Patents by Inventor Kenta Yamaki

Kenta Yamaki has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 8740682
    Abstract: A game machine is provided that displays an attack direction in a 3D virtual game space when a player character is attacked, such that the human player can readily recognize the attack direction. In the game machine that activates the player character and an enemy character that attacks the player character in a 3D virtual game space, the direction of the attack received by the player character from the enemy character is acquired based on player position information indicating the position of the player character and enemy position information indicating the position of the enemy character in the game space. Damage marks which are objects that indicate the attack direction are generated at positions corresponding to the attack direction in a player region set around the player character, and at least a part of the game space, including the player character and the damage marks, is displayed.
    Type: Grant
    Filed: December 28, 2012
    Date of Patent: June 3, 2014
    Assignee: Capcom Co., Ltd.
    Inventors: Takahiro Kawano, Hidenori Kouyama, Kenta Yamaki
  • Patent number: 8740681
    Abstract: A game machine is provided that displays an attack direction in a 3D virtual game space when a player character is attacked, such that the human player can readily recognize the attack direction. In the game machine that activates the player character and an enemy character that attacks the player character in a 3D virtual game space, the direction of the attack received by the player character from the enemy character is acquired based on player position information indicating the position of the player character and enemy position information indicating the position of the enemy character in the game space. Damage marks which are objects that indicate the attack direction are generated at positions corresponding to the attack direction in a player region set around the player character, and at least a part of the game space, including the player character and the damage marks, is displayed.
    Type: Grant
    Filed: December 28, 2012
    Date of Patent: June 3, 2014
    Assignee: Capcom Co., Ltd.
    Inventors: Takahiro Kawano, Hidenori Kouyama, Kenta Yamaki
  • Publication number: 20100267451
    Abstract: A game machine is provided that displays an attack direction in a 3D virtual game space when a player character is attacked, such that the human player can readily recognize the attack direction. In the game machine that activates the player character and an enemy character that attacks the player character in a 3D virtual game space, the direction of the attack received by the player character from the enemy character is acquired based on player position information indicating the position of the player character and enemy position information indicating the position of the enemy character in the game space. Damage marks which are objects that indicate the attack direction are generated at positions corresponding to the attack direction in a player region set around the player character, and at least a part of the game space, including the player character and the damage marks, is displayed.
    Type: Application
    Filed: March 18, 2010
    Publication date: October 21, 2010
    Applicant: CAPCOM CO., LTD.
    Inventors: Takahiro KAWANO, Hidenori Kouyama, Kenta Yamaki