Patents by Inventor Kodi TAPIE

Kodi TAPIE has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11826628
    Abstract: Virtual and augmented reality sports training environments are disclosed. A user interacts with virtual players in a simulated environment of a virtual reality sporting event. In some embodiments, the user's actions and decisions are monitored by the simulated environment. The environment evaluates the user's performance, and provides performance feedback based on the user's decisions and timing. In one application, real life pitchers and their pitching data are tracked and replicated in a simulated pitching environment. A team of users may practice against a simulation of a pitcher they are about to compete against, swinging at pitches that they would see in a real game. Such environments may maximize effective practice time for users, and help develop better players with improved decision-making skills. Some embodiments include various pitch recognition training, which may be against replicated real-life pitchers.
    Type: Grant
    Filed: March 22, 2022
    Date of Patent: November 28, 2023
    Assignee: WIN REALITY, LLC
    Inventors: Christopher O'Dowd, Michael Stephens, Kodi Tapie, Nicholas Kippes, Daniel O'Dowd, Garrett Beatty
  • Publication number: 20220212086
    Abstract: Virtual and augmented reality sports training environments are disclosed. A user interacts with virtual players in a simulated environment of a virtual reality sporting event. In some embodiments, the user's actions and decisions are monitored by the simulated environment. The environment evaluates the user's performance, and provides performance feedback based on the user's decisions and timing. In one application, real life pitchers and their pitching data are tracked and replicated in a simulated pitching environment. A team of users may practice against a simulation of a pitcher they are about to compete against, swinging at pitches that they would see in a real game. Such environments may maximize effective practice time for users, and help develop better players with improved decision-making skills. Some embodiments include various pitch recognition training, which may be against replicated real-life pitchers.
    Type: Application
    Filed: March 22, 2022
    Publication date: July 7, 2022
    Inventors: Christopher O'DOWD, Michael STEPHENS, Kodi TAPIE, Nicholas KIPPES, Daniel O'DOWD, Garrett BEATTY
  • Patent number: 11278787
    Abstract: Virtual and augmented reality sports training environments are disclosed. A user interacts with virtual players in a simulated environment of a virtual reality sporting event. In some embodiments, the user's actions and decisions are monitored by the simulated environment. The environment evaluates the user's performance, and provides performance feedback based on the user's decisions and timing. In one application, real life pitchers and their pitching data are tracked and replicated in a simulated pitching environment. A team of users may practice against a simulation of a pitcher they are about to compete against, swinging at pitches that they would see in a real game. Such environments may maximize effective practice time for users, and help develop better players with improved decision-making skills. Some embodiments include various pitch recognition training, which may be against replicated real-life pitchers.
    Type: Grant
    Filed: November 2, 2020
    Date of Patent: March 22, 2022
    Assignee: WIN Reality, LLC
    Inventors: Christopher O'Dowd, Michael Stephens, Kodi Tapie, Nicholas Kippes, Daniel O'Dowd, Garrett Beatty
  • Publication number: 20210069574
    Abstract: Virtual and augmented reality sports training environments are disclosed. A user interacts with virtual players in a simulated environment of a virtual reality sporting event. In some embodiments, the user's actions and decisions are monitored by the simulated environment. The environment evaluates the user's performance, and provides performance feedback based on the user's decisions and timing. In one application, real life pitchers and their pitching data are tracked and replicated in a simulated pitching environment. A team of users may practice against a simulation of a pitcher they are about to compete against, swinging at pitches that they would see in a real game. Such environments may maximize effective practice time for users, and help develop better players with improved decision-making skills. Some embodiments include various pitch recognition training, which may be against replicated real-life pitchers.
    Type: Application
    Filed: November 2, 2020
    Publication date: March 11, 2021
    Inventors: Christopher O'DOWD, Michael STEPHENS, Kodi TAPIE, Nicholas KIPPES, Daniel O'DOWD, Garrett BEATTY