Patents by Inventor Landon Noss
Landon Noss has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
-
Patent number: 10933331Abstract: The present disclosure describes methods and systems directed towards generating and utilizing earned gameplay resources for metagaming. The interconnected gameplay is carried out via a first party platform that tracks and integrates user gameplay information coming from a plurality of different video games. The first party platform gameplay information is used to affect the user's performance and progress within a separate game which in turn can be used to affect the progress and performance of video games associated with the first party platform.Type: GrantFiled: January 8, 2018Date of Patent: March 2, 2021Assignee: SONY INTERACTIVE ENTERTAINMENT LLCInventors: Warren M. Benedetto, Landon Noss
-
Patent number: 10888787Abstract: The present disclosure describes methods and systems directed towards identifying player engagement to generate contextual game play assistance. User gameplay information is monitored so that the user can be provided assistance within the video game where the user may have problems. User gameplay information is monitored in order to identify what type(s) of assistance could be provided to the user. The information can be based on the current level of frustration of the user with the video game.Type: GrantFiled: October 1, 2019Date of Patent: January 12, 2021Assignee: SONY INTERACTIVE ENTERTAINMENT LLCInventors: Warren M. Benedetto, Landon Noss
-
Patent number: 10874947Abstract: A method for gaming assistance. Information relating to game plays of player for a gaming application is received at a back-end server. A current game context of a first game play of a first player is determined from the information. Historical expert game contexts of expert game plays of experts that have played the gaming application are determined from the information. An assistance query related to the first game play is received. The current game context of the first player is compared to the historical expert game contexts to determine at least one expert having a corresponding historical expert game context that matches the first game context. A first expert is assigned to the first player for obtaining assistance. A communication session is generated between a device of the first expert and a device of the first player to enable the first expert to render assistance to the first player.Type: GrantFiled: May 7, 2018Date of Patent: December 29, 2020Assignee: Sony Interactive Entertainment LLCInventors: Warren Benedetto, Landon Noss, Andrew Herman, Tom Srisook, Chad Rolinski, Parsa Shirazi
-
Publication number: 20200398161Abstract: The present disclosure describes methods and systems directed towards assignment of contextual gameplay assistance to player reaction. By analyzing user gameplay and reactions of a user, appropriate gameplay assistance (such as hints, advice, or walk-through information) can be assigned for different thresholds associated with levels of frustration that users can obtain regarding different obstacles found within the video games. The system and methods allow for customization of what type of gameplay assistance can be provided to each user as each user may have different thresholds of frustration or preferences regarding the types of assistance they would like to receive within the video game.Type: ApplicationFiled: April 7, 2020Publication date: December 24, 2020Inventors: Warren M. Benedetto, Landon Noss
-
Publication number: 20200289932Abstract: A method for dramatizing video gaming is disclosed. The method includes receiving over a network from a client device contextual data corresponding to game play of a player playing a gaming application. The method includes identifying an event of dramatic significance is occurring or likely will occur in the game play based on the contextual data and historical data of a plurality of game plays relating to the gaming application. The method includes generating information dramatizing the event of dramatic significance. The method includes surfacing the information in connection with the game play.Type: ApplicationFiled: June 2, 2020Publication date: September 17, 2020Inventors: Warren Benedetto, Landon Noss
-
Publication number: 20200269143Abstract: A method for gaming including receiving game states of game plays of players playing a gaming application. The method includes tracking game play progression for each of the game plays based on game states, wherein game play progression is defined by a corresponding set of relationship characteristics. A first game play of a first player is associated with a first set of relationship characteristics. The method includes identifying for the first player players having corresponding game plays that include one or more relationship characteristics from the first set of relationship characteristics. The method includes surfacing the identified players for display to the first player. Each surfaced players have a corresponding game play progression that is related to the first game play progression. Each surfaced players is associated with a corresponding communication warning indicator that provides relative game play progression between game plays the corresponding surfaced player and the first player.Type: ApplicationFiled: February 25, 2019Publication date: August 27, 2020Inventors: Warren Benedetto, Landon Noss
-
Publication number: 20200206628Abstract: A method for navigating through a gaming world, including capturing a plurality of snapshots generated from instances of a video game; generating for display a timeline of a first user playing the video game, wherein the timeline includes snapshot images of at least one user progressing through the video game displayed in relation to a currently rendered image displayed in association with the first user; generating for display in the timeline thumbnails including first snapshot images associated with the first user, wherein the first snapshots shows past progress of the first user in comparison to the currently rendered image; and generating for display in the timeline second thumbnails including second snapshot images associated with a second user, wherein the second snapshot images shows progress of the second user at a point in the video game after the currently rendered image.Type: ApplicationFiled: March 6, 2020Publication date: July 2, 2020Inventors: Warren Benedetto, Landon Noss, Adil Sherwani, Akihiko Kusumoto
-
Publication number: 20200175947Abstract: Methods and systems are provided for enabling the creation, game play, and third party view of a head-to-head challenge game played synchronously or asynchronously by a first and second player. In one embodiment, a method includes operations for receiving a request to view the challenge game for obtaining a first and second video associated with a predefined segment of a single player game as played by the first and second player. The method further includes operations for executing the challenge game that plays the first video alongside the second video in a spectator interface, for accessing and processing telemetry data of the game play of the predefined segment to generate modified game play metrics, and for replacing game states that were produced when the predefined segment of the game was played with the modified game play metrics. The modified game play metrics are rendered to the spectator interface.Type: ApplicationFiled: February 11, 2020Publication date: June 4, 2020Inventors: Warren Benedetto, Landon Noss, Andrew Herman
-
Publication number: 20200122043Abstract: Computer-implemented systems and methods for providing contextual game guidance are described herein. An example method includes determining based on contextual information regarding an application an objective of the user; automatically deriving based on the contextual information and the objective contextual guidance to assist the user; generating a user interface having the contextual guidance; and transmitting the user interface to a client device.Type: ApplicationFiled: October 15, 2019Publication date: April 23, 2020Inventors: Warren Benedetto, Landon Noss, Adil Sherwani, Nitin Mohan, Matthew Ito, Xifan Chen, Hugh Alexander Dinsdale Spencer, Paul Edridge, Andrew John Nicholas Jones, Simon Andrew St. John Brislin, Nicholas Anthony Edward Ryan, Charles Wayne Denison, II, Matthew Stewart Bloom-Carlin, Derek Andrew Parker
-
Publication number: 20200128100Abstract: Computer implemented methods and systems for providing a uniform data platform for at least one application of a plurality of applications are disclosed. Exemplary methods include receiving application data from at least one of a device and a server, a device executing a portion of an application of a plurality of applications, storing the application data in a data platform, the data model including at least one metadata and at least one event, the one metadata corresponding to at least one object indicated in the data model, and the one event corresponding to a trigger condition associated with the one metadata entry, wherein values of the one metadata and one event are associated with a user profile and accessing via a plurality of remote networked services, the application data stored in the data platform, the plurality of remote network services accessing the application data using the data model.Type: ApplicationFiled: October 15, 2019Publication date: April 23, 2020Inventors: Adil Sherwani, Steven Patrick Trombetta, Warren Benedetto, Landon Noss, Alexey Kirich, Nitin Mohan, Hugh Alexander Dinsdale Spencer, Paul Edridge, Pritpal Singh Panesar, Benedikt Neuenfeldt, Yohei Nishikawa, Nobukazu Koyama
-
Publication number: 20200122041Abstract: Computer implemented systems and methods for cross-platform spoiler blocking are provided herein. An example method includes ascertaining by a data platform data potentially available to a user of a service having a media object; identifying by the data platform at least one object revealed by the media object, the at least one object being associated with an application; receiving by the data platform metadata associated with the at least one object, the metadata indicative of whether the at least one object should be hidden from the user; determining by the data platform, based on the metadata, the at least one object is a potential spoiler; and blocking by the data platform, the user from interacting with the media object through the service.Type: ApplicationFiled: October 18, 2019Publication date: April 23, 2020Inventors: Adil Sherwani, Warren Benedetto, Landon Noss, Benedikt Neuenfeldt, Yohei Nishikawa
-
Patent number: 10610783Abstract: The present disclosure describes methods and systems directed towards assignment of contextual gameplay assistance to player reaction. By analyzing user gameplay and reactions of a user, appropriate gameplay assistance (such as hints, advice, or walk-through information) can be assigned for different thresholds associated with levels of frustration that users can obtain regarding different obstacles found within the video games. The system and methods allow for customization of what type of gameplay assistance can be provided to each user as each user may have different thresholds of frustration or preferences regarding the types of assistance they would like to receive within the video game.Type: GrantFiled: January 31, 2018Date of Patent: April 7, 2020Assignee: SONY INTERACTIVE ENTERTAINMENT LLCInventors: Warren M. Benedetto, Landon Noss
-
Publication number: 20200061465Abstract: A method for dramatizing video gaming is disclosed. The method includes receiving over a network from a client device contextual data corresponding to game play of a player playing a gaming application. The method includes identifying an event of dramatic significance is occurring or likely will occur in the game play based on the contextual data and historical data of a plurality of game plays relating to the gaming application. The method includes generating information dramatizing the event of dramatic significance. The method includes surfacing the information in connection with the game play.Type: ApplicationFiled: August 22, 2018Publication date: February 27, 2020Inventors: Warren Benedetto, Landon Noss
-
Patent number: 10559281Abstract: Methods and systems are provided for enabling the creation, game play, and third party view of a head-to-head challenge game played synchronously or asynchronously by a first and second player. In one embodiment, a method includes operations for receiving a request to view the challenge game for obtaining a first and second video associated with a predefined segment of a single player game as played by the first and second player. The method further includes operations for executing the challenge game that plays the first video alongside the second video in a spectator interface, for accessing and processing telemetry data of the game play of the predefined segment to generate modified game play metrics, and for replacing game states that were produced when the predefined segment of the game was played with the modified game play metrics. The modified game play metrics are rendered to the spectator interface.Type: GrantFiled: May 31, 2018Date of Patent: February 11, 2020Assignee: Sony Interactive Entertainment LLCInventors: Warren Benedetto, Landon Noss, Andrew Herman
-
Publication number: 20200030701Abstract: The present disclosure describes methods and systems directed towards identifying player engagement to generate contextual game play assistance. User gameplay information is monitored so that the user can be provided assistance within the video game where the user may have problems. User gameplay information is monitored in order to identify what type(s) of assistance could be provided to the user. The information can be based on the current level of frustration of the user with the video game.Type: ApplicationFiled: October 1, 2019Publication date: January 30, 2020Inventors: Warren M. Benedetto, Landon Noss
-
Publication number: 20190371273Abstract: Methods and systems are provided for enabling the creation, game play, and third party view of a head-to-head challenge game played synchronously or asynchronously by a first and second player. In one embodiment, a method includes operations for receiving a request to view the challenge game for obtaining a first and second video associated with a predefined segment of a single player game as played by the first and second player. The method further includes operations for executing the challenge game that plays the first video alongside the second video in a spectator interface, for accessing and processing telemetry data of the game play of the predefined segment to generate modified game play metrics, and for replacing game states that were produced when the predefined segment of the game was played with the modified game play metrics. The modified game play metrics are rendered to the spectator interface.Type: ApplicationFiled: May 31, 2018Publication date: December 5, 2019Inventors: Warren Benedetto, Landon Noss, Andrew Herman
-
Patent number: 10441886Abstract: The present disclosure describes methods and systems directed towards a dynamic allocation of contextual assistance during gameplay. By analyzing user gameplay and reactions of a user while the user is participating in a video game, appropriate gameplay assistance can be assigned. The different assistance information can be offered and/or provided to the user based on a current state of the user performance within the game. The system and methods allow for customization of what type of gameplay assistance can be provided to each user and when the assistance should be provided. In this way there is a balance between assisting the user to minimize the level of frustration and letting the user experience the video game to minimize spoilers.Type: GrantFiled: January 29, 2018Date of Patent: October 15, 2019Assignee: SONY INTERACTIVE ENTERTAINMENT LLCInventors: Warren M. Benedetto, Landon Noss
-
Patent number: 10427047Abstract: The present disclosure describes methods and systems directed towards identifying player engagement to generate contextual game play assistance. User gameplay information is monitored so that the user can be provided assistance within the video game where the user may have problems. User gameplay information is monitored in order to identify what type(s) of assistance could be provided to the user. The information can be based on the current level of frustration of the user with the video game.Type: GrantFiled: January 8, 2018Date of Patent: October 1, 2019Assignee: SONY INTERACTIVE ENTERTAINMENT LLCInventors: Warren M. Benedetto, Landon Noss
-
Publication number: 20190291010Abstract: A method for gaming assistance. Information relating to game plays of player for a gaming application is received at a back-end server. A current game context of a first game play of a first player is determined from the information. Historical expert game contexts of expert game plays of experts that have played the gaming application are determined from the information. An assistance query related to the first game play is received. The current game context of the first player is compared to the historical expert game contexts to determine at least one expert having a corresponding historical expert game context that matches the first game context. A first expert is assigned to the first player for obtaining assistance. A communication session is generated between a device of the first expert and a device of the first player to enable the first expert to render assistance to the first player.Type: ApplicationFiled: May 7, 2018Publication date: September 26, 2019Inventors: Warren Benedetto, Landon Noss, Andrew Herman, Tom Srisook, Chad Rolinski, Parsa Shirazi
-
Publication number: 20190291011Abstract: A method for gaming assistance. Information related to a plurality of game plays of players for a gaming application is received over a network at a back-end server. A query is received from a first player playing the gaming application, wherein the query is related to a first game play of the first player. A current game context of a first game play of a first player is determined from the information. A response to the query and the current game context is generated based on the information related to the plurality of game plays. The response is delivered back to a device of the first player.Type: ApplicationFiled: May 29, 2018Publication date: September 26, 2019Inventors: Warren Benedetto, Landon Noss, Tom Srisook, Andrew Herman, Chad Rolinski, Parsa Shirazi