Patents by Inventor Leon Pryor

Leon Pryor has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 7713116
    Abstract: Within a game, a filter is applied to a game inventory based on an attribute of each one of a plurality of virtual items. The filter can be player defined, game developer defined, system programmer defined, or a combination thereof. In certain versions, the virtual items that satisfy the query provided by the filter are displayed to the player. The player can thereupon access any one of the virtual items that are represented by the icons that satisfy the filtering query. In one version, the attributes of the virtual items can be changed using the filtering game inventory system.
    Type: Grant
    Filed: June 30, 2003
    Date of Patent: May 11, 2010
    Assignee: Microsoft Corporation
    Inventors: Nigel S. Keam, Leon Pryor
  • Patent number: 7517282
    Abstract: A player-exploitable game condition is monitored within a game. In certain versions, the play of certain players can be monitored, logged, and then examined. In one version, the monitoring includes comparing some quantifiable player activity against some threshold value. In one version, the monitoring is based on the rate at whish the player is acquiring virtual property.
    Type: Grant
    Filed: August 4, 2003
    Date of Patent: April 14, 2009
    Assignee: Microsoft Corporation
    Inventor: Leon Pryor
  • Publication number: 20040266505
    Abstract: Within a game, a filter is applied to a game inventory based on an attribute of each one of a plurality of virtual items. The filter can be player defined, game developer defined, system programmer defined, or a combination thereof. In certain versions, the virtual items that satisfy the query provided by the filter are displayed to the player. The player can thereupon access any one of the virtual items that are represented by the icons that satisfy the filtering query. In one version, the attributes of the virtual items can be changed using the filtering game inventory system.
    Type: Application
    Filed: June 30, 2003
    Publication date: December 30, 2004
    Applicant: MICROSOFT CORPORATION
    Inventors: Nigel S. Keam, Leon Pryor