Patents by Inventor Maheshkumar P. Joshi

Maheshkumar P. Joshi has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10512834
    Abstract: Present invention, “BiggieBills”, is an interactive business strategy multi-player game played among 4 to 8 teams using plurality of cards. It can be played “Face to Face” or “Online.” The teams play “Growth Cards” to progress from Stage 1 to 4 while managing possible “Challenge Cards” played by opposing teams, managing the random changes in “Industry Rules” every “Business Cycle,” and attempt to earn “Bonus Cards.” The unique value propositions are: a) dynamic real-time experience; b) knowledge from the field of strategic management for the managers (students); c) the debrief provides the core learning as a follow-up to the game; and d) customization of the game is possible by altering industry conditions to suit client needs. BiggieBills has a three-pronged approach: a) corporate training; b) education (undergraduate, graduate, executive); and c) entertainment. It may be redesigned to teach subjects such as entrepreneurship, economics, innovation management and general business.
    Type: Grant
    Filed: March 9, 2017
    Date of Patent: December 24, 2019
    Inventors: Maheshkumar P. Joshi, Tej M. Joshi, Swati Choksi
  • Publication number: 20190091557
    Abstract: Present invention, “BiggieBills”, is an interactive business strategy multi-player game played among 4 to 8 teams using plurality of cards. It can be played “Face to Face” or “Online.” The teams play “Growth Cards” to progress from Stage 1 to 4 while managing possible “Challenge Cards” played by opposing teams, managing the random changes in “Industry Rules” every “Business Cycle,” and attempt to earn “Bonus Cards.” The unique value propositions are: a) dynamic real-time experience; b) knowledge from the field of strategic management for the managers (students); c) the debrief provides the core learning as a follow-up to the game; and d) customization of the game is possible by altering industry conditions to suit client needs. BiggieBills has a three-pronged approach: a) corporate training; b) education (undergraduate, graduate, executive); and c) entertainment. It may be redesigned to teach subjects such as entrepreneurship, economics, innovation management and general business.
    Type: Application
    Filed: March 9, 2017
    Publication date: March 28, 2019
    Inventors: Maheshkumar P. Joshi, Tej M. Joshi, Swati Choksi