Patents by Inventor Kevin Chanthasiriphan

Kevin Chanthasiriphan has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10398984
    Abstract: System and method for providing cross-game virtual containers in online games are disclosed. Virtual items usable in multiple online games may be packaged in a cross-game virtual container. Instances of cross-game virtual container may be presented for purchase by user in a virtual store. The price of a given instance of cross-game virtual container may be set as a fraction of the total of the individual prices of the virtual items in the given instance of cross-game virtual container. After an activation of a purchased instance of cross-game virtual container by a user in one of the online games, virtual items in the purchased instance of cross-game virtual container may be made available for access to the user in respective online games. In some examples, a notification may be generated for informing the user of the availability of the virtual items in the activated instance of cross-game virtual container.
    Type: Grant
    Filed: October 17, 2017
    Date of Patent: September 3, 2019
    Assignee: ELECTRONIC ARTS INC.
    Inventors: John Kim, Kevin Chanthasiriphan, Kevin Lee
  • Publication number: 20190255447
    Abstract: A system and method for providing virtual items to users of an online game operated in a virtual space. Multiple users may participate in affiliations or alliances of discrete groups of users in an online game and may access the online game through client computing platforms associated with the users. The affiliations may have affiliation game units associated with affiliations which provide a benefit to the members of the online game. Affiliation members may cumulatively obtain affiliation game units and/or upgrade affiliation game units by providing one or more virtual items. Upgrading affiliation game units may require the cooperation of multiple members of the affiliation.
    Type: Application
    Filed: May 2, 2019
    Publication date: August 22, 2019
    Inventors: Bryan Tsao, John Kim, David McNeill, Albert Wei, Christopher Yu, Kevin Chanthasiriphan
  • Patent number: 10279258
    Abstract: The disclosure relates to facilitating presentation of a combination of virtual units as a single entity during a battle in an online game. A user may be in control of and/or be associated with a first set of virtual units in the game space of the online game. Some of the virtual units of the user may be involved in a battle facilitated in the game space. A plurality of the virtual units controlled by and/or associated with the user may be combined as a single virtual entity, such that the plurality of virtual units is portrayed in the view of the game space of the online game as the single virtual entity. The attributes of the single virtual entity in the game space may be dictated by the collective set of attributes of the respective virtual units of the plurality of virtual units combined as the single virtual entity.
    Type: Grant
    Filed: November 10, 2017
    Date of Patent: May 7, 2019
    Assignee: Electronic Arts Inc.
    Inventors: John Kim, Kevin Chanthasiriphan, Joshua Forester, David McNeill
  • Patent number: 10279271
    Abstract: A system and method for providing virtual items to users of an online game operated in a virtual space. Multiple users may participate in affiliations or alliances of discrete groups of users in an online game and may access the online game through client computing platforms associated with the users. The affiliations may have affiliation game units associated with affiliations which provide a benefit to the members of the online game. Affiliation members may cumulatively obtain affiliation game units and/or upgrade affiliation game units by providing one or more virtual items. Upgrading affiliation game units may require the cooperation of multiple members of the affiliation.
    Type: Grant
    Filed: May 10, 2018
    Date of Patent: May 7, 2019
    Assignee: Kabam, Inc.
    Inventors: Bryan Tsao, John Kim, David McNeill, Albert Wei, Christopher Yu, Kevin Chanthasiriphan
  • Patent number: 10245510
    Abstract: A system and method for facilitating a cross-game competitive event are disclosed. The cross-game competitive event may measure user performance in multiple online games during an event time period. For such measurement, the cross-game competitive event may be associated with an event metric. The event metric may correspond to gameplay metrics for users of the multiple online games. The value of the event metric may be determined for a given user based on aggregation of changes in the values of gameplay metrics in the multiple online games within the event time period. An award may be distributed to the given user based on the event metric value determined for the given user upon conclusion of the cross-game competitive event.
    Type: Grant
    Filed: December 15, 2017
    Date of Patent: April 2, 2019
    Assignee: ELECTRONIC ARTS INC.
    Inventors: John Kim, Kevin Chanthasiriphan, Kevin Lee
  • Publication number: 20190046885
    Abstract: Approaches for secondary-game-mode sessions based on primary-game-mode arrangements of user-controlled elements are provided. Actions by user-controlled elements of a first user or other game-space elements in a primary game mode of a game space may be managed. A session request for a session in a secondary game mode of the game space may be received from the first user. A first session for the first user may be executed in the secondary game mode such that: (i) the first session involves artificial-intelligence-controlled elements as opponents against the user-controlled elements; (ii) an arrangement of the user-controlled elements at a beginning of the first session is the same as an arrangement of the user-controlled elements in the primary game mode at a time of the session request; and (iii) impacts on the user-controlled elements during the first session in the secondary game mode are not reflected in the primary game mode.
    Type: Application
    Filed: July 9, 2018
    Publication date: February 14, 2019
    Inventors: John Kim, Bryan Tsao, Inyang Akpan, Kevin Chanthasiriphan, Albert Wei, David McNeill
  • Patent number: 10195530
    Abstract: A system and method for providing in-game advertising to assist in recruiting of affiliation members in an online game. The system and method include receiving affiliation advertising bids from affiliations for advertising opportunities. A bid indicating an aggregate amount of consideration is pledged by multiple users in an affiliation on behalf of the affiliation in a competitive auction with other affiliations for an advertising opportunity and determining winning affiliation advertising bids in competitive auctions for advertising opportunities.
    Type: Grant
    Filed: May 19, 2017
    Date of Patent: February 5, 2019
    Assignee: ELECTRONIC ARTS INC.
    Inventors: Wynne Chyou, John Kim, Kevin Chanthasiriphan, Albert Wei, Chris Yu
  • Publication number: 20180322518
    Abstract: Participation by multiple users in an online game through client computing platforms associated with the users is facilitated. User accounts associated with the users indicate affiliations having a functional significance between users. Presentation of offers to sell virtual items are provided to users having a first affiliation and to users having a second affiliation. The virtual items associated with the offers are distributed to the users having a first affiliation upon an indication that a threshold number of users having the first affiliation have accepted the offer and are not distributed to users having a second affiliation upon an indication that a threshold number of users having the second affiliation have not accepted the offer.
    Type: Application
    Filed: July 13, 2018
    Publication date: November 8, 2018
    Inventors: John Kim, Kevin Lee, Kevin Chanthasiriphan, Wei-Ling Wu Deckinga, Tomi Huttula
  • Patent number: 10115267
    Abstract: A method and system for facilitating chance-based payment for items in a game. In implementations, the disclosure relates to such systems which can be used in the payment for items in an affiliation based game. A user may be part of an affiliation and wish to contribute to their affiliation and show their loyalty in a non-direct manner. The contribution may be achieved by the user entering into a chance-based selection process such as a draw, where the user selected in the draw is the person that pays for a group virtual item used in the game. The item used in the game may benefit all members of the affiliation, simultaneously or in alternating fashion.
    Type: Grant
    Filed: January 9, 2017
    Date of Patent: October 30, 2018
    Assignee: ELECTRONICS ARTS INC.
    Inventors: Christopher Yu, Bryan Tsao, John Kim, Kevin Chanthasiriphan, Wynne Chyou
  • Patent number: 10086261
    Abstract: An online game is provided to players where players may participate in individual episodes of the online racing game. The individual episodes may include individual races within the racing game in which players control game entities through racecourses. User accounts comprising an indication of game entities associated with the players of the online game, an indication of a status of the player, and a game play metric associated with the player may be managed. Races in the online game may be synthesized by simulating participation by game entities of a player in individual synthetic episodes of the online game while the player is absent from the online game. A change in the game play metric of the player may be determined based on the performance of the first game entity in the race of the first synthetic episode.
    Type: Grant
    Filed: February 7, 2014
    Date of Patent: October 2, 2018
    Assignee: Kabam, Inc.
    Inventors: John Kim, Kevin Lee, Kevin Chanthasiriphan, Steven Andrew Martin, William Kim, William Christopher Parry
  • Publication number: 20180256988
    Abstract: A system and method for providing virtual items to users of an online game operated in a virtual space. Multiple users may participate in affiliations or alliances of discrete groups of users in an online game and may access the online game through client computing platforms associated with the users. The affiliations may have affiliation game units associated with affiliations which provide a benefit to the members of the online game. Affiliation members may cumulatively obtain affiliation game units and/or upgrade affiliation game units by providing one or more virtual items. Upgrading affiliation game units may require the cooperation of multiple members of the affiliation.
    Type: Application
    Filed: May 10, 2018
    Publication date: September 13, 2018
    Inventors: Bryan Tsao, John Kim, David McNeill, Albert Wei, Christopher Yu, Kevin Chanthasiriphan
  • Patent number: 10026093
    Abstract: Participation by multiple users in an online game through client computing platforms associated with the users is facilitated. User accounts associated with the users indicate affiliations having a functional significance between users. Presentation of offers to sell virtual items are provided to users having a first affiliation and to users having a second affiliation. The virtual items associated with the offers are distributed to the users having a first affiliation upon an indication that a threshold number of users having the first affiliation have accepted the offer and are not distributed to users having a second affiliation upon an indication that a threshold number of users having the second affiliation have not accepted the offer.
    Type: Grant
    Filed: January 22, 2014
    Date of Patent: July 17, 2018
    Assignee: Kabam, Inc.
    Inventors: John Kim, Kevin Lee, Kevin Chanthasiriphan, Wei-Ling Wu Deckinga, Tomi Huttula
  • Patent number: 10016688
    Abstract: Approaches for secondary-game-mode sessions based on primary-game-mode arrangements of user-controlled elements are provided. Actions by user-controlled elements of a first user or other game-space elements in a primary game mode of a game space may be managed. A session request for a session in a secondary game mode of the game space may be received from the first user. A first session for the first user may be executed in the secondary game mode such that: (i) the first session involves artificial-intelligence-controlled elements as opponents against the user-controlled elements; (ii) an arrangement of the user-controlled elements at a beginning of the first session is the same as an arrangement of the user-controlled elements in the primary game mode at a time of the session request; and (iii) impacts on the user-controlled elements during the first session in the secondary game mode are not reflected in the primary game mode.
    Type: Grant
    Filed: February 3, 2017
    Date of Patent: July 10, 2018
    Assignee: ELECTRONIC ARTS INC.
    Inventors: John Kim, Bryan Tsao, Inyang Akpan, Kevin Chanthasiriphan, Albert Wei, David McNeill
  • Patent number: 10016682
    Abstract: A system and method for garrisoning virtual units in virtual structures such that the attributes of the virtual structure are modified to reflect the garrisoning of the virtual unit inside the virtual structure.
    Type: Grant
    Filed: May 26, 2017
    Date of Patent: July 10, 2018
    Assignee: ELECTRONICS ARTS INC.
    Inventors: David McNeill, Kevin Chanthasiriphan, Bryan Tsao, John Kim
  • Patent number: 9975045
    Abstract: A system and method for executing an instance of an online game to facilitate participation of the user in the online game. The system and method include executing actions in the instance of the online game that are delayed from reception of corresponding action requests by wait times associated with the actions. The system and method include effectuating presentation of speed-up quest offers to the user for wait times that are open. The system and method include detecting successful performance of speed-up quests by the user in the online game and implementing speed-ups associated with the speed-up quest offers on open wait times in the online game in response to successful performance of offered speed-up quests by the user in the online game. The system and method include in response to detection of successful performance of the first quest in the online game during the first open wait time implementing a first speed-up by reducing the first open wait time.
    Type: Grant
    Filed: October 3, 2016
    Date of Patent: May 22, 2018
    Assignee: Electronic Arts Inc.
    Inventors: Wynne Chyou, John Kim, Bryan Tsao, Kevin Chanthasiriphan, Chris Yu
  • Patent number: 9968855
    Abstract: A system and method for providing virtual items to users of an online game operated in a virtual space. Multiple users may participate in affiliations or alliances of discrete groups of users in an online game and may access the online game through client computing platforms associated with the users. The affiliations may have affiliation game units associated with affiliations which provide a benefit to the members of the online game. Affiliation members may cumulatively obtain affiliation game units and/or upgrade affiliation game units by providing one or more virtual items. Upgrading affiliation game units may require the cooperation of multiple members of the affiliation.
    Type: Grant
    Filed: June 2, 2017
    Date of Patent: May 15, 2018
    Assignee: Kabam, Inc.
    Inventors: Bryan Tsao, John Kim, David McNeill, Albert Wei, Christopher Yu, Kevin Chanthasiriphan
  • Publication number: 20180104586
    Abstract: A system and method for facilitating a cross-game competitive event are disclosed. The cross-game competitive event may measure user performance in multiple online games during an event time period. For such measurement, the cross-game competitive event may be associated with an event metric. The event metric may correspond to gameplay metrics for users of the multiple online games. The value of the event metric may be determined for a given user based on aggregation of changes in the values of gameplay metrics in the multiple online games within the event time period. An award may be distributed to the given user based on the event metric value determined for the given user upon conclusion of the cross-game competitive event.
    Type: Application
    Filed: December 15, 2017
    Publication date: April 19, 2018
    Inventors: John Kim, Kevin Chanthasiriphan, Kevin Lee
  • Patent number: 9928688
    Abstract: A system and method for providing currency multiplier items to one or more users of an online game is described. A user of an online game may obtain a currency multiplier item by purchase, by award, responsive to one or more actions taken in the online game, and/or by other methods. Use of the currency multiplier item may enable the user to adjust the amount of virtual currency in the inventory in the user's user account, wherein the adjustment to the amount of currency is not provided to the first user prior to use of the currency multiplier item.
    Type: Grant
    Filed: September 21, 2017
    Date of Patent: March 27, 2018
    Assignee: Aftershock Services, Inc.
    Inventors: John Kim, Bryan Tsao, Inyang Akpan, Kevin Chanthasiriphan, Albert Wei, David McNeill
  • Publication number: 20180065039
    Abstract: The disclosure relates to facilitating presentation of a combination of virtual units as a single entity during a battle in an online game. A user may be in control of and/or be associated with a first set of virtual units in the game space of the online game. Some of the virtual units of the user may be involved in a battle facilitated in the game space. A plurality of the virtual units controlled by and/or associated with the user may be combined as a single virtual entity, such that the plurality of virtual units is portrayed in the view of the game space of the online game as the single virtual entity. The attributes of the single virtual entity in the game space may be dictated by the collective set of attributes of the respective virtual units of the plurality of virtual units combined as the single virtual entity.
    Type: Application
    Filed: November 10, 2017
    Publication date: March 8, 2018
    Inventors: John KIM, Kevin Chanthasiriphan, Joshua Forester, David McNeill
  • Patent number: 9873040
    Abstract: A system and method for facilitating a cross-game competitive event are disclosed. The cross-game competitive event may measure user performance in multiple online games during an event time period. For such measurement, the cross-game competitive event may be associated with an event metric. The event metric may correspond to gameplay metrics for users of the multiple online games. The value of the event metric may be determined for a given user based on aggregation of changes in the values of gameplay metrics in the multiple online games within the event time period. An award may be distributed to the given user based on the event metric value determined for the given user upon conclusion of the cross-game competitive event.
    Type: Grant
    Filed: January 31, 2014
    Date of Patent: January 23, 2018
    Assignee: Aftershock Services, Inc.
    Inventors: John Kim, Kevin Chanthasiriphan, Kevin Lee