Patents by Inventor Leon Terentiv

Leon Terentiv has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20240155304
    Abstract: A method (700) for rendering an audio signal of an audio source (211, 212, 213) in a virtual reality rendering environment (180) is described. The method (700) comprises determining (701) whether or not a directivity pattern (232) of the audio source (211, 212, 213) is to be taken into account for a listening situation of a listener (181) within the virtual reality rendering environment (180). Furthermore, the method (700) comprises rendering (702) an audio signal of the audio source (211, 212, 213) without taking into account the directivity pattern (232) of the audio source (211, 212, 213), if it is determined that the directivity pattern (232) of the audio source (211, 212, 213) is not to be taken into account for the listening situation of the listener (181).
    Type: Application
    Filed: May 10, 2022
    Publication date: May 9, 2024
    Applicant: DOLBY INTERNATIONAL AB
    Inventors: Leon Terentiv, Christof Joseph Fersch, Panji Setiawan, Daniel Fischer
  • Patent number: 11967330
    Abstract: Described herein is a method for generating a modified bitstream on a source device, wherein the method includes the steps of: a) receiving, by a receiver, a bitstream including coded media data; b) generating, by an embedder, payload of additional media data and embedding the payload in the bitstream for obtaining, as an output from the embedder, a modified bitstream including the coded media data and the payload of the additional media data; and c) outputting the modified bitstream to a sink device. Described is further a method for processing said modified bitstream on a sink device. Described are moreover a respective source device and sink device as well as a system of a source device and a sink device and respective computer program products.
    Type: Grant
    Filed: August 13, 2020
    Date of Patent: April 23, 2024
    Assignees: DOLBY INTERNATIONAL AB, DOLBY LABORATORIES LICENSING CORPORATION
    Inventors: Christof Fersch, Daniel Fischer, Leon Terentiv, Gregory John McGarry
  • Patent number: 11902769
    Abstract: The present disclosure relates to a method of processing audio content including directivity information for at least one sound source, the directivity information comprising a first set of first directivity unit vectors representing directivity directions and associated first directivity gains. The disclosure further relates to corresponding methods of encoding and decoding audio content including directivity information for at least one sound source.
    Type: Grant
    Filed: June 30, 2020
    Date of Patent: February 13, 2024
    Assignee: Dolby International AB
    Inventors: Leon Terentiv, Christof Fersch, Daniel Fischer
  • Publication number: 20240031760
    Abstract: A method (900) for rendering audio in a virtual reality rendering environment (180) is described. The method (900) comprises rendering (901) an origin audio signal of an origin audio source (113) of an origin audio scene (111) from an origin source position on a sphere (114) around a listening position (201) of a listener (181). Furthermore, the method (900) comprises determining (902) that the listener (181) moves from the listening position (201) within the origin audio scene (111) to a listening position (202) within a different destination audio scene (112). In addition, the method (900) comprises applying (903) a fade-out gain to the origin audio signal to determine a modified origin audio signal, and rendering (903) the modified origin audio signal of the origin audio source (113) from the origin source position on the sphere (114) around the listening position (201, 202).
    Type: Application
    Filed: July 24, 2023
    Publication date: January 25, 2024
    Applicant: Dolby International AB
    Inventors: Leon Terentiv, Christof Joseph Fersch, Daniel Fischer
  • Patent number: 11882426
    Abstract: Described is a method of processing position information indicative of an object position of an audio object, wherein the object position is usable for rendering of the audio object, that comprises: obtaining listener orientation information indicative of an orientation of a listener's head; obtaining listener displacement information indicative of a displacement of the listener's head; determining the object position from the position information; modifying the object position based on the listener displacement information by applying a translation to the object position; and further modifying the modified object position based on the listener orientation information. Further described is a corresponding apparatus for processing position information indicative of an object position of an audio object, wherein the object position is usable for rendering of the audio object.
    Type: Grant
    Filed: May 12, 2022
    Date of Patent: January 23, 2024
    Assignee: Dolby International AB
    Inventors: Christof Fersch, Leon Terentiv, Daniel Fischer
  • Patent number: 11875804
    Abstract: A decoder for generating an audio output signal having one or more audio output channels is provided, having a receiving interface for receiving an audio input signal having a plurality of audio object signals, for receiving loudness information on the audio object signals, and for receiving rendering information indicating whether one or more of the audio object signals shall be amplified or attenuated, further having a signal processor for generating the one or more audio output channels of the audio output signal, configured to determine a loudness compensation value depending on the loudness information and depending on the rendering information, and configured to generate the one or more audio output channels of the audio output signal from the audio input signal depending on the rendering information and depending on the loudness compensation value. One or more by-pass audio object signals are employed for generating the audio output signal. Moreover, an encoder is provided.
    Type: Grant
    Filed: July 12, 2022
    Date of Patent: January 16, 2024
    Inventors: Jouni Paulus, Sascha Disch, Harald Fuchs, Bernhard Grill, Oliver Hellmuth, Adrian Murtaza, Falko Ridderbusch, Leon Terentiv
  • Patent number: 11877142
    Abstract: Described is a method of processing position information indicative of an object position of an audio object, wherein the object position is usable for rendering of the audio object, that comprises: obtaining listener orientation information indicative of an orientation of a listener's head; obtaining listener displacement information indicative of a displacement of the listener's head; determining the object position from the position information; modifying the object position based on the listener displacement information by applying a translation to the object position; and further modifying the modified object position based on the listener orientation information. Further described is a corresponding apparatus for processing position information indicative of an object position of an audio object, wherein the object position is usable for rendering of the audio object.
    Type: Grant
    Filed: May 12, 2022
    Date of Patent: January 16, 2024
    Assignee: Dolby International AB
    Inventors: Christof Fersch, Leon Terentiv, Daniel Fischer
  • Publication number: 20230362575
    Abstract: A method (910) for rendering an audio signal in a virtual reality rendering environment (180) is described. The method (910) comprises rendering (911) an origin audio signal of an audio source (311, 312, 313) from an origin source position on an origin sphere (114) around an origin listening position (301) of a listener (181). Furthermore, the method (900) comprises determining (912) that the listener (181) moves from the origin listening position (301) to a destination listening position (302). In addition, the method (900) comprises determining (913) a destination source position of the audio source (311, 312, 313) on a destination sphere (114) around the destination listening position (302) based on the origin source position, and determining (914) a destination audio signal of the audio source (311, 312, 313) based on the origin audio signal.
    Type: Application
    Filed: July 13, 2023
    Publication date: November 9, 2023
    Applicant: DOLBY INTERNATIONAL AB
    Inventors: Leon TERENTIV, Christof FERSCH, Daniel FISCHER
  • Publication number: 20230306973
    Abstract: A decoder for generating an audio output signal having one or more audio output channels includes a receiving interface for receiving an audio input signal including a plurality of audio object signals, for receiving loudness information on the audio object signals, and for receiving rendering information indicating whether one or more of the audio object signals shall be amplified or attenuated. Moreover, the decoder includes a signal processor for generating the one or more audio output channels of the audio output signal. The signal processor is configured to determine a loudness compensation value depending on the loudness information and depending on the rendering information. Furthermore, the signal processor is configured to generate the one or more audio output channels of the audio output signal from the audio input signal depending on the rendering information and depending on the loudness compensation value. Moreover, an encoder is provided.
    Type: Application
    Filed: May 9, 2023
    Publication date: September 28, 2023
    Inventors: Jouni Paulus, Sascha Disch, Harald Fuchs, Bernhard Grill, Oliver Hellmuth, Adrian Murtaza, Falko Ridderbusch, Leon Terentiv
  • Patent number: 11750999
    Abstract: A method (900) for rendering audio in a virtual reality rendering environment (180) is described. The method (900) comprises rendering (901) an origin audio signal of an origin audio source (113) of an origin audio scene (111) from an origin source position on a sphere (114) around a listening position (201) of a listener (181). Furthermore, the method (900) comprises determining (902) that the listener (181) moves from the listening position (201) within the origin audio scene (111) to a listening position (202) within a different destination audio scene (112). In addition, the method (900) comprises applying (903) a fade-out gain to the origin audio signal to determine a modified origin audio signal, and rendering (903) the modified origin audio signal of the origin audio source (113) from the origin source position on the sphere (114) around the listening position (201, 202).
    Type: Grant
    Filed: July 28, 2022
    Date of Patent: September 5, 2023
    Assignee: DOLBY INTERNATIONAL AB
    Inventors: Leon Terentiv, Christof Fersch, Daniel Fischer
  • Patent number: 11743672
    Abstract: A method (910) for rendering an audio signal in a virtual reality rendering environment (180) is described. The method (910) comprises rendering (911) an origin audio signal of an audio source (311, 312, 313) from an origin source position on an origin sphere (114) around an origin listening position (301) of a listener (181). Furthermore, the method (900) comprises determining (912) that the listener (181) moves from the origin listening position (301) to a destination listening position (302). In addition, the method (900) comprises determining (913) a destination source position of the audio source (311, 312, 313) on a destination sphere (114) around the destination listening position (302) based on the origin source position, and determining (914) a destination audio signal of the audio source (311, 312, 313) based on the origin audio signal.
    Type: Grant
    Filed: August 30, 2021
    Date of Patent: August 29, 2023
    Assignee: DOLBY INTERNATIONAL AB
    Inventors: Leon Terentiv, Christof Fersch, Daniel Fischer
  • Publication number: 20230262407
    Abstract: The present disclosure relates to a method of decoding audio scene content from a bitstream by a decoder that includes an audio renderer with one or more rendering tools.
    Type: Application
    Filed: December 22, 2022
    Publication date: August 17, 2023
    Applicant: DOLBY INTERNATIONAL AB
    Inventors: Leon TERENTIV, Christof FERSCH, Daniel FISCHER
  • Patent number: 11688407
    Abstract: A decoder for generating an audio output signal having one or more audio output channels includes a receiving interface for receiving an audio input signal including a plurality of audio object signals, for receiving loudness information on the audio object signals, and for receiving rendering information indicating whether one or more of the audio object signals shall be amplified or attenuated. Moreover, the decoder includes a signal processor for generating the one or more audio output channels of the audio output signal. The signal processor is configured to determine a loudness compensation value depending on the loudness information and depending on the rendering information. Furthermore, the signal processor is configured to generate the one or more audio output channels of the audio output signal from the audio input signal depending on the rendering information and depending on the loudness compensation value. Moreover, an encoder is provided.
    Type: Grant
    Filed: December 8, 2020
    Date of Patent: June 27, 2023
    Inventors: Jouni Paulus, Sascha Disch, Harald Fuchs, Bernhard Grill, Oliver Hellmuth, Adrian Murtaza, Falko Ridderbusch, Leon Terentiv
  • Publication number: 20230188920
    Abstract: Described herein is a method of processing audio content for rendering in a three-dimensional audio scene, wherein the audio content comprises a sound source at a source position, the method comprising: obtaining a voxelized representation of the three-dimensional audio scene, wherein the voxelized representation indicates volume elements in which sound can propagate and volume elements by which sound is occluded; generating a two-dimensional projection map for the audio scene based on the voxelized representation by applying a projection operation to the voxelized representation that projects onto a horizontal plane; and determining parameters indicating a virtual source position of a virtual sound source based on the source position, a listener position, and the projection map, to simulate, by rendering a virtual source signal from the virtual source position, an impact of acoustic diffraction by the three-dimensional audio scene on a source signal of the sound source at the source position.
    Type: Application
    Filed: March 29, 2021
    Publication date: June 15, 2023
    Applicant: Dolby International AB
    Inventors: Leon TERENTIV, Daniel FISCHER, Christof FERSCH, Panji SETIAWAN
  • Publication number: 20230065644
    Abstract: The present disclosure relates to methods, apparatus and systems for encoding an audio signal into a bitstream, in particular at an encoder, comprising: encoding or including audio signal data associated with 3DoF audio rendering into one or more first bitstream parts of the bitstream, and encoding or including metadata associated with 6DoF audio rendering into one or more second bitstream parts of the bitstream. The present disclosure further relates to methods, apparatus and systems for decoding an audio signal and audio rendering based on the bitstream.
    Type: Application
    Filed: August 25, 2022
    Publication date: March 2, 2023
    Applicant: DOLBY INTERNATIONAL AB
    Inventors: Leon TERENTIV, Christof FERSCH, Daniel FISCHER
  • Publication number: 20230022740
    Abstract: A method (900) for rendering audio in a virtual reality rendering environment (180) is described. The method (900) comprises rendering (901) an origin audio signal of an origin audio source (113) of an origin audio scene (111) from an origin source position on a sphere (114) around a listening position (201) of a listener (181). Furthermore, the method (900) comprises determining (902) that the listener (181) moves from the listening position (201) within the origin audio scene (111) to a listening position (202) within a different destination audio scene (112). In addition, the method (900) comprises applying (903) a fade-out gain to the origin audio signal to determine a modified origin audio signal, and rendering (903) the modified origin audio signal of the origin audio source (113) from the origin source position on the sphere (114) around the listening position (201, 202).
    Type: Application
    Filed: July 28, 2022
    Publication date: January 26, 2023
    Applicant: DOLBY INTERNATIONAL AB
    Inventors: Leon Terentiv, Christof Fersch, Daniel Fischer
  • Patent number: 11540079
    Abstract: The present disclosure relates to a method of decoding audio scene content from a bitstream by a decoder that includes an audio renderer with one or more rendering tools.
    Type: Grant
    Filed: April 8, 2019
    Date of Patent: December 27, 2022
    Assignee: Dolby International AB
    Inventors: Leon Terentiv, Christof Fersch, Daniel Fischer
  • Publication number: 20220377484
    Abstract: The present disclosure relates to a method of processing audio content including directivity information for at least one sound source, the directivity information comprising a first set of first directivity unit vectors representing directivity directions and associated first directivity gains. The disclosure further relates to corresponding methods of encoding and decoding audio content including directivity information for at least one sound source.
    Type: Application
    Filed: June 30, 2020
    Publication date: November 24, 2022
    Applicant: Dolby International AB
    Inventors: Leon TERENTIV, Christof FERSCH, Daniel FISCHER
  • Publication number: 20220351736
    Abstract: A decoder for generating an audio output signal having one or more audio output channels is provided, having a receiving interface for receiving an audio input signal having a plurality of audio object signals, for receiving loudness information on the audio object signals, and for receiving rendering information indicating whether one or more of the audio object signals shall be amplified or attenuated, further having a signal processor for generating the one or more audio output channels of the audio output signal, configured to determine a loudness compensation value depending on the loudness information and depending on the rendering information, and configured to generate the one or more audio output channels of the audio output signal from the audio input signal depending on the rendering information and depending on the loudness compensation value. One or more by-pass audio object signals are employed for generating the audio output signal. Moreover, an encoder is provided.
    Type: Application
    Filed: July 12, 2022
    Publication date: November 3, 2022
    Inventors: Jouni Paulus, Sascha Disch, Harald Fuchs, Bernhard Grill, Oliver Hellmuth, Adrian Murtaza, Falko Ridderbusch, Leon Terentiv
  • Publication number: 20220277755
    Abstract: Described herein is a method for generating a modified bitstream on a source device, wherein the method includes the steps of: a) receiving, by a receiver, a bitstream including coded media data; b) generating, by an embedder, payload of additional media data and embedding the payload in the bitstream for obtaining, as an output from the embedder, a modified bitstream including the coded media data and the payload of the additional media data; and c) outputting the modified bitstream to a sink device. Described is further a method for processing said modified bitstream on a sink device. Described are moreover a respective source device and sink device as well as a system of a source device and a sink device and respective computer program products.
    Type: Application
    Filed: August 13, 2020
    Publication date: September 1, 2022
    Applicants: DOLBY INTERNATIONAL AB, DOLBY LABORATORIES LICENSING CORPORATION
    Inventors: Christof Fersch, Daniel Fischer, Leon Terentiv, Gregory John McGarry