Patents by Inventor Luke Wilson Timmins

Luke Wilson Timmins has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 8823701
    Abstract: Systems and methods for substantially contemporaneously presenting a distributed simulation at multiple computing devices. A first computing device controls an object in the simulation. A second computing device generates a visual representation of the object associated with a visual status. The second computing device generates a predicted status and receives an update including new status from the first computing device. A portion of the predicted status is set equal to a portion of the new status, and a discrepancy between the predicted and visual statuses is determined. When the discrepancy is greater than a first threshold, at least one velocity of the predicted status may be modified. When the discrepancy is greater than a second threshold, the visual status is modified based at least in part on the predicted status. A new visual representation of the object is rendered based at least in part on the visual status, and displayed.
    Type: Grant
    Filed: May 3, 2012
    Date of Patent: September 2, 2014
    Assignee: Bungie, Inc.
    Inventors: David Scott Aldridge, Luke Wilson Timmins, Christopher Charles John Butcher
  • Publication number: 20130120364
    Abstract: Systems and methods for substantially contemporaneously presenting a distributed simulation at multiple computing devices. A first computing device controls an object in the simulation. A second computing device generates a visual representation of the object associated with a visual status. The second computing device generates a predicted status and receives an update including new status from the first computing device. A portion of the predicted status is set equal to a portion of the new status, and a discrepancy between the predicted and visual statuses is determined. When the discrepancy is greater than a first threshold, at least one velocity of the predicted status may be modified. When the discrepancy is greater than a second threshold, the visual status is modified based at least in part on the predicted status. A new visual representation of the object is rendered based at least in part on the visual status, and displayed.
    Type: Application
    Filed: May 3, 2012
    Publication date: May 16, 2013
    Applicant: Bungie, Inc.
    Inventors: David Scott Aldridge, Luke Wilson Timmins, Christopher Charles John Butcher
  • Patent number: 8088011
    Abstract: An error data dumping process on a game console is described, in which a request for an error data dump may be initiated using commands mapped to a handheld game controller. The request may include parameters for customizing the resulting dump, where the parameters may identify one or more physical memory address ranges to be included in the dump. Allocated virtual memory contents may also be added to the dump data structure, as can call stack data (such as thread lists and module lists) and system information. The assembled dump data can be written to a file and uploaded, via secure communication, to a network location where it may be indexed.
    Type: Grant
    Filed: November 8, 2005
    Date of Patent: January 3, 2012
    Assignee: Microsoft Corporation
    Inventors: Zachary Lewis Russell, Luke Wilson Timmins, Harold Gentry Ryan, Stefan Christopher Sinclair
  • Patent number: 7500916
    Abstract: Methods and systems for recording and analyzing game session telemetry data are disclosed. A game console records telemetry data during a game session of a video game. The telemetry data may include location and time information for a player character performing various events in the video game. The telemetry data is sent to a title server corresponding to the video game, and the title server analyzes the data and stores the data in a database. A user, via a web site, can subsequently query the telemetry data stored in the database for user-specified criteria. A two-dimensional image of a view of the simulated environment within the video game is generated, overlaid with the location and time-based telemetry data, and is sent to the user for review and analysis.
    Type: Grant
    Filed: November 7, 2005
    Date of Patent: March 10, 2009
    Assignee: Microsoft Corporation
    Inventors: Aaron David Lieberman, Zachary Lewis Russell, Luke Wilson Timmins, Thomas George Gioconda
  • Publication number: 20080096663
    Abstract: Methods and systems for recording and analyzing game session telemetry data are disclosed. A game console records telemetry data during a game session of a video game. The telemetry data may include location and time information for a player character performing various events in the video game. The telemetry data is sent to a title server corresponding to the video game, and the title server analyzes the data and stores the data in a database. A user, via a web site, can subsequently query the telemetry data stored in the database for user-specified criteria. A two-dimensional image of a view of the simulated environment within the video game is generated, overlaid with the location and time-based telemetry data, and is sent to the user for review and analysis.
    Type: Application
    Filed: November 7, 2005
    Publication date: April 24, 2008
    Applicant: Microsoft Corporation
    Inventors: Aaron David Lieberman, Zachary Lewis Russell, Luke Wilson Timmins, Thomas George Gioconda