Patents by Inventor Lieven Nuyttens
Lieven Nuyttens has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
-
Patent number: 11944902Abstract: In a first aspect, a system for playing a video game is provided that includes (1) one or more sensors adapted to monitor one or more biometric parameters of a user and communicate the one or more monitored biometric parameters (MBPs); (2) a computing device adapted to communicate with the one or more sensors and to receive the one or more communicated MBPs; and (3) a video game having an avatar adapted to move an object on an incline, the video game adapted to execute on the computing device. The video game is adapted to control the avatar to perform an action in the video game based in part on the received one or more communicated MBPs. Numerous other aspects are provided.Type: GrantFiled: April 19, 2022Date of Patent: April 2, 2024Assignee: PEXS LLCInventors: Brian M. Dugan, Steven M. Santisi, Jean Pierre Latrille, Lieven Nuyttens
-
Publication number: 20220241687Abstract: In a first aspect, a system for playing a video game is provided that includes (1) one or more sensors adapted to monitor one or more biometric parameters of a user and communicate the one or more monitored biometric parameters (MBPs); (2) a computing device adapted to communicate with the one or more sensors and to receive the one or more communicated MBPs; and (3) a video game having an avatar adapted to move an object on an incline, the video game adapted to execute on the computing device. The video game is adapted to control the avatar to perform an action in the video game based in part on the received one or more communicated MBPs. Numerous other aspects are provided.Type: ApplicationFiled: April 19, 2022Publication date: August 4, 2022Inventors: Brian M. Dugan, Steven M. Santisi, Jean Pierre Latrille, Lieven Nuyttens
-
Patent number: 11331571Abstract: In a first aspect, a system for playing a video game is provided that includes (1) one or more sensors adapted to monitor one or more biometric parameters of a user and communicate the one or more monitored biometric parameters (MBPs); (2) a computing device adapted to communicate with the one or more sensors and to receive the one or more communicated MBPs; and (3) a video game having an avatar adapted to move an object on an incline, the video game adapted to execute on the computing device. The video game is adapted to control the avatar to perform an action in the video game based in part on the received one or more communicated MBPs. Numerous other aspects are provided.Type: GrantFiled: February 24, 2020Date of Patent: May 17, 2022Assignee: PEXS LLCInventors: Brian M. Dugan, Steven M. Santisi, Jean Pierre Latrille, Lieven Nuyttens
-
Publication number: 20200188783Abstract: In a first aspect, a system for playing a video game is provided that includes (1) one or more sensors adapted to monitor one or more biometric parameters of a user and communicate the one or more monitored biometric parameters (MBPs); (2) a computing device adapted to communicate with the one or more sensors and to receive the one or more communicated MBPs; and (3) a video game having an avatar adapted to move an object on an incline, the video game adapted to execute on the computing device. The video game is adapted to control the avatar to perform an action in the video game based in part on the received one or more communicated MBPs. Numerous other aspects are provided.Type: ApplicationFiled: February 24, 2020Publication date: June 18, 2020Inventors: Brian M. Dugan, Steven M. Santisi, Jean Pierre Latrille, Lieven Nuyttens
-
Patent number: 10569170Abstract: In a first aspect, a system for playing a video game is provided that includes (1) one or more sensors adapted to monitor one or more biometric parameters of a user and communicate the one or more monitored biometric parameters (MBPs); (2) a computing device adapted to communicate with the one or more sensors and to receive the one or more communicated MBPs; and (3) a video game having an avatar adapted to move an object on an incline, the video game adapted to execute on the computing device. The video game is adapted to control the avatar to perform an action in the video game based in part on the received one or more communicated MBPs. Numerous other aspects are provided.Type: GrantFiled: August 7, 2018Date of Patent: February 25, 2020Assignee: PEXS LLCInventors: Brian M. Dugan, Steven M. Santisi, Jean Pierre Latrille, Lieven Nuyttens
-
Publication number: 20180339228Abstract: In a first aspect, a system for playing a video game is provided that includes (1) one or more sensors adapted to monitor one or more biometric parameters of a user and communicate the one or more monitored biometric parameters (MBPs); (2) a computing device adapted to communicate with the one or more sensors and to receive the one or more communicated MBPs; and (3) a video game having an avatar adapted to move an object on an incline, the video game adapted to execute on the computing device. The video game is adapted to control the avatar to perform an action in the video game based in part on the received one or more communicated MBPs. Numerous other aspects are provided.Type: ApplicationFiled: August 7, 2018Publication date: November 29, 2018Inventors: Brian M. Dugan, Steven M. Santisi, Jean Pierre Latrille, Lieven Nuyttens
-
Patent number: 10039981Abstract: In a first aspect, a system for playing a video game is provided that includes (1) one or more sensors adapted to monitor one or more biometric parameters of a user and communicate the one or more monitored biometric parameters (MBPs); (2) a computing device adapted to communicate with the one or more sensors and to receive the one or more communicated MBPs; and (3) a video game having an avatar adapted to move an object on an incline, the video game adapted to execute on the computing device. The video game is adapted to control the avatar to perform an action in the video game based in part on the received one or more communicated MBPs. Numerous other aspects are provided.Type: GrantFiled: December 29, 2016Date of Patent: August 7, 2018Assignee: PEXS LLCInventors: Brian M. Dugan, Steven M. Santisi, Jean Pierre Latrille, Lieven Nuyttens
-
Publication number: 20170106282Abstract: In a first aspect, a system for playing a video game is provided that includes (1) one or more sensors adapted to monitor one or more biometric parameters of a user and communicate the one or more monitored biometric parameters (MBPs); (2) a computing device adapted to communicate with the one or more sensors and to receive the one or more communicated MBPs; and (3) a video game having an avatar adapted to move an object on an incline, the video game adapted to execute on the computing device. The video game is adapted to control the avatar to perform an action in the video game based in part on the received one or more communicated MBPs. Numerous other aspects are provided.Type: ApplicationFiled: December 29, 2016Publication date: April 20, 2017Inventors: Brian M. Dugan, Steven M. Santisi, Jean Pierre Latrille, Lieven Nuyttens
-
Patent number: 9566515Abstract: In a first aspect, a system for playing a video game is provided that includes (1) one or more sensors adapted to monitor one or more biometric parameters of a user and communicate the one or more monitored biometric parameters (MBPs); (2) a computing device adapted to communicate with the one or more sensors and to receive the one or more communicated MBPs; and (3) a video game having an avatar adapted to move an object on an incline, the video game adapted to execute on the computing device. The video game is adapted to control the avatar to perform an action in the video game based in part on the received one or more communicated MBPs. Numerous other aspects are provided.Type: GrantFiled: October 18, 2014Date of Patent: February 14, 2017Assignee: PEXS LLCInventors: Brian M. Dugan, Steven M. Santisi, Jean Pierre Latrille, Lieven Nuyttens
-
Publication number: 20150038204Abstract: In a first aspect, a system for playing a video game is provided that includes (1) one or more sensors adapted to monitor one or more biometric parameters of a user and communicate the one or more monitored biometric parameters (MBPs); (2) a computing device adapted to communicate with the one or more sensors and to receive the one or more communicated MBPs; and (3) a video game having an avatar adapted to move an object on an incline, the video game adapted to execute on the computing device. The video game is adapted to control the avatar to perform an action in the video game based in part on the received one or more communicated MBPs. Numerous other aspects are provided.Type: ApplicationFiled: October 18, 2014Publication date: February 5, 2015Inventors: Brian M. Dugan, Steven M. Santisi, Jean Pierre Latrille, Lieven Nuyttens
-
Patent number: 8888583Abstract: In a first aspect, a system for playing a video game is provided that includes (1) one or more sensors adapted to monitor one or more biometric parameters of a user and communicate the one or more monitored biometric parameters (MBPs); (2) a computing device adapted to communicate with the one or more sensors and to receive the one or more communicated MBPs; and (3) a video game having an avatar adapted to move an object on an incline, the video game adapted to execute on the computing device. The video game is adapted to control the avatar to perform an action in the video game based in part on the received one or more communicated MBPs. Numerous other aspects are provided.Type: GrantFiled: May 20, 2013Date of Patent: November 18, 2014Assignee: Pexs LLCInventors: Brian M. Dugan, Steven M. Santisi, Jean Pierre Latrille, Lieven Nuyttens
-
Publication number: 20130252731Abstract: In a first aspect, a system for playing a video game is provided that includes (1) one or more sensors adapted to monitor one or more biometric parameters of a user and communicate the one or more monitored biometric parameters (MBPs); (2) a computing device adapted to communicate with the one or more sensors and to receive the one or more communicated MBPs; and (3) a video game having an avatar adapted to move an object on an incline, the video game adapted to execute on the computing device. The video game is adapted to control the avatar to perform an action in the video game based in part on the received one or more communicated MBPs. Numerous other aspects are provided.Type: ApplicationFiled: May 20, 2013Publication date: September 26, 2013Inventors: Brian M. Dugan, Steven M. Santisi, Jean Pierre Latrille, Lieven Nuyttens
-
Patent number: 8454437Abstract: In a first aspect, a system for playing a video game is provided that includes (1) one or more sensors adapted to monitor one or more biometric parameters of a user and communicate the one or more monitored biometric parameters (MBPs); (2) a computing device adapted to communicate with the one or more sensors and to receive the one or more communicated MBPs; and (3) a video game having an avatar adapted to move an object on an incline, the video game adapted to execute on the computing device. The video game is adapted to control the avatar to perform an action in the video game based in part on the received one or more communicated MBPs. Numerous other aspects are provided.Type: GrantFiled: July 19, 2010Date of Patent: June 4, 2013Inventors: Brian M. Dugan, Steven M. Santisi, Jean Pierre Latrille, Lieven Nuyttens
-
Publication number: 20110065504Abstract: In a first aspect, a system for playing a video game is provided that includes (1) one or more sensors adapted to monitor one or more biometric parameters of a user and communicate the one or more monitored biometric parameters (MBPs); (2) a computing device adapted to communicate with the one or more sensors and to receive the one or more communicated MBPs; and (3) a video game having an avatar adapted to move an object on an incline, the video game adapted to execute on the computing device. The video game is adapted to control the avatar to perform an action in the video game based in part on the received one or more communicated MBPs. Numerous other aspects are provided.Type: ApplicationFiled: July 19, 2010Publication date: March 17, 2011Inventors: Brian M. Dugan, Steven M. Santisi, Jean Pierre Latrille, Lieven Nuyttens