Patents by Inventor Kentaro Nishimura

Kentaro Nishimura has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9327192
    Abstract: A movement vector of an object which appears in a virtual game world is determined in accordance with an operation of a direction instruction section which is provided in a housing. The movement vector is corrected in accordance with a change in an orientation of the housing from a reference orientation or acceleration generated in the housing. Then, movement of the object in the virtual game world is controlled based on the corrected movement vector.
    Type: Grant
    Filed: November 16, 2007
    Date of Patent: May 3, 2016
    Assignee: Nintendo Co., Ltd.
    Inventors: Toyokazu Nonaka, Toshiharu Izuno, Kentaro Nishimura, Kenta Tanaka, Norihito Ito, Masayuki Okada
  • Publication number: 20160114244
    Abstract: A method for providing a game in which a plurality of missions is presented to a user device each time a certain period has elapsed from a server having a storage unit for storing user information relating to a plurality of users, includes the steps of generating a plurality of different missions for each of the plurality of users based on the user information stored in the storage unit, presenting a list of the generated missions for each of the users on the user device, and presenting an operational element for updating a mission included in the presented list to another mission regardless of the elapse of the period in accordance with the progress of presented missions.
    Type: Application
    Filed: January 4, 2016
    Publication date: April 28, 2016
    Inventor: Kentaro Nishimura
  • Patent number: 9272222
    Abstract: A method for providing a game in which a plurality of missions is presented to a user device each time a certain period has elapsed from a server having a storage unit for storing user information relating to a plurality of users, includes the steps of generating a plurality of different missions for each of the plurality of users based on the user information stored in the storage unit, presenting a list of the generated missions for each of the users on the user device, and presenting an operational element for updating a mission included in the presented list to another mission regardless of the elapse of the period in accordance with the progress of presented missions.
    Type: Grant
    Filed: December 17, 2013
    Date of Patent: March 1, 2016
    Assignee: GREE, INC.
    Inventor: Kentaro Nishimura
  • Publication number: 20150040660
    Abstract: Provided is a apparatus for sensing a liquid level reliably based solely on an analog process even if a liquid held in a container boils, causing the liquid level to fall.
    Type: Application
    Filed: January 25, 2013
    Publication date: February 12, 2015
    Applicant: KABUSHIKI KAISHA TOSHIBA
    Inventors: Kentaro Nishimura, Katsumoto Nagase, Fujio Shiraishi, Yuka Takada
  • Publication number: 20140378229
    Abstract: A method for providing a game in which a plurality of missions is presented to a user device each time a certain period has elapsed from a server having a storage unit for storing user information relating to a plurality of users, includes the steps of generating a plurality of different missions for each of the plurality of users based on the user information stored in the storage unit, presenting a list of the generated missions for each of the users on the user device, and presenting an operational element for updating a mission included in the presented list to another mission regardless of the elapse of the period in accordance with the progress of presented missions.
    Type: Application
    Filed: December 17, 2013
    Publication date: December 25, 2014
    Inventor: Kentaro Nishimura
  • Patent number: 8825659
    Abstract: A game apparatus includes a CPU, and the CPU executes game processing of a virtual game. The game program and the game data are read from an optical disk into a main memory of the game apparatus. During execution of the game processing, a single-search hitting count obtained in a case that a predetermined database is searched by a word selected by the player is read from the game data, or an AND search hitting count obtained in a case that the database is searched by a word selected by the player and a word set in advance is read from the game data. The game apparatus progresses the game processing on the basis of the read single-search hitting count and AND search hitting count.
    Type: Grant
    Filed: September 29, 2008
    Date of Patent: September 2, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Kentaro Nishimura, Yoichi Yui, Akihiro Kayama
  • Patent number: 8739646
    Abstract: There is provided a roller screw in which a twisted amount of an unloaded return path is reduced. The roller screw has a screw shaft 1 having a spiral roller-rolling surface 1a on an outer peripheral surface thereof; a nut 2 having a spiral loaded roller-rolling surface 2a on an inner peripheral surface thereof, the spiral loaded roller-rolling surface being opposed to the roller-rolling surface 1a of the screw shaft 1; a circulation member 7 arranged in the nut 2 and formed to have an unloaded return path 8 connecting one end and the other end of the loaded roller-rolling surface 2a, whose turn number is less than one, of the nut 2; and a plurality of rollers 4 arranged in a one-turn roller circulation path composed by a loaded roller-rolling path 6 and the unloaded return path 8.
    Type: Grant
    Filed: November 14, 2008
    Date of Patent: June 3, 2014
    Assignee: THK Co., Ltd.
    Inventors: Kentaro Nishimura, Tetsuya Miura, Akimasa Yoshida, Soshi Miyahara, Yusuke Todoroki, Takashi Sakuyama
  • Patent number: 8600971
    Abstract: An example of a game apparatus includes a CPU. The CPU activates two outward cameras to allow a user to image, for example, a flower. The CPU filters data for search included in a database. The CPU obtains color information, shape information and a size of the imaged flower. A shape category is obtained, and with the shape category, data for search included in a database for search is further filtered. Then, by comparing the color information, the shape information, and the size of the imaged flower with the data for search to be used, a score of a degree of approximation of the color information and scores of the degree of matching of the shape information and size, etc. are obtained. Then, images of flowers as candidates are presented in the descending order of the score (similarity level).
    Type: Grant
    Filed: January 13, 2012
    Date of Patent: December 3, 2013
    Assignee: Nintendo Co., Ltd.
    Inventors: Satoshi Kira, Kentaro Nishimura, Shinya Saito, Ken-ichi Minegishi, Takamitsu Tsuji, Naoshi Suzue
  • Patent number: 8485902
    Abstract: A game apparatus includes a first LCD and a second LCD, and on the second LCD, a touch panel is provided. On the first LCD, an enemy object is displayed. On the second LCD, a drawn object generated according to a touch operation is displayed. When the drawn object is generated, the drawn object is moved according to a moving course based on a locus of the touch operation. When the drawn object hits the enemy object, the enemy object is damaged.
    Type: Grant
    Filed: May 4, 2010
    Date of Patent: July 16, 2013
    Assignee: Nintendo Co., Ltd.
    Inventors: Kentaro Nishimura, Sumiaki Ono, Taketo Haga
  • Publication number: 20130050192
    Abstract: An example of a game apparatus includes a CPU. The CPU activates two outward cameras to allow a user to image, for example, a flower. The CPU filters data for search included in a database The CPU obtains color information, shape information and a size of the imaged flower. A shape category is obtained, and with the shape category, data for search included in a database for search is further filtered. Then, by comparing the color information, the shape information, and the size of the imaged flower with the data for search to be used, a score of a degree of approximation of the color information and scores of the degree of matching of the shape information and size, etc. are obtained. Then, images of flowers as candidates are presented in the descending order of the score (similarity level).
    Type: Application
    Filed: January 13, 2012
    Publication date: February 28, 2013
    Applicant: NINTENDO CO., LTD.
    Inventors: Satoshi KIRA, Kentaro Nishimura, Shinya Saito, Ken-ichi Minegishi, Takamitsu Tsuji, Naoshi Suzue
  • Patent number: 8336415
    Abstract: Provided is a roller screw capable of preventing rollers moving from an unloaded return path to a loaded roller rolling path from coming into collision with a scooping portion. The roller screw has: a screw shaft 1 having a spiral roller rolling surface 1a formed on an outer peripheral surface thereof; a nut 2 having a loaded roller rolling surface 2a formed in an inner peripheral surface thereof; a circulation member 3 having an unloaded return path connecting one end of the loaded roller rolling surface 2a of the nut 2 to an opposite end thereof; and a plurality of rollers 4 arranged in a loaded roller rolling path 6 and the unloaded return path.
    Type: Grant
    Filed: October 29, 2008
    Date of Patent: December 25, 2012
    Assignee: THK Co., Ltd.
    Inventors: Soshi Miyahara, Masahiko Yoshino, Lina Teng, Tsutomu Togashi, Takashi Sakuyama, Kentaro Nishimura, Tetsuya Miura, Akimasa Yoshida, Yusuke Todoroki
  • Patent number: 8337284
    Abstract: A touch panel 13 is mounted on a second LCD 12. If the player touch-operates the touch panel 13 so as to touch on an offense button OB, the symbolized representation of any offense athlete among a plurality of player objects composing the player's team becomes relatively large. Thus, in a game where the action or settings of a game object image is changed by touch-operating the game object image, the image of a game object that is highly frequently operated in situations similar to the current situation is enlarged, thereby facilitating touch-operation.
    Type: Grant
    Filed: February 8, 2005
    Date of Patent: December 25, 2012
    Assignee: Nintendo Co., Ltd.
    Inventors: Kentaro Nishimura, Masayasu Nakata, Toshikazu Tomizawa, Yosuke Hatayama, Noriyuki Niwa, Keizo Ohta
  • Publication number: 20120257021
    Abstract: A game apparatus includes a CPU, and in a mode of examining a flower based on an imaged image, the CPU activates two outward cameras to allow a user to image a flower. The CPU obtains color information, shape information and a size of the imaged flower from the imaged image. A shape category is obtained from the shape information, and with the shape category, data for search included in a database for search is filtered. Then, by comparing color information, shape information, and the size of the imaged flower with the data for search to be used, a score of a degree of approximation of the color information and scores of the degree of matching of the shape information and size, etc. are obtained. Then, images of flowers as candidates are presented in the descending order of the score (similarity level).
    Type: Application
    Filed: August 8, 2011
    Publication date: October 11, 2012
    Applicant: NINTENDO CO., LTD.
    Inventors: Satoshi Kira, Kentaro Nishimura, Shinya Saito, Ken-Ichi Minegishi, Takamitsu Tsuji, Naoshi Suzue
  • Publication number: 20120256966
    Abstract: One of a plurality of areas is displayed as a display area on a display device, and based on an input from an input section, an object included in the display area is determined as a target to be moved, and when a predetermined movement is detected by a movement sensor, the currently displayed display area is switched to an area different from the currently displayed display area, and the area is displayed on the display device together with the object determined as a target to be moved.
    Type: Application
    Filed: August 8, 2011
    Publication date: October 11, 2012
    Applicant: NINTENDO CO., LTD.
    Inventors: Satoshi Kira, Kentaro Nishimura, Shinya Saito, Ken-Ichi Minegishi, Takamitsu Tsuji, Naoshi Suzue
  • Patent number: 8197343
    Abstract: A game apparatus includes two LCDs, a touch panel is provided in association with the one LCD. On the touch panel, an operation button corresponding to each player character is set. A setting of the operation button is changed according to an operation state (frequency of usage, operation coordinates position) by a player during playing the game. For example, a size of an operation effective area and a display position of the operation button are changed according to the frequency of usage. Furthermore, at least any one of the operation effective areas and the display position of the operation button is changed according to the operation coordinates position.
    Type: Grant
    Filed: November 4, 2008
    Date of Patent: June 12, 2012
    Assignee: Nintendo Co., Ltd.
    Inventors: Akira Tahara, Kentaro Nishimura
  • Patent number: 8146453
    Abstract: A motion guide device is provided which comprises a chain of rollers in which retainers are interposed, in which the chain of rollers is given a degree of freedom of rotation. The motion guide device comprises a track member (5) on which a roller rolling part (5a) is formed which allows rollers (7) to roll on along the roller rolling part; a moving member (6) on which a loaded roller rolling part (6a) facing the roller rolling part (5a) is formed; a plurality of rollers (7) arranged on a roller circulation path containing a loaded roller rolling path (9) formed between the roller rolling part (5a) of the track member (5) and the roller rolling part (6a) of the moving member (6); and a plurality of retainers (8) respectively interposed between rollers of the plurality of rollers (7).
    Type: Grant
    Filed: February 3, 2006
    Date of Patent: April 3, 2012
    Assignee: THK Co., Ltd.
    Inventors: Masakazu Uesugi, Kentaro Nishimura, Satoshi Fujita, Akimasa Yoshida, Satoru Nagai, Hiroyuki Arai
  • Patent number: 8051729
    Abstract: The present invention provides a screw device which takes a heavy load in one direction along the axis of the screw shaft and only a light load in the opposite direction, the screw device capable of providing ease of control of preloading. The screw device of the present invention has a screw shaft 1 with an outer surface having a ball rolling groove 1a for rolling balls 7 and a roller rolling groove 1b for rolling rollers 6 both spirally formed thereon; a ball nut 4 with an inner surface having a ball rolling groove 4a spirally formed thereon facing the ball rolling groove 1a of the screw shaft 1; a roller nut 5 with an inner surface having a roller rolling groove 5a spirally formed thereon facing the roller rolling groove 1b of the screw shaft 1; a plurality of balls 7 arranged between the screw shaft 1 and the ball nut 4; and a plurality of rollers 6 arranged between the screw shaft 1 and the roller nut 5. The ball nut 4 and the roller nut 5 are connected along an axis of the screw shaft 1.
    Type: Grant
    Filed: June 16, 2006
    Date of Patent: November 8, 2011
    Assignee: THK Co., Ltd.
    Inventors: Akimasa Yoshida, Masakazu Uesugi, Kentaro Nishimura, Satoshi Fujita, Satoru Nagai, Hiroyuki Arai
  • Publication number: 20110214093
    Abstract: A game apparatus includes a first LCD and a second LCD, and on the second LCD, a touch panel is provided. On the first LCD, an enemy object is displayed. On the second LCD, a drawn object generated according to a touch operation is displayed. When the drawn object is generated, the drawn object is moved according to a moving course based on a locus of the touch operation. When the drawn object hits the enemy object, the enemy object is damaged.
    Type: Application
    Filed: May 4, 2010
    Publication date: September 1, 2011
    Applicant: NINTENDO CO., LTD.
    Inventors: Kentaro Nishimura, Sumiaki Ono, Taketo Haga
  • Patent number: 7942743
    Abstract: A game apparatus includes two LCDs, a touch panel is provided in association with the one LCD. On the touch panel, an operation button corresponding to each player character is set. A setting of the operation button is changed according to an operation state (frequency of usage, operation coordinates position) by a player during playing the game. For example, a size of an operation effective area and a display position of the operation button are changed according to the frequency of usage. Furthermore, at least any one of the operation effective areas and the display position of the operation button is changed according to the operation coordinates position.
    Type: Grant
    Filed: January 21, 2005
    Date of Patent: May 17, 2011
    Assignee: Nintendo Co., Ltd.
    Inventors: Akira Tahara, Kentaro Nishimura
  • Patent number: D661641
    Type: Grant
    Filed: August 13, 2010
    Date of Patent: June 12, 2012
    Assignee: Bridgestone Corporation
    Inventors: Futoshi Oki, Kentaro Nishimura