Patents by Inventor Kristian Jose DAVILA

Kristian Jose DAVILA has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20230376161
    Abstract: Systems are configured to control transitions and displays of interface objects that are selectively moved across boundary transitions of physical display screens within augmented-reality scenes. In some instances, when a virtual object instance of an interface object is moved into the bounded area of a physical display screen within an augmented-reality scene a corresponding real-world object instance of the interface object is generated and rendered within the bounded display area of the display screen. In other instances, when user input is received for moving a real-world object instance of an interface object outside of the bounded display area of a display screen within an augmented-reality scene, a corresponding virtual object instance of the interface object is generated and rendered outside of the display screen within the augmented-reality scene.
    Type: Application
    Filed: May 19, 2022
    Publication date: November 23, 2023
    Inventors: Joshua Kyle NEFF, Dominik HOFACKER, Kristian Jose DAVILA
  • Patent number: 11620000
    Abstract: The techniques disclosed herein provide systems that can control the invocation of precision input mode. A system can initially utilize a first input device, such as a head-mounted display device monitoring the eye gaze direction of a user to control the location of an input target. When one or more predetermined input gestures are detected, the system can then invoke a precision mode that transitions the control of the input target from the first input device to a second input device. The second device can include another input device utilizing different input modalities, such as a sensor detecting one or more hand gestures of the user. The predetermined input gestures can include a fixation input gesture, voice commands, or other gestures that may include the use of a user's hands or head. By controlling the invocation of precision input mode using specific gestures, a system can mitigate device coordination issues.
    Type: Grant
    Filed: March 31, 2022
    Date of Patent: April 4, 2023
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Sophie Stellmach, Julia Schwarz, Erian Vazquez, Kristian Jose Davila, Thomas Matthew Gable, Adam Behringer
  • Patent number: 11567633
    Abstract: A computer-implemented method for determining focus of a user is provided. User input is received. An intention image of a scene including a plurality of interactive objects is generated. The intention image includes pixels encoded with intention values determined based on the user input. An intention value indicates a likelihood that the user intends to focus on the pixel. An intention score is determined for each interactive object based on the intention values of pixels that correspond to the interactive object. An interactive object of the plurality of interactive objects is determined to be a focused object that has the user's focus based on the intention scores of the plurality of interactive objects.
    Type: Grant
    Filed: February 8, 2021
    Date of Patent: January 31, 2023
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Julia Schwarz, Andrew D. Wilson, Sophie Stellmach, Erian Vazquez, Kristian Jose Davila, Adam Edwin Behringer, Jonathan Palmer, Jason Michael Ray, Mathew Julian Lamb
  • Publication number: 20220253182
    Abstract: A computer-implemented method for determining focus of a user is provided. User input is received. An intention image of a scene including a plurality of interactive objects is generated. The intention image includes pixels encoded with intention values determined based on the user input. An intention value indicates a likelihood that the user intends to focus on the pixel. An intention score is determined for each interactive object based on the intention values of pixels that correspond to the interactive object. An interactive object of the plurality of interactive objects is determined to be a focused object that has the user's focus based on the intention scores of the plurality of interactive objects.
    Type: Application
    Filed: February 8, 2021
    Publication date: August 11, 2022
    Applicant: Microsoft Technology Licensing, LLC
    Inventors: Julia SCHWARZ, Andrew D. WILSON, Sophie STELLMACH, Erian VAZQUEZ, Kristian Jose DAVILA, Adam Edwin BEHRINGER, Jonathan PALMER, Jason Michael RAY, Mathew Julian LAMB