Patents by Inventor Leon Barrett

Leon Barrett has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20230381660
    Abstract: A user interface (UI), for analyzing model training runs, tracking and visualizing various aspects of machine learning experiments, can be used when training an artificial intelligent agent in, for example, a racing game environment. The UI can be web-based and can allow researchers to easily see the status of their experiments. The UI can include an experiment synchronized event viewer that can synchronizes visualizations, videos, and timeline/metrics graphs in the experiment. This viewer allows researchers to see how experiments unfold in great detail. The UI can further include experiment event annotations that can generate event annotations. These annotations can be displayed via the synchronized event viewer. The UI can be used to consider consolidated results across experiments and can further consider videos. For example, the UI can provide a reusable dashboard that can capture and compare metrics across multiple experiments.
    Type: Application
    Filed: May 31, 2022
    Publication date: November 30, 2023
    Inventors: Rory Douglas, Dion Whitehead, Leon Barrett, Piyush Khandelwal, Thomas Walsh, Samuel Barrett, Kaushik Subramanian, James MacGlashan, Leilani Gilpin, Peter Wurman
  • Patent number: 11745109
    Abstract: An artificial intelligent agent can act as a player in a video game, such as a racing video game. The game can be completely external to the agent and can run in real time. In this way, the training system is much more like a real world system. The consoles on which the game runs for training the agent are provided in a cloud computing environment. The agents and the trainers can run on other computing devices in the cloud, where the system can choose the trainers and agent compute based on proximity to console, for example. Users can choose the game they want to run and submit code which can be built and deployed to the cloud system. A resource management service can monitor game console resources between human users and research usage and identify experiments for suspension to ensure enough game consoles for human users.
    Type: Grant
    Filed: February 8, 2022
    Date of Patent: September 5, 2023
    Assignees: SONY GROUP CORPORATION, SONY CORPORATION OF AMERICA, SONY INTERACTIVE ENTERTAINMENT LLC
    Inventors: Peter Wurman, Leon Barrett, Piyush Khandelwal, Dion Whitehead, Rory Douglas, Houmehr Aghabozorgi, Justin V Beltran, Rabih Abdul Ahad, Bandaly Azzam
  • Publication number: 20230249083
    Abstract: An artificial intelligent agent can act as a player in a video game, such as a racing video game. The game can be completely external to the agent and can run in real time. In this way, the training system is much more like a real world system. The consoles on which the game runs for training the agent are provided in a cloud computing environment. The agents and the trainers can run on other computing devices in the cloud, where the system can choose the trainers and agent compute based on proximity to console, for example. Users can choose the game they want to run and submit code which can be built and deployed to the cloud system. A resource management service can monitor game console resources between human users and research usage and identify experiments for suspension to ensure enough game consoles for human users.
    Type: Application
    Filed: February 8, 2022
    Publication date: August 10, 2023
    Inventors: Peter Wurman, Leon Barrett, Piyush Khandelwal, Dion Whitehead, Rory Douglas, Houmehr Aghabozorgi, Justin V Beltran, Rabih Abdul Ahad, Bandaly Azzam
  • Publication number: 20230249082
    Abstract: An artificial intelligent agent can act as a player in a video game, such as a racing video game. The agent can race against, and often beat, the best players in the world. The game can be completely external to the agent and can run in real time. In this way, the training system is much more like a real world system. The consoles on which the game runs for training the agent are provided in a cloud computing environment. The agents and the trainers can run on other computing devices in the cloud, where the system can choose the trainers and agent compute based on proximity to console, for example. Users can choose the game they want to run and submit code which can be built and deployed to the cloud system. Metrics and logs and artifacts from the game can be sent to cloud storage.
    Type: Application
    Filed: February 8, 2022
    Publication date: August 10, 2023
    Inventors: Peter Wurman, Leon Barrett, Piyush Khandelwal, Dion Whitehead, Rory Douglas, Houmehr Aghabozorgi, Justin V Beltran, Rabih Abdul Ahad, Bandaly Azzam