generates a game screen different from a game screen when the consumption ratios do not change. When the consumption ratios change, the game processor reflects an effect different from an effect when the consumption ratios do not change in the game.
    Type: Application
    Filed: January 31, 2017
    Publication date: August 24, 2017
    Inventors: Kensuke TANABE, Yukio Morimoto, Kaoru Kita
  • Publication number: 20160346697
    Abstract: A non-limiting example game apparatus includes a CPU, and the CPU performs non-contact communication with an IC tag that is incorporated in a figure by using a non-contact communication module. During playing a course game, if a player instructs transformation, a player character is transformed into another character after attesting the figure. Furthermore, if the player instructs writing of a score when the course game is finished, the score is written in the IC tag after attesting the figure. Furthermore, if the player instructs to acquire a predetermined item, after attesting the figure, the predetermined item is acquired by using virtual money. As a level is raised, for example, the number of transformable times is increased, and a kind of acquirable predetermined item is increased.
    Type: Application
    Filed: March 15, 2016
    Publication date: December 1, 2016
    Inventors: Kensuke TANABE, Risa TABATA, Ayako MORIWAKI
  • Patent number: 9098130
    Abstract: When an input indicating a position on a screen has been provided by a pointing device, coordinate values indicating the position are set as coordinate values of a starting point position. Subsequently, it is determined whether or not a state where the position on the screen is being continuously indicated by the pointing device has changed to a non-indicative state where the position on the screen is not indicated by the pointing device. As a result, when the state has changed to the non-indicative state, the coordinate values output from the pointing device before the change to the non-indicative state are set as coordinate values of an end point position, and a direction from the starting point position to the end point position is specified. Then, a virtual object is caused to move such that a moving direction of the virtual object is a direction different from the specified direction.
    Type: Grant
    Filed: August 16, 2011
    Date of Patent: August 4, 2015
    Assignee: Nintendo Co., Ltd.
    Inventors: Kaori Miyachi, Kensuke Tanabe, Risa Tabata, Yuuki Watanabe
  • Patent number: 8403747
    Abstract: When a game is started, at least two types of pieces obtained based on random extraction from prepared types of pieces are set in advance for each player as his/her own assigned pieces (assigned objects). When the game ends as a prescribed condition is satisfied, an evaluation value of each player is calculated based on a cumulative value at that time point of the assigned pieces set for that player. The assigned piece defines the type of the piece to be evaluated for each player. Here, as a difference between a cumulative value of one assigned piece and a cumulative value of the other assigned piece is greater, a higher evaluation value is calculated. Typically, the difference (absolute value) between the cumulative values of the respective assigned pieces is calculated as the evaluation value.
    Type: Grant
    Filed: September 3, 2009
    Date of Patent: March 26, 2013
    Assignee: Nintendo Co., Ltd.
    Inventors: Kensuke Tanabe, Risa Tabata, Masao Suganuma
  • Publication number: 20120306775
    Abstract: When an input indicating a position on a screen has been provided by a pointing device, coordinate values indicating the position are set as coordinate values of a starting point position. Subsequently, it is determined whether or not a state where the position on the screen is being continuously indicated by the pointing device has changed to a non-indicative state where the position on the screen is not indicated by the pointing device. As a result, when the state has changed to the non-indicative state, the coordinate values output from the pointing device before the change to the non-indicative state are set as coordinate values of an end point position, and a direction from the starting point position to the end point position is specified. Then, a virtual object is caused to move such that a moving direction of the virtual object is a direction different from the specified direction.
    Type: Application
    Filed: August 16, 2011
    Publication date: December 6, 2012
    Applicant: NINTENDO CO., LTD.
    Inventors: Kaori MIYACHI, Kensuke Tanabe, Risa Tabata, Yuuki Watanabe
  • Patent number: 8089484
    Abstract: Displayed on a first LCD 11 are a “fire” planet 40a, a “wood” planet 40b; an “earth” planet 40c, a “wind” planet 40d and a “water” planet 40e, each traveling along an orbit by a unique orbital period. While an attribute symbol is traveling through an active zone that is associated with the attribute symbol, the status of the attribute represented by the attribute symbol is active. An attribute being active affects the space attribute, which is the attribute of a particular space in the game world. The space attribute affects the ability parameters of characters of the same attribute. Thus, it is possible to enrich the strategic aspect of a video game using characters' attributes.
    Type: Grant
    Filed: May 8, 2006
    Date of Patent: January 3, 2012
    Assignee: Nintendo Co., Ltd.
    Inventors: Kensuke Tanabe, Nobuyuki Inoue, Takeo Ohin, Hiroki Matsuura
  • Patent number: 7896733
    Abstract: A power or life meter is displayed in a video game. Firing a weapon depletes the indicated power. Meanwhile, the power is recharged at a predetermined rate. If the indicated power exceeds capacity, the game character is adversely impacted. If the indicated power is completely depleted, the game character loses a benefit.
    Type: Grant
    Filed: September 14, 2006
    Date of Patent: March 1, 2011
    Assignee: Nintendo Co., Ltd.
    Inventor: Kensuke Tanabe
  • Publication number: 20100317432
    Abstract: When a game is started, at least two types of pieces obtained based on random extraction from prepared types of pieces are set in advance for each player as his/her own assigned pieces (assigned objects). When the game ends as a prescribed condition is satisfied, an evaluation value of each player is calculated based on a cumulative value at that time point of the assigned pieces set for that player. The assigned piece defines the type of the piece to be evaluated for each player. Here, as a difference between a cumulative value of one assigned piece and a cumulative value of the other assigned piece is greater, a higher evaluation value is calculated. Typically, the difference (absolute value) between the cumulative values of the respective assigned pieces is calculated as the evaluation value.
    Type: Application
    Filed: September 3, 2009
    Publication date: December 16, 2010
    Inventors: Kensuke TANABE, Risa TABATA, Masao SUGANUMA
  • Publication number: 20080070655
    Abstract: A power or life meter is displayed in a video game. Firing a weapon depletes the indicated power. Meanwhile, the power is recharged at a predetermined rate. If the indicated power exceeds capacity, the game character is adversely impacted. If the indicated power is completely depleted, the game character loses a benefit.
    Type: Application
    Filed: September 14, 2006
    Publication date: March 20, 2008
    Applicant: Nintendo Co., Ltd.
    Inventor: Kensuke Tanabe
  • Publication number: 20070076015
    Abstract: Displayed on a first LCD 11 are a “fire” planet 40a, a “wood” planet 40b; an “earth” planet 40c, a “wind” planet 40d and a “water” planet 40e,each traveling along an orbit by a unique orbital period. While an attribute symbol is traveling through an active zone that is associated with the attribute symbol, the status of the attribute represented by the attribute symbol is active. An attribute being active affects the space attribute, which is the attribute of a particular space in the game world. The space attribute affects the ability parameters of characters of the same attribute. Thus, it is possible to enrich the strategic aspect of a video game using characters' attributes.
    Type: Application
    Filed: May 8, 2006
    Publication date: April 5, 2007
    Applicant: Nintendo Co., Ltd.
    Inventors: Kensuke Tanabe, Nobuyuki Inoue, Takeo Ohin, Hiroki Matsuura