Patents by Inventor Koichi Hayashida

Koichi Hayashida has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20120306857
    Abstract: One embodiment of a present invention causes a computer to execute controlling a position of an object in the virtual space, determining an area where the object is positioned from among a plurality of areas set in the virtual space, setting a stereoscopic parameter which is used for rendering a stereoscopic image according to the determined area, generating a stereoscopic image including the object based on the set stereoscopic parameter, and displaying the generated stereoscopic image on the display device.
    Type: Application
    Filed: October 11, 2011
    Publication date: December 6, 2012
    Applicant: NINTENDO CO., LTD.
    Inventors: Koichi HAYASHIDA, Hideyuki Sugawara, Kenta Motokura, Kiyoshi Takeuchi
  • Publication number: 20120306868
    Abstract: When a game process is performed by an exemplary game apparatus having an LCD for displaying a stereoscopically visible image, angular velocities of rotations about axes of the game apparatus are detected by using an angular velocity sensor provided in the game apparatus. A stereoscopic effect of a stereoscopically displayed image is adjusted in accordance with a magnitude of a rotation angle of the game apparatus in a roll direction calculated based on the angular velocities of the rotations about axes of the game apparatus.
    Type: Application
    Filed: May 31, 2012
    Publication date: December 6, 2012
    Applicant: NINTENDO CO., LTD.
    Inventors: Kiyoshi TAKEUCHI, Koichi Hayashida
  • Publication number: 20110111851
    Abstract: Manual operation means controls a motion of an operation target character in accordance with operation data outputted from an input device. Automatic motion control means controls the motion of the operation target character in accordance with a series of pieces of operation data which are prepared in advance. Game control means performs a first process when a first condition is satisfied as a result of control of the motion of the operation target character by the manual operation means only in a predetermined interval in a game in progress, performs a second process which is different from the first process when a second condition is satisfied, and executes the first when the control of the motion is performed by the automatic motion control means in at least a part of the interval regardless of whichever condition is satisfied.
    Type: Application
    Filed: March 23, 2010
    Publication date: May 12, 2011
    Applicant: NINTENDO CO., LTD.
    Inventors: Koichi HAYASHIDA, Haruka Kakinuma, Shigeru Miyamoto, Takashi Tezuka, Hiroyuki Kimura, Shigeyuki Asuke, Yusuke Amano
  • Patent number: 7618322
    Abstract: A game system includes a game apparatus, and the game apparatus is connected with a monitor and a percussion-type controller. When a game player beats a first beating operation surface or a second beating operation surface, first operation data is input from the controller to the game apparatus. Furthermore, when a microphone detects an operation sound generated at a time that a beating operation is performed, second operation data including volume data is input from the controller to the game apparatus. In the game apparatus, when a magnitude of the volume data is equal to or more than the predetermined threshold value, an ability value as to an action of the player object to be executed according to a command indicated by the first operation data is changed to execute the action.
    Type: Grant
    Filed: May 6, 2005
    Date of Patent: November 17, 2009
    Assignee: Nintendo Co., Ltd.
    Inventors: Takao Shimizu, Yoshiaki Koizumi, Takeshi Hayakawa, Koichi Hayashida
  • Patent number: 7513829
    Abstract: A game machine includes a CPU, and the CPU renewably determines positions of a player character and a virtual camera in a game space in response to an operation of a controller by a player. Furthermore, a game image produced by the CPU and a GPU is displayed on a monitor. Then, a specific-shaped first mark image to inform the player a presence of the player character is rendered by the CPU and the GPU on images of a building object and a wall object in the game image.
    Type: Grant
    Filed: October 2, 2002
    Date of Patent: April 7, 2009
    Assignee: Nintendo Co., Ltd.
    Inventors: Koichi Hayashida, Yoshiaki Koizumi
  • Publication number: 20050288099
    Abstract: A game system includes a game apparatus, and the game apparatus is connected with a monitor and a percussion-type controller. When a game player beats a first beating operation surface or a second beating operation surface, first operation data is input from the controller to the game apparatus. Furthermore, when an operation sound generated at a time that a beating operation is performed is detected by a microphone, second operation data including volume data is input from the controller to the game apparatus. In the game apparatus, when a magnitude of the volume data is equal to or more than the predetermined threshold value, an ability value as to an action of the player object to be executed according to a command indicated by the first operation data is changed to execute the action.
    Type: Application
    Filed: May 6, 2005
    Publication date: December 29, 2005
    Inventors: Takao Shimizu, Yoshiaki Koizumi, Takeshi Hayakawa, Koichi Hayashida
  • Publication number: 20050052450
    Abstract: A video game apparatus includes a CPU and a GPU, and the GPU displays a virtual 3-dimension space on a game screen according to a graphics command from the CPU. A player character, an enemy character and a still object are displayed on the game screen. By setting an action restriction area (graffiti) in a moving locus of the enemy character and making the player character use a pump by a game player, a canceled area in which the graffiti is erased is formed. In the action restriction area, damage occurs to the player character.
    Type: Application
    Filed: May 13, 2003
    Publication date: March 10, 2005
    Inventors: Yoshiaki Koizumi, Koichi Hayashida, Takeshi Hayakawa
  • Publication number: 20030166413
    Abstract: A game machine includes a CPU, and the CPU renewably determines positions of a player character and a virtual camera in a game space in response to an operation of a controller by a player. Furthermore, a game image produced by the CPU and a GPU is displayed on a monitor. Then, a specific-shaped first mark image to inform the player a presence of the player character is rendered by the CPU and the GPU on images of a building object and a wall object in the game image.
    Type: Application
    Filed: October 2, 2002
    Publication date: September 4, 2003
    Inventors: Koichi Hayashida, Yoshiaki Koizumi
  • Patent number: 6425822
    Abstract: The invention provides a game system, comprising a display device for displaying a game picture, an input unit having a plurality of operation members to be operated by a player for outputting a signal corresponding to an operation state of the operation members, a storage device for storing operation timing data which specifies operation timing in a game relating to a predetermined number of operated sections allocated to at least some of said plurality of operation members, and a game control unit for checking the output signal from the input unit and the data recorded in the storage device, and simultaneously executing the game according to a predetermined procedure on a screen of the display device.
    Type: Grant
    Filed: November 23, 1999
    Date of Patent: July 30, 2002
    Assignee: Konami Co., Ltd.
    Inventors: Koichi Hayashida, Yasushi Kawasaki