Patents by Inventor Laura Mae Warner
Laura Mae Warner has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20210252384Abstract: Systems and methods for linking real world activity with a location-based parallel reality experience are provided. In particular, a game server hosting a parallel reality experience receives position data from a client device of a user and determines whether the client device is at a real world landmark associated with a geographic area. Responsive to determining that the client device is at the real world landmark, the game server cause the client device to present content incentivizing the user to travel to a real world location in the geographic area. The game server determines whether the client device is within proximity of the real world location based on sensor data. Responsive to determining that the client device is within proximity of the real world location, the game server causes the client device to display the virtual element at a virtual world location corresponding to the real world location.Type: ApplicationFiled: May 11, 2020Publication date: August 19, 2021Inventors: Yuanjian Carla Li, Bryan De Leon, Gang Liu, Maya Ramsey, Christopher Grant Stoski, Saro Orfali, Daniel Casadevall Pino, Haley Lierman, Maryam Sabour, Laura Mae Warner, Lucas Kazansky, Erica Lynn Kovalkoski, Kyu Young Chang, Junji Shiraishi, Mayuko Nakajima, Setsuto Murai, John V. Hanke, Vikram Grover, Loren Sherman
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Publication number: 20210228988Abstract: Events in an interactive application (e.g., a location-based parallel reality game) are triggered by a user's real-world activity meeting one or more criteria. A background process executing on the user's client device periodically extracts activity data from an activity monitoring application (e.g., a fitness application) and provides it to a server hosting the interactive application. The server determines whether received activity data triggers an event and, if so, sends a notification of the event to the client device.Type: ApplicationFiled: April 12, 2021Publication date: July 29, 2021Inventors: Paul M. Franceus, Daphne Alesia Larose, Ethan Jacob Chan, Joshua Y. Tang, Sang-Min Park, Yuegang Mao, Rowan Rebholz Meara, Laura Mae Warner, Matthew Kiichi Slemon, James William Otermat
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Patent number: 11007429Abstract: Events in an interactive application (e.g., a location-based parallel reality game) are triggered by a user's real-world activity meeting one or more criteria. A background process executing on the user's client device periodically extracts activity data from an activity monitoring application (e.g., a fitness application) and provides it to a server hosting the interactive application. The server determines whether received activity data triggers an event and, if so, sends a notification of the event to the client device.Type: GrantFiled: July 26, 2019Date of Patent: May 18, 2021Assignee: Niantic, Inc.Inventors: Paul M. Franceus, Daphne Alesia Larose, Ethan Jacob Chan, Joshua Y. Tang, Sang-Min Park, Yuegang Mao, Rowan Rebholz Meara, Laura Mae Warner, Matthew Kiichi Slemon, James William Otermat
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Publication number: 20210023439Abstract: Events in an interactive application (e.g., a location-based parallel reality game) are triggered by a user's real-world activity meeting one or more criteria. A background process executing on the user's client device periodically extracts activity data from an activity monitoring application (e.g., a fitness application) and provides it to a server hosting the interactive application. The server determines whether received activity data triggers an event and, if so, sends a notification of the event to the client device.Type: ApplicationFiled: July 26, 2019Publication date: January 28, 2021Inventors: Paul M. Franceus, Daphne Alesia Larose, Ethan Jacob Chan, Joshua Y. Tang, Sang-Min Park, Yuegang Mao, Rowan Rebholz Meara, Laura Mae Warner, Matthew Kiichi Slemon, James William Otermat
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Publication number: 20170323080Abstract: A video game in possession of and/or in the proximity of a patient. The patient computing system receives an indication that it is to begin a game, and executes the game using identified game parameters that are associated with the patient by a clinician as part of a disease therapy program. As the game executes, game state progresses in response to physical activity of the patient, causing the patient to exercise. The physical activity is received as input into the patient computing system. Such input causes game state to be progressed dependent on the identified game parameters that are associated with the game. Thus, the game is tailored for the patient by a clinician in order to motivate physical activity that is medically beneficial to the patient in order to advance through the disease therapy program.Type: ApplicationFiled: July 25, 2017Publication date: November 9, 2017Inventors: Grzegorz Wlodzimierz Bulaj, Carol S. Bruggers, Roger Alan Altizer, Robert R. Kessler, Craig Bernreuter Caldwell, Wade Ray Paterson, Kurt Joseph Coppersmith, Laura Mae Warner, Brandon H. Davies
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Patent number: 9747423Abstract: A video game in possession of and/or in the proximity of a patient. The patient computing system receives an indication that it is to begin a game, and executes the game using identified game parameters that are associated with the patient by a clinician as part of a disease therapy program. As the game executes, game state progresses in response to physical activity of the patient, causing the patient to exercise. The physical activity is received as input into the patient computing system. Such input causes game state to be progressed dependent on the identified game parameters that are associated with the game. Thus, the game is tailored for the patient by a clinician in order to motivate physical activity that is medically beneficial to the patient in order to advance through the disease therapy program.Type: GrantFiled: December 22, 2016Date of Patent: August 29, 2017Assignee: University of Utah Research FoundationInventors: Grzegorz Wlodzimierz Bulaj, Carol S. Bruggers, Roger Alan Altizer, Robert R. Kessler, Craig Bernreuter Caldwell, Wade Ray Paterson, Kurt Joseph Coppersmith, Laura Mae Warner, Brandon H. Davies
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Publication number: 20170103187Abstract: A video game in possession of and/or in the proximity of a patient. The patient computing system receives an indication that it is to begin a game, and executes the game using identified game parameters that are associated with the patient by a clinician as part of a disease therapy program. As the game executes, game state progresses in response to physical activity of the patient, causing the patient to exercise. The physical activity is received as input into the patient computing system. Such input causes game state to be progressed dependent on the identified game parameters that are associated with the game. Thus, the game is tailored for the patient by a clinician in order to motivate physical activity that is medically beneficial to the patient in order to advance through the disease therapy program.Type: ApplicationFiled: December 22, 2016Publication date: April 13, 2017Inventors: Grzegorz Wlodzimierz Bulaj, Carol S. Bruggers, Roger Alan Altizer, JR., Robert R. Kessler, Craig Bernreuter Caldwell, Wade Ray Paterson, Kurt Joseph Coppersmith, Laura Mae Warner, Brandon H. Davies
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Patent number: 9569562Abstract: A video game in possession of and/or in the proximity of a patient. The patient computing system receives an indication that it is to begin a game, and executes the game using identified game parameters that are associated with the patient by a clinician as part of a disease therapy program. As the game executes, game state progresses in response to physical activity of the patient, causing the patient to exercise. The physical activity is received as input into the patient computing system. Such input causes game state to be progressed dependent on the identified game parameters that are associated with the game. Thus, the game is tailored for the patient by a clinician in order to motivate physical activity that is medically beneficial to the patient in order to advance through the disease therapy program.Type: GrantFiled: May 18, 2012Date of Patent: February 14, 2017Assignee: The University of Utah Research FoundationInventors: Grzegorz Wlodzimierz Bulaj, Carol S. Bruggers, Roger Alan Altizer, Jr., Robert R. Kessler, Craig Bernreuter Caldwell, Wade Ray Patterson, Kurt Joseph Coppersmith, Laura Mae Warner, Brandon H. Davies
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Publication number: 20130131846Abstract: A video game in possession of and/or in the proximity of a patient. The patient computing system receives an indication that it is to begin a game, and executes the game using identified game parameters that are associated with the patient by a clinician as part of a disease therapy program. As the game executes, game state progresses in response to physical activity of the patient, causing the patient to exercise. The physical activity is received as input into the patient computing system. Such input causes game state to be progressed dependent on the identified game parameters that are associated with the game. Thus, the game is tailored for the patient by a clinician in order to motivate physical activity that is medically beneficial to the patient in order to advance through the disease therapy program.Type: ApplicationFiled: May 18, 2012Publication date: May 23, 2013Inventors: Grzegorz Wlodzimierz Bulaj, Carol S. Bruggers, Roger Alan Altizer, JR., Robert R. Kessler, Craig Bernreuter Caldwell, Wade Ray Patterson, Kurt Joseph Coppersmith, Laura Mae Warner, Brandon H. Davies