Patents by Inventor Madoka Yamauchi

Madoka Yamauchi has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 7034832
    Abstract: In order to generate, on a display screen, a natural-looking deformed image obtained by intentionally distorting an original image, a buffer 21 comprises an original image storage section 210 which stores an original image, and a model storage section 211 which stores a 3-D model, comprising a plurality of polygons, and having a shape in which at least a portion of a plane is distorted in 3-D space. A drawing processor 10 comprises an image pasting section 100, which reads an original image from the original image storage section 210, reads a 3-D model from the model storage section 211, and pastes the above original image, as a texture, onto the above 3-D model, and a deformed image drawing section 101, which, by writing to a frame buffer 213, draws on a monitor 22 a deformed image, which is an image of the above 3-D model onto which an original image has been pasted, as seen from a prescribed camera viewpoint.
    Type: Grant
    Filed: April 1, 2002
    Date of Patent: April 25, 2006
    Assignee: Konami Corporation
    Inventors: Madoka Yamauchi, Hirotaka Hosokawa, Junji Maruhashi, Jyutarou Ohue
  • Patent number: 6964610
    Abstract: A video game device allows a game player to set a degree of difficulty of a technique to be performed by a play character by continuously hitting a pair of buttons in a controller. A command guiding unit guides the input of a command which causes the play character to perform a technique corresponding to the set degree of difficulty, and a stick-shaped controller allows the game player to input commands in accordance with the guide given by the command guiding unit. Upon completion of the performance of the technique by the play character, an evaluating unit evaluates the technique performed in accordance with the commands inputted by the game player.
    Type: Grant
    Filed: January 16, 2001
    Date of Patent: November 15, 2005
    Assignee: Konami Corporation
    Inventors: Madoka Yamauchi, Katsuma Kashiwagi, Kazuhiro Hiruo
  • Patent number: 6682424
    Abstract: A video game device in which a game screen displayed on a monitor is controlled by operating an operation unit, the video game device comprises a character display control unit for displaying a player character in such a manner as to be rotatable together with a throwing object character and making such a display that the throwing object character is thrown in a specified direction by the player character when the operation unit is operated at a specified timing, and a guide display control unit for setting a guide display area in a partial area of the game screens, displaying a throwing mark in the guide display area which mark moves in response to a rotation of the throwing object character, and displaying an area mark specifying a throwing area of the throwing object character in association with the guide display area.
    Type: Grant
    Filed: January 18, 2001
    Date of Patent: January 27, 2004
    Assignee: Konami Corporation
    Inventors: Madoka Yamauchi, Masaru Moriwaki
  • Publication number: 20020145604
    Abstract: In order to generate, on a display screen, a natural-looking deformed image obtained by intentionally distorting an original image, a buffer 21 comprises an original image storage section 210 which stores an original image, and a model storage section 211 which stores a 3-D model, comprising a plurality of polygons, and having a shape in which at least a portion of a plane is distorted in 3-D space. A drawing processor 10 comprises an image pasting section 100, which reads an original image from the original image storage section 210, reads a 3-D model from the model storage section 211, and pastes the above original image, as a texture, onto the above 3-D model, and a deformed image drawing section 101, which, by writing to a frame buffer 213, draws on a monitor 22 a deformed image, which is an image of the above 3-D model onto which an original image has been pasted, as seen from a prescribed camera viewpoint.
    Type: Application
    Filed: April 1, 2002
    Publication date: October 10, 2002
    Applicant: Konami Corporation
    Inventors: Madoka Yamauchi, Hirotaka Hosokawa, Junji Maruhashi, Jyutarou Ohue
  • Patent number: 6413163
    Abstract: A video game machine includes a plurality of operation units corresponding to a plurality of leading characters appearing in a virtual three-dimensional space, a game-screen display unit, a coordinate storage unit for storing pairs of coordinates set so as to be related to the leading characters, a game-screen display-control unit for displaying, on the game-screen display unit, a game screen obtained by using, as a viewpoint, any one of the pairs of coordinates, an operation determination unit for determining whether a viewpoint-switching operation has been implemented among operations using one operation unit for moving one leading character related to the pair of coordinates of the viewpoint in the game screen displayed on the game-screen display unit, and a viewpoint-switching-display control unit for initiating a viewpoint-switching movement of switching the pair of coordinates of the viewpoint to another pair of coordinates when the operation determination unit has determined that the viewpoint-switchin
    Type: Grant
    Filed: September 27, 1999
    Date of Patent: July 2, 2002
    Assignees: Konami Co., Ltd., Kabushiki Kaisha Konami Computer Entertainment Osaka
    Inventors: Madoka Yamauchi, Katsuma Kashiwagi, Tomoharu Okutani
  • Publication number: 20010008846
    Abstract: A video game device in which a game screen displayed on a monitor is controlled by operating an operation unit, the video game device comprises a character display control unit for displaying a player character in such a manner as to be rotatable together with a throwing object character and making such a display that the throwing object character is thrown in a specified direction by the player character when the operation unit is operated at a specified timing, and a guide display control unit for setting a guide display area in a partial area of the game screens, displaying a throwing mark in the guide display area which mark moves in response to a rotation of the throwing object character, and displaying an area mark specifying a throwing area of the throwing object character in association with the guide display area.
    Type: Application
    Filed: January 18, 2001
    Publication date: July 19, 2001
    Applicant: KONAMI CORPORATION
    Inventors: Madoka Yamauchi, Masaru Moriwaki
  • Publication number: 20010008844
    Abstract: A video game device is provided with a degree of difficulty setting unit 201h for setting a degree of difficulty of a technique to be performed by a play character by continuously hitting a C1-button 183h and a C2-button 183i provided in a controller 183, a command guiding unit for guiding the input of a command for causing the play character to perform a technique corresponding to the set degree of difficulty, a stick-shaped controller 183e provided in the controller 183 for inputting the command in accordance with the guide given by the command guiding unit, a landing setting unit 201j for setting landing finished upon completion of performance of the technique by the play character MA, and an evaluating unit 201k for evaluating the technique performed in accordance with a command inputting operation. Accordingly, a highly interesting and ingenuous game can be realized.
    Type: Application
    Filed: January 16, 2001
    Publication date: July 19, 2001
    Applicant: KONAMI CORPORATION
    Inventors: Madoka Yamauchi, Katsuma Kashiwagi, Kazuhiro Hiruo