Patents by Inventor Kosuke Yabuki

Kosuke Yabuki has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20240035548
    Abstract: ABSTRACT OF THE DISCLOSURE: An object of the present invention is to provide a silent chain drive device that can minimize loss of strength and wear of link plates, as well as prevent the chain from lifting up to achieve better power transmission efficiency. The silent chain drive device includes a silent chain designed for inside flank meshing/inside flank seating, and a sprocket with sprocket teeth. The plurality of link plates in the silent chain, which each have a pair of teeth, are configured to make contact with the sprocket teeth only at the inside flanks of each pair of teeth when the silent chain wraps around the sprocket and meshes with all of the sprocket teeth.
    Type: Application
    Filed: July 26, 2023
    Publication date: February 1, 2024
    Applicant: TSUBAKIMOTO CHAIN CO.
    Inventors: Takayuki Morimoto, Kosuke Yabuki, Shigeki Doi, Naoki Okamoto, Ryosuke Nanri
  • Publication number: 20230277945
    Abstract: A game system (100) comprises: an object management section (111) that associates a game object for which an acquisition condition is met with user's identification information; an game execution section (112) that executes a game using a game object selected by the user from among the game objects associated with the user's identification information; and the parameter determination section (113) that determines parameters to be given to the user to obtain in-game rewards according to the game objects used in the game. The game execution section (112) further executes the game using a combination of a decorative object and an in-game avatar. When the user executes the game using the combination of the decorative object and the in-game avatar, the parameter determination section (113) determines the parameter so that the value of the parameter becomes larger the greater the number of the decorative object types.
    Type: Application
    Filed: February 27, 2023
    Publication date: September 7, 2023
    Inventors: Yugo HAYASHI, Kosuke YABUKI
  • Patent number: 11587401
    Abstract: A plurality of placement objects including first objects representing game events of a first type and a second object representing a game event of a second type are placed in a placement order in a game space, in the game event of the second type permitted to be executed, if a first giving condition is satisfied, a first reward is given to a user, and if a second giving condition is satisfied, a second reward is given to the user, and if the first reward is given to the user, a placement order of the first objects only is not changed, and placement of the second object representing the game event of the second type in which the first reward is given to the user is changed to a position before the first one of the first objects or after the last one of the first objects.
    Type: Grant
    Filed: August 25, 2020
    Date of Patent: February 21, 2023
    Assignee: NINTENDO CO., LTD.
    Inventors: Yugo Hayashi, Kosuke Yabuki, Masayuki Okada
  • Patent number: 11534693
    Abstract: An example of an information processing system gives an in-game virtual reward associated with a first designated game stage to a user on condition that a result of a first game played by the user satisfies the reward giving condition. The information processing system gives the in-game virtual reward associated with a second designated game stage to the user on condition that a result of a second game played by the user satisfies the reward giving condition. Regardless of whether an in-game virtual reward is given based on the result of the first game played by the user or the result of the second game played by the user, the information processing system changes an in-game element in the first game mode from a state where it is not permitted to be played by the user to a state where it is permitted to be played by the user.
    Type: Grant
    Filed: February 17, 2021
    Date of Patent: December 27, 2022
    Assignee: Nintendo Co., Ltd.
    Inventors: Kosuke Yabuki, Yugo Hayashi, Shinya Fujiwara
  • Patent number: 11198058
    Abstract: An example of an information processing apparatus repeatedly acquires input positions detected by a pointing device. The information processing apparatus sets a reference position, based on an input position at which an input to the pointing device is started. The information processing apparatus executes a first movement process of causing a first object to move in a virtual game space, based on the reference position, and an input position of an input which is continuously performed from start of the input to the pointing device. The information processing apparatus executes a first process on a second object which is the same as or different from the first object, in a case where the input position of the input, which is continuously performed from start of the input to the pointing device, satisfies a predetermined condition regarding the relationship between the input position and the reference position.
    Type: Grant
    Filed: November 18, 2019
    Date of Patent: December 14, 2021
    Assignee: NINTENDO CO., LTD.
    Inventors: Kosuke Yabuki, Takeshi Miyamoto, Shigeto Murata, Shinya Nakano
  • Patent number: 11117048
    Abstract: An example of an information processing apparatus repeatedly acquires input positions detected by a pointing device. The information processing apparatus executes a first process on a first object in a virtual game space in response to a second input which is performed after end of a first input to the pointing device and within a first time period from the first input. The information processing apparatus sets a reference position, based on an input position at which the second input to the pointing device is started. The information processing apparatus executes a first movement process for causing the first object to move in the virtual game space, based on the reference position and on the input position of the second input which is continuously performed from start of the second input to the pointing device.
    Type: Grant
    Filed: November 19, 2019
    Date of Patent: September 14, 2021
    Assignee: Nintendo Co., Ltd.
    Inventors: Kosuke Yabuki, Takeshi Miyamoto, Shigeto Murata, Shinya Nakano
  • Publication number: 20210268387
    Abstract: An example of an information processing system gives an in-game virtual reward associated with a first designated game stage to a user on condition that a result of a first game played by the user satisfies the reward giving condition. The information processing system gives the in-game virtual reward associated with a second designated game stage to the user on condition that a result of a second game played by the user satisfies the reward giving condition. Regardless of whether an in-game virtual reward is given based on the result of the first game played by the user or the result of the second game played by the user, the information processing system changes an in-game element in the first game mode from a state where it is not permitted to be played by the user to a state where it is permitted to be played by the user.
    Type: Application
    Filed: February 17, 2021
    Publication date: September 2, 2021
    Inventors: Kosuke YABUKI, Yugo HAYASHI, Shinya FUJIWARA
  • Patent number: 11103784
    Abstract: A non-limiting example system includes a computer to execute: setting, for each of a plurality of in-game options, a value for a parameter that indicates possession of at least one of a plurality of game objects; selecting at least one of the plurality of game objects that is indicated as being possessed from the plurality of in-game options; based on the selection of at least one of the game objects, enabling occurrence of a first in-game effect based on a type of the selected object; based on occurrence of the first in-game effect, changing a value set for the parameter of the in-game option that corresponds to the selected object; and based on determination that at least two of the values set for the parameters of the plurality of in-game options satisfy a combinational condition, enabling occurrence of a second in-game effect different from the first in-game effect.
    Type: Grant
    Filed: April 25, 2019
    Date of Patent: August 31, 2021
    Assignee: NINTENDO CO., LTD.
    Inventors: Kosuke Yabuki, Yugo Hayashi, Issei Takahashi
  • Patent number: 11071911
    Abstract: An example of an information processing apparatus repeatedly acquires input positions detected by a pointing device, each position corresponding to a position on a display screen. The information processing apparatus executes a predetermined first process on an object in a virtual game space, at least on a condition that an input position detected when an input to the pointing device is started is within a predetermined area. The information processing apparatus sets a reference position, based on an input position regarding an input to the pointing device. The information processing apparatus executes a movement process for causing the object to move, based on the reference position and on the input position of the input which is continuously performed from start of the input to the pointing device.
    Type: Grant
    Filed: November 20, 2019
    Date of Patent: July 27, 2021
    Assignee: Nintendo Co., Ltd.
    Inventors: Kosuke Yabuki, Takeshi Miyamoto, Shigeto Murata, Shinya Nakano
  • Publication number: 20210090400
    Abstract: A plurality of placement objects including first objects representing game events of a first type and a second object representing a game event of a second type are placed in a placement order in a game space, in the game event of the second type permitted to be executed, if a first giving condition is satisfied, a first reward is given to a user, and if a second giving condition is satisfied, a second reward is given to the user, and if the first reward is given to the user, a placement order of the first objects only is not changed, and placement of the second object representing the game event of the second type in which the first reward is given to the user is changed to a position before the first one of the first objects or after the last one of the first objects.
    Type: Application
    Filed: August 25, 2020
    Publication date: March 25, 2021
    Inventors: Yugo HAYASHI, Kosuke YABUKI, Masayuki OKADA
  • Patent number: 10817621
    Abstract: An anonymization processing device is provided that anonymizes input data and outputs anonymized output data. The device receives the input data, anonymizes the input data, to generate anonymized data corresponding to the input data, and stores the anonymized data in a first memory. When a plurality of anonymized data items stored in the memory satisfy an anonymity index, the device generates and output a plurality of output data items corresponding to the anonymized data items, respectively, and deletes the anonymized data items from the first memory. The device further generates a plurality of the anonymization patterns based on the anonymized data items, stores the anonymization patterns in a second memory, and when the information items included in the anonymized data stored in the first memory is equivalent to each of the information items included in the anonymization pattern, respectively, the device outputs the output data from the anonymized data.
    Type: Grant
    Filed: January 12, 2016
    Date of Patent: October 27, 2020
    Assignee: NTT PC Communications Incorporated
    Inventors: Keisuke Takahashi, Kosuke Yabuki, Yusuke Kumihashi
  • Publication number: 20200086209
    Abstract: An example of an information processing apparatus repeatedly acquires input positions detected by a pointing device. The information processing apparatus executes a first process on a first object in a virtual game space in response to a second input which is performed after end of a first input to the pointing device and within a first time period from the first input. The information processing apparatus sets a reference position, based on an input position at which the second input to the pointing device is started. The information processing apparatus executes a first movement process for causing the first object to move in the virtual game space, based on the reference position and on the input position of the second input which is continuously performed from start of the second input to the pointing device.
    Type: Application
    Filed: November 19, 2019
    Publication date: March 19, 2020
    Inventors: Kosuke YABUKI, Takeshi MIYAMOTO, Shigeto MURATA, Shinya NAKANO
  • Publication number: 20200086214
    Abstract: An example of an information processing apparatus repeatedly acquires input positions detected by a pointing device, each position corresponding to a position on a display screen. The information processing apparatus executes a predetermined first process on an object in a virtual game space, at least on a condition that an input position detected when an input to the pointing device is started is within a predetermined area. The information processing apparatus sets a reference position, based on an input position regarding an input to the pointing device. The information processing apparatus executes a movement process for causing the object to move, based on the reference position and on the input position of the input which is continuously performed from start of the input to the pointing device.
    Type: Application
    Filed: November 20, 2019
    Publication date: March 19, 2020
    Inventors: Kosuke YABUKI, Takeshi MIYAMOTO, Shigeto MURATA, Shinya NAKANO
  • Publication number: 20200078668
    Abstract: An example of an information processing apparatus repeatedly acquires input positions detected by a pointing device. The information processing apparatus sets a reference position, based on an input position at which an input to the pointing device is started. The information processing apparatus executes a first movement process of causing a first object to move in a virtual game space, based on the reference position, and an input position of an input which is continuously performed from start of the input to the pointing device. The information processing apparatus executes a first process on a second object which is the same as or different from the first object, in a case where the input position of the input, which is continuously performed from start of the input to the pointing device, satisfies a predetermined condition regarding the relationship between the input position and the reference position.
    Type: Application
    Filed: November 18, 2019
    Publication date: March 12, 2020
    Inventors: Kosuke YABUKI, Takeshi MIYAMOTO, Shigeto MURATA, Shinya NAKANO
  • Publication number: 20190336860
    Abstract: A non-limiting example system includes a computer to execute: setting, for each of a plurality of in-game options, a value for a parameter that indicates possession of at least one of a plurality of game objects; selecting at least one of the plurality of game objects that is indicated as being possessed from the plurality of in-game options; based on the selection of at least one of the game objects, enabling occurrence of a first in-game effect based on a type of the selected object; based on occurrence of the first in-game effect, changing a value set for the parameter of the in-game option that corresponds to the selected object; and based on determination that at least two of the values set for the parameters of the plurality of in-game options satisfy a combinational condition, enabling occurrence of a second in-game effect different from the first in-game effect.
    Type: Application
    Filed: April 25, 2019
    Publication date: November 7, 2019
    Inventors: Kosuke YABUKI, Yugo HAYASHI, Issei TAKAHASHI
  • Patent number: 10080969
    Abstract: A game system 100, which is an example of a matching system, includes a game server 500 and a plurality of game devices 300 that are connected to the game server 500 over a network. The game system 100 includes a related player presenting section 331 for presenting, to a participating player who is attempting to join a game and for whom matchmaking is to be performed in any of matching rooms that are matching ranges, a related player related to the participating player, a matching room identification section 54 for identifying a matching room that is associated with the related player presented by the related player presenting section 331, and a matching processor 55 for performing matchmaking in the matching room identified by the matching room identification section 54.
    Type: Grant
    Filed: July 17, 2012
    Date of Patent: September 25, 2018
    Assignee: Nintendo Co., Ltd.
    Inventors: Tetsuya Nakata, Atsushi Asakura, Yusuke Shiraiwa, Takumi Masuda, Keigo Nakano, Kosuke Yabuki
  • Patent number: 9985696
    Abstract: Based on data acquired from a server via a predetermined network, a predetermined content is acquired. Further, based on data acquired from an information storage medium by performing near field communication with the information storage medium, a content that can be used in the same application as an application in which a content that can be acquired from the server via the predetermined network is used, or the same content is acquired.
    Type: Grant
    Filed: January 11, 2017
    Date of Patent: May 29, 2018
    Assignee: Nintendo Co., Ltd.
    Inventors: Kosuke Yabuki, Yusuke Shiraiwa
  • Publication number: 20180012039
    Abstract: An anonymization processing device that anonymizes input data and outputs anonymized output data, includes an input unit configured to receive the input data; a processing unit configured to anonymize the input data, to generate anonymized data corresponding to the input data that has been anonymized; a first storage unit configured to store the anonymized data; and an output unit configured, in a case where a plurality of anonymized data items stored in the first storage unit satisfy an anonymity index, to generate and output a plurality of output data items corresponding to the anonymized data items, respectively, and to delete the anonymized data items from the first storage unit.
    Type: Application
    Filed: January 12, 2016
    Publication date: January 11, 2018
    Applicant: NTT PC Communications Incorporated
    Inventors: Keisuke TAKAHASHI, Kosuke YABUKI, Yusuke KUMIHASHI
  • Publication number: 20170126287
    Abstract: Based on data acquired from a server via a predetermined network, a predetermined content is acquired. Further, based on data acquired from an information storage medium by performing near field communication with the information storage medium, a content that can be used in the same application as an application in which a content that can be acquired from the server via the predetermined network is used, or the same content is acquired.
    Type: Application
    Filed: January 11, 2017
    Publication date: May 4, 2017
    Inventors: Kosuke YABUKI, Yusuke SHIRAIWA
  • Patent number: 9577717
    Abstract: Based on data acquired from a server via a predetermined network, a predetermined content is acquired. Further, based on data acquired from an information storage medium by performing near field communication with the information storage medium, a content that can be used in the same application as an application in which a content that can be acquired from the server via the predetermined network is used, or the same content is acquired.
    Type: Grant
    Filed: September 1, 2015
    Date of Patent: February 21, 2017
    Assignee: Nintendo Co., Ltd.
    Inventors: Kosuke Yabuki, Yusuke Shiraiwa