Patents by Inventor Manuel Uris Bronstein Bendayan

Manuel Uris Bronstein Bendayan has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10596469
    Abstract: A system, computer-readable storage medium storing at least one program, and a computer-implemented method for creating and representing a resource object in a virtual environment are presented. To begin, a graphical user interface may be provided to a player. The graphical user interface may display a virtual environment that includes the resource object and a game object. A resource object can be created by a player through selection of an area within the virtual environment. Responsive to definition of the selected area, the resource object is created and displayed in the virtual environment, having a resource production capacity determined by the size of the selected area.
    Type: Grant
    Filed: February 21, 2019
    Date of Patent: March 24, 2020
    Assignee: Zynga Inc.
    Inventors: Manuel Uris Bronstein Bendayan, Werner Wright Bagwell, Michael McCarthy
  • Publication number: 20190184294
    Abstract: A system, computer-readable storage medium storing at least one program, and a computer-implemented method for creating and representing a resource object in a virtual environment are presented. To begin, a graphical user interface may be provided to a player. The graphical user interface may display a virtual environment that includes the resource object and a game object. A resource object can be created by a player through selection of an area within the virtual environment. Responsive to definition of the selected area, the resource object is created and displayed in the virtual environment, having a resource production capacity determined by the size of the selected area.
    Type: Application
    Filed: February 21, 2019
    Publication date: June 20, 2019
    Inventors: Manuel Uris Bronstein Bendayan, Werner Wright Bagwell, Michael McCarthy
  • Patent number: 10258889
    Abstract: A system, computer-readable storage medium storing at least one program, and a computer-implemented method for representing a resource object in a virtual environment are presented. To begin, a graphical user interface may be provided to a player. The graphical user interface may display a virtual environment that includes the resource object and a game object. A resource production event may be detected. The resource production event may be generated based on a resource production attribute that specifies that a quantity of resource units have been generated. Based on the detected resource production event, at least some portion of the quantity of generated resource units is allocated to the resource pool. Then, responsive to detecting a user initiated game action being applied to the game object, a determinable amount of resource units is removed from the resource pool.
    Type: Grant
    Filed: January 8, 2016
    Date of Patent: April 16, 2019
    Assignee: Zynga Inc.
    Inventors: Manuel Uris Bronstein Bendayan, Werner Wright Bagwell, Michael McCarthy
  • Patent number: 10201757
    Abstract: A method and system to transfer assets between interactive social games is described. In some embodiments, the method generates a visual expression of a transfer mechanism in a first computer-implemented game. The method further generates the visual expression of the transfer mechanism in a second computer-implemented game. The transfer mechanism is capable of transferring an in-game asset from the first computer-implemented game to the second computer-implemented game. The method transfers the in-game asset from the first computer-implemented game to the second computer-implemented game using the transfer mechanism.
    Type: Grant
    Filed: July 12, 2017
    Date of Patent: February 12, 2019
    Assignee: Zynga Inc.
    Inventor: Manuel Uris Bronstein Bendayan
  • Publication number: 20170304730
    Abstract: A method and system to transfer assets between interactive social games is described. In some embodiments, the method generates a visual expression of a transfer mechanism in a first computer-implemented game. The method further generates the visual expression of the transfer mechanism in a second computer-implemented game. The transfer mechanism is capable of transferring an in-game asset from the first computer-implemented game to the second computer-implemented game. The method transfers the in-game asset from the first computer-implemented game to the second computer-implemented game using the transfer mechanism.
    Type: Application
    Filed: July 12, 2017
    Publication date: October 26, 2017
    Inventor: Manuel Uris Bronstein Bendayan
  • Patent number: 9795880
    Abstract: A method and system to transfer assets between interactive social games is described. In some embodiments, the method generates a visual expression of a transfer mechanism in a first computer-implemented game. The method further generates the visual expression of the transfer mechanism in a second computer-implemented game. The transfer mechanism is capable of transferring an in-game asset from the first computer-implemented game to the second computer-implemented game. The method transfers the in-game asset from the first computer-implemented game to the second computer-implemented game using the transfer mechanism.
    Type: Grant
    Filed: May 18, 2016
    Date of Patent: October 24, 2017
    Assignee: Zynga Inc.
    Inventor: Manuel Uris Bronstein Bendayan
  • Publication number: 20160256781
    Abstract: A method and system to transfer assets between interactive social games is described. In some embodiments, the method generates a visual expression of a transfer mechanism in a first computer-implemented game. The method further generates the visual expression of the transfer mechanism in a second computer-implemented game. The transfer mechanism is capable of transferring an in-game asset from the first computer-implemented game to the second computer-implemented game. The method transfers the in-game asset from the first computer-implemented game to the second computer-implemented game using the transfer mechanism.
    Type: Application
    Filed: May 18, 2016
    Publication date: September 8, 2016
    Inventor: Manuel Uris Bronstein Bendayan
  • Patent number: 9387403
    Abstract: A method and system to transfer assets between interactive social games is described. In some embodiments, the method generates a visual expression of a transfer mechanism in a first computer-implemented game. The method further generates the visual expression of the transfer mechanism in a second computer-implemented game. The transfer mechanism is capable of transferring an in-game asset from the first computer-implemented game to the second computer-implemented game. The method transfers the in-game asset from the first computer-implemented game to the second computer-implemented game using the transfer mechanism.
    Type: Grant
    Filed: May 20, 2014
    Date of Patent: July 12, 2016
    Assignee: Zynga Inc.
    Inventor: Manuel Uris Bronstein Bendayan
  • Publication number: 20160121216
    Abstract: A system, computer-readable storage medium storing at least one program, and a computer-implemented method for representing a resource object in a virtual environment are presented. To begin, a graphical user interface may be provided to a player. The graphical user interface may display a virtual environment that includes the resource object and a game object. A resource production event may be detected. The resource production event may be generated based on a resource production attribute that specifies that a quantity of resource units have been generated. Based on the detected resource production event, at least some portion of the quantity of generated resource units is allocated to the resource pool. Then, responsive to detecting a user initiated game action being applied to the game object, a determinable amount of resource units is removed from the resource pool.
    Type: Application
    Filed: January 8, 2016
    Publication date: May 5, 2016
    Inventors: Manuel Uris Bronstein Bendayan, Werner Wright Bagwell, Michael McCarthy
  • Patent number: 9248375
    Abstract: A system, computer-readable storage medium storing at least one program, and a computer-implemented method for representing a resource object in a virtual environment are presented. To begin, a graphical user interface may be provided to a player. The graphical user interface may display a virtual environment that includes the resource object and a game object. A resource production event may be detected. The resource production event may be generated based on a resource production attribute that specifies that a quantity of resource units have been generated. Based on the detected resource production event, at least some portion of the quantity of generated resource units is allocated to the resource pool. Then, responsive to detecting a user initiated game action being applied to the game object, a determinable amount of resource units is removed from the resource pool.
    Type: Grant
    Filed: February 22, 2013
    Date of Patent: February 2, 2016
    Assignee: Zynga Inc.
    Inventors: Manuel Uris Bronstein Bendayan, Werner Wright Bagwell, Michael McCarthy
  • Publication number: 20140256434
    Abstract: A method and system to transfer assets between interactive social games is described. In some embodiments, the method generates a visual expression of a transfer mechanism in a first computer-implemented game. The method further generates the visual expression of the transfer mechanism in a second computer-implemented game. The transfer mechanism is capable of transferring an in-game asset from the first computer-implemented game to the second computer-implemented game. The method transfers the in-game asset from the first computer-implemented game to the second computer-implemented game using the transfer mechanism.
    Type: Application
    Filed: May 20, 2014
    Publication date: September 11, 2014
    Applicant: Zynga Inc.
    Inventor: Manuel Uris Bronstein Bendayan
  • Patent number: 8758119
    Abstract: A method and system to transfer assets between interactive social games is described. In some embodiments, the method generates a visual expression of a transfer mechanism in a first computer-implemented game. The method further generates the visual expression of the transfer mechanism in a second computer-implemented game. The transfer mechanism is capable of transferring an in-game asset from the first computer-implemented game to the second computer-implemented game. The method transfers the in-game asset from the first computer-implemented game to the second computer-implemented game using the transfer mechanism.
    Type: Grant
    Filed: October 20, 2011
    Date of Patent: June 24, 2014
    Assignee: Zynga Inc.
    Inventor: Manuel Uris Bronstein Bendayan
  • Publication number: 20130260867
    Abstract: A system, machine-readable storage medium storing at least one program, and a computer-implemented method for transitioning between game and non-game features is provided. Game display data is provided to a client device to display a computer-implemented game of a player. A request to transition from the computer-implemented game to a non-game feature is received from the client device. The request is received while the computer-implemented game is being displayed. Game state information associated with the player is stored in response to the request. The game state information includes information associated with a state of the computer-implemented game during receipt of the request. Non-game display data is provided to the client device to display the non-game feature.
    Type: Application
    Filed: April 3, 2013
    Publication date: October 3, 2013
    Applicant: Zynga Inc.
    Inventors: Manuel Uris Bronstein Bendayan, Dylan Sproule, Reed Hobby Shaffner, Stephane Antonin Kiss
  • Publication number: 20130225287
    Abstract: A system, machine-readable storage medium storing at least one program, and a computer-implemented method for switching between synchronous and asynchronous game modes is provided. A first game instance of a computer-implemented game of a first player and a second player is generated. The first game instance is generated in a first mode associated with the availability of the second player to play the game. First display data is provided to a client device of the first player to display the first game instance of the game in the first mode. A change in the availability of the second player is identified. A second game instance of the game is generated in a second mode associated with the change in the availability of the second player. Second display data is provided to the client device to display the second game instance of the game in the second mode.
    Type: Application
    Filed: February 28, 2013
    Publication date: August 29, 2013
    Applicant: Zynga Inc.
    Inventors: Manuel Uris Bronstein Bendayan, Jason Paul Allen, Reed Hobby Shaffner, Philip Yuen, Blunt Jackson, Chih-Jen Huang, Diwakar Gupta
  • Publication number: 20130217489
    Abstract: A system, computer-readable storage medium storing at least one program, and a computer-implemented method for representing a resource object in a virtual environment are presented. To begin, a graphical user interface may be provided to a player. The graphical user interface may display a virtual environment that includes the resource object and a game object. A resource production event may be detected. The resource production event may be generated based on a resource production attribute that specifies that a quantity of resource units have been generated. Based on the detected resource production event, at least some portion of the quantity of generated resource units is allocated to the resource pool. Then, responsive to detecting a user initiated game action being applied to the game object, a determinable amount of resource units is removed from the resource pool.
    Type: Application
    Filed: February 22, 2013
    Publication date: August 22, 2013
    Applicant: Zynga Inc.
    Inventors: Manuel Uris Bronstein Bendayan, Wright Bagwell, Michael McCarthy
  • Patent number: 7890534
    Abstract: A system (and corresponding methodology) that dynamically alters a storybook (e.g., literary work). Preferences, policies and contexts can be considered and incorporated into the storyline of the book to enhance interest by creating a rich, personalized experience. By enhancing readability and features (e.g., sensory features), stories become more true-to-life and enjoyable by altering the story over time or to differing context (or content).
    Type: Grant
    Filed: December 28, 2007
    Date of Patent: February 15, 2011
    Assignee: Microsoft Corporation
    Inventors: Steven N. Bathiche, Matthew B. MacLaurin, Zachary Lewis Russell, Bret P. O'Rourke, Shai Guday, Boyd Cannon Multerer, Eric P. Wilfrid, Manuel Uris Bronstein Bendayan
  • Publication number: 20090172022
    Abstract: A system (and corresponding methodology) that dynamically alters a storybook (e.g., literary work). Preferences, policies and contexts can be considered and incorporated into the storyline of the book to enhance interest by creating a rich, personalized experience. By enhancing readability and features (e.g., sensory features), stories become more true-to-life and enjoyable by altering the story over time or to differing context (or content).
    Type: Application
    Filed: December 28, 2007
    Publication date: July 2, 2009
    Applicant: MICROSOFT CORPORATION
    Inventors: Steven N. Bathiche, Matthew B. MacLaurin, Zachary Lewis Russell, Bret P. O'Rourke, Shai Guday, Boyd Cannon Multerer, Eric P. Wilfrid, Manuel Uris Bronstein Bendayan