Patents by Inventor Laura Mae Warner

Laura Mae Warner has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20210252384
    Abstract: Systems and methods for linking real world activity with a location-based parallel reality experience are provided. In particular, a game server hosting a parallel reality experience receives position data from a client device of a user and determines whether the client device is at a real world landmark associated with a geographic area. Responsive to determining that the client device is at the real world landmark, the game server cause the client device to present content incentivizing the user to travel to a real world location in the geographic area. The game server determines whether the client device is within proximity of the real world location based on sensor data. Responsive to determining that the client device is within proximity of the real world location, the game server causes the client device to display the virtual element at a virtual world location corresponding to the real world location.
    Type: Application
    Filed: May 11, 2020
    Publication date: August 19, 2021
    Inventors: Yuanjian Carla Li, Bryan De Leon, Gang Liu, Maya Ramsey, Christopher Grant Stoski, Saro Orfali, Daniel Casadevall Pino, Haley Lierman, Maryam Sabour, Laura Mae Warner, Lucas Kazansky, Erica Lynn Kovalkoski, Kyu Young Chang, Junji Shiraishi, Mayuko Nakajima, Setsuto Murai, John V. Hanke, Vikram Grover, Loren Sherman
  • Publication number: 20210228988
    Abstract: Events in an interactive application (e.g., a location-based parallel reality game) are triggered by a user's real-world activity meeting one or more criteria. A background process executing on the user's client device periodically extracts activity data from an activity monitoring application (e.g., a fitness application) and provides it to a server hosting the interactive application. The server determines whether received activity data triggers an event and, if so, sends a notification of the event to the client device.
    Type: Application
    Filed: April 12, 2021
    Publication date: July 29, 2021
    Inventors: Paul M. Franceus, Daphne Alesia Larose, Ethan Jacob Chan, Joshua Y. Tang, Sang-Min Park, Yuegang Mao, Rowan Rebholz Meara, Laura Mae Warner, Matthew Kiichi Slemon, James William Otermat
  • Patent number: 11007429
    Abstract: Events in an interactive application (e.g., a location-based parallel reality game) are triggered by a user's real-world activity meeting one or more criteria. A background process executing on the user's client device periodically extracts activity data from an activity monitoring application (e.g., a fitness application) and provides it to a server hosting the interactive application. The server determines whether received activity data triggers an event and, if so, sends a notification of the event to the client device.
    Type: Grant
    Filed: July 26, 2019
    Date of Patent: May 18, 2021
    Assignee: Niantic, Inc.
    Inventors: Paul M. Franceus, Daphne Alesia Larose, Ethan Jacob Chan, Joshua Y. Tang, Sang-Min Park, Yuegang Mao, Rowan Rebholz Meara, Laura Mae Warner, Matthew Kiichi Slemon, James William Otermat
  • Publication number: 20210023439
    Abstract: Events in an interactive application (e.g., a location-based parallel reality game) are triggered by a user's real-world activity meeting one or more criteria. A background process executing on the user's client device periodically extracts activity data from an activity monitoring application (e.g., a fitness application) and provides it to a server hosting the interactive application. The server determines whether received activity data triggers an event and, if so, sends a notification of the event to the client device.
    Type: Application
    Filed: July 26, 2019
    Publication date: January 28, 2021
    Inventors: Paul M. Franceus, Daphne Alesia Larose, Ethan Jacob Chan, Joshua Y. Tang, Sang-Min Park, Yuegang Mao, Rowan Rebholz Meara, Laura Mae Warner, Matthew Kiichi Slemon, James William Otermat
  • Publication number: 20170323080
    Abstract: A video game in possession of and/or in the proximity of a patient. The patient computing system receives an indication that it is to begin a game, and executes the game using identified game parameters that are associated with the patient by a clinician as part of a disease therapy program. As the game executes, game state progresses in response to physical activity of the patient, causing the patient to exercise. The physical activity is received as input into the patient computing system. Such input causes game state to be progressed dependent on the identified game parameters that are associated with the game. Thus, the game is tailored for the patient by a clinician in order to motivate physical activity that is medically beneficial to the patient in order to advance through the disease therapy program.
    Type: Application
    Filed: July 25, 2017
    Publication date: November 9, 2017
    Inventors: Grzegorz Wlodzimierz Bulaj, Carol S. Bruggers, Roger Alan Altizer, Robert R. Kessler, Craig Bernreuter Caldwell, Wade Ray Paterson, Kurt Joseph Coppersmith, Laura Mae Warner, Brandon H. Davies
  • Patent number: 9747423
    Abstract: A video game in possession of and/or in the proximity of a patient. The patient computing system receives an indication that it is to begin a game, and executes the game using identified game parameters that are associated with the patient by a clinician as part of a disease therapy program. As the game executes, game state progresses in response to physical activity of the patient, causing the patient to exercise. The physical activity is received as input into the patient computing system. Such input causes game state to be progressed dependent on the identified game parameters that are associated with the game. Thus, the game is tailored for the patient by a clinician in order to motivate physical activity that is medically beneficial to the patient in order to advance through the disease therapy program.
    Type: Grant
    Filed: December 22, 2016
    Date of Patent: August 29, 2017
    Assignee: University of Utah Research Foundation
    Inventors: Grzegorz Wlodzimierz Bulaj, Carol S. Bruggers, Roger Alan Altizer, Robert R. Kessler, Craig Bernreuter Caldwell, Wade Ray Paterson, Kurt Joseph Coppersmith, Laura Mae Warner, Brandon H. Davies
  • Publication number: 20170103187
    Abstract: A video game in possession of and/or in the proximity of a patient. The patient computing system receives an indication that it is to begin a game, and executes the game using identified game parameters that are associated with the patient by a clinician as part of a disease therapy program. As the game executes, game state progresses in response to physical activity of the patient, causing the patient to exercise. The physical activity is received as input into the patient computing system. Such input causes game state to be progressed dependent on the identified game parameters that are associated with the game. Thus, the game is tailored for the patient by a clinician in order to motivate physical activity that is medically beneficial to the patient in order to advance through the disease therapy program.
    Type: Application
    Filed: December 22, 2016
    Publication date: April 13, 2017
    Inventors: Grzegorz Wlodzimierz Bulaj, Carol S. Bruggers, Roger Alan Altizer, JR., Robert R. Kessler, Craig Bernreuter Caldwell, Wade Ray Paterson, Kurt Joseph Coppersmith, Laura Mae Warner, Brandon H. Davies
  • Patent number: 9569562
    Abstract: A video game in possession of and/or in the proximity of a patient. The patient computing system receives an indication that it is to begin a game, and executes the game using identified game parameters that are associated with the patient by a clinician as part of a disease therapy program. As the game executes, game state progresses in response to physical activity of the patient, causing the patient to exercise. The physical activity is received as input into the patient computing system. Such input causes game state to be progressed dependent on the identified game parameters that are associated with the game. Thus, the game is tailored for the patient by a clinician in order to motivate physical activity that is medically beneficial to the patient in order to advance through the disease therapy program.
    Type: Grant
    Filed: May 18, 2012
    Date of Patent: February 14, 2017
    Assignee: The University of Utah Research Foundation
    Inventors: Grzegorz Wlodzimierz Bulaj, Carol S. Bruggers, Roger Alan Altizer, Jr., Robert R. Kessler, Craig Bernreuter Caldwell, Wade Ray Patterson, Kurt Joseph Coppersmith, Laura Mae Warner, Brandon H. Davies
  • Publication number: 20130131846
    Abstract: A video game in possession of and/or in the proximity of a patient. The patient computing system receives an indication that it is to begin a game, and executes the game using identified game parameters that are associated with the patient by a clinician as part of a disease therapy program. As the game executes, game state progresses in response to physical activity of the patient, causing the patient to exercise. The physical activity is received as input into the patient computing system. Such input causes game state to be progressed dependent on the identified game parameters that are associated with the game. Thus, the game is tailored for the patient by a clinician in order to motivate physical activity that is medically beneficial to the patient in order to advance through the disease therapy program.
    Type: Application
    Filed: May 18, 2012
    Publication date: May 23, 2013
    Inventors: Grzegorz Wlodzimierz Bulaj, Carol S. Bruggers, Roger Alan Altizer, JR., Robert R. Kessler, Craig Bernreuter Caldwell, Wade Ray Patterson, Kurt Joseph Coppersmith, Laura Mae Warner, Brandon H. Davies