Patents by Inventor Manuel Uris Bronstein Bendayan
Manuel Uris Bronstein Bendayan has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 10596469Abstract: A system, computer-readable storage medium storing at least one program, and a computer-implemented method for creating and representing a resource object in a virtual environment are presented. To begin, a graphical user interface may be provided to a player. The graphical user interface may display a virtual environment that includes the resource object and a game object. A resource object can be created by a player through selection of an area within the virtual environment. Responsive to definition of the selected area, the resource object is created and displayed in the virtual environment, having a resource production capacity determined by the size of the selected area.Type: GrantFiled: February 21, 2019Date of Patent: March 24, 2020Assignee: Zynga Inc.Inventors: Manuel Uris Bronstein Bendayan, Werner Wright Bagwell, Michael McCarthy
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Publication number: 20190184294Abstract: A system, computer-readable storage medium storing at least one program, and a computer-implemented method for creating and representing a resource object in a virtual environment are presented. To begin, a graphical user interface may be provided to a player. The graphical user interface may display a virtual environment that includes the resource object and a game object. A resource object can be created by a player through selection of an area within the virtual environment. Responsive to definition of the selected area, the resource object is created and displayed in the virtual environment, having a resource production capacity determined by the size of the selected area.Type: ApplicationFiled: February 21, 2019Publication date: June 20, 2019Inventors: Manuel Uris Bronstein Bendayan, Werner Wright Bagwell, Michael McCarthy
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Patent number: 10258889Abstract: A system, computer-readable storage medium storing at least one program, and a computer-implemented method for representing a resource object in a virtual environment are presented. To begin, a graphical user interface may be provided to a player. The graphical user interface may display a virtual environment that includes the resource object and a game object. A resource production event may be detected. The resource production event may be generated based on a resource production attribute that specifies that a quantity of resource units have been generated. Based on the detected resource production event, at least some portion of the quantity of generated resource units is allocated to the resource pool. Then, responsive to detecting a user initiated game action being applied to the game object, a determinable amount of resource units is removed from the resource pool.Type: GrantFiled: January 8, 2016Date of Patent: April 16, 2019Assignee: Zynga Inc.Inventors: Manuel Uris Bronstein Bendayan, Werner Wright Bagwell, Michael McCarthy
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Patent number: 10201757Abstract: A method and system to transfer assets between interactive social games is described. In some embodiments, the method generates a visual expression of a transfer mechanism in a first computer-implemented game. The method further generates the visual expression of the transfer mechanism in a second computer-implemented game. The transfer mechanism is capable of transferring an in-game asset from the first computer-implemented game to the second computer-implemented game. The method transfers the in-game asset from the first computer-implemented game to the second computer-implemented game using the transfer mechanism.Type: GrantFiled: July 12, 2017Date of Patent: February 12, 2019Assignee: Zynga Inc.Inventor: Manuel Uris Bronstein Bendayan
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Publication number: 20170304730Abstract: A method and system to transfer assets between interactive social games is described. In some embodiments, the method generates a visual expression of a transfer mechanism in a first computer-implemented game. The method further generates the visual expression of the transfer mechanism in a second computer-implemented game. The transfer mechanism is capable of transferring an in-game asset from the first computer-implemented game to the second computer-implemented game. The method transfers the in-game asset from the first computer-implemented game to the second computer-implemented game using the transfer mechanism.Type: ApplicationFiled: July 12, 2017Publication date: October 26, 2017Inventor: Manuel Uris Bronstein Bendayan
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Patent number: 9795880Abstract: A method and system to transfer assets between interactive social games is described. In some embodiments, the method generates a visual expression of a transfer mechanism in a first computer-implemented game. The method further generates the visual expression of the transfer mechanism in a second computer-implemented game. The transfer mechanism is capable of transferring an in-game asset from the first computer-implemented game to the second computer-implemented game. The method transfers the in-game asset from the first computer-implemented game to the second computer-implemented game using the transfer mechanism.Type: GrantFiled: May 18, 2016Date of Patent: October 24, 2017Assignee: Zynga Inc.Inventor: Manuel Uris Bronstein Bendayan
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Publication number: 20160256781Abstract: A method and system to transfer assets between interactive social games is described. In some embodiments, the method generates a visual expression of a transfer mechanism in a first computer-implemented game. The method further generates the visual expression of the transfer mechanism in a second computer-implemented game. The transfer mechanism is capable of transferring an in-game asset from the first computer-implemented game to the second computer-implemented game. The method transfers the in-game asset from the first computer-implemented game to the second computer-implemented game using the transfer mechanism.Type: ApplicationFiled: May 18, 2016Publication date: September 8, 2016Inventor: Manuel Uris Bronstein Bendayan
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Patent number: 9387403Abstract: A method and system to transfer assets between interactive social games is described. In some embodiments, the method generates a visual expression of a transfer mechanism in a first computer-implemented game. The method further generates the visual expression of the transfer mechanism in a second computer-implemented game. The transfer mechanism is capable of transferring an in-game asset from the first computer-implemented game to the second computer-implemented game. The method transfers the in-game asset from the first computer-implemented game to the second computer-implemented game using the transfer mechanism.Type: GrantFiled: May 20, 2014Date of Patent: July 12, 2016Assignee: Zynga Inc.Inventor: Manuel Uris Bronstein Bendayan
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Publication number: 20160121216Abstract: A system, computer-readable storage medium storing at least one program, and a computer-implemented method for representing a resource object in a virtual environment are presented. To begin, a graphical user interface may be provided to a player. The graphical user interface may display a virtual environment that includes the resource object and a game object. A resource production event may be detected. The resource production event may be generated based on a resource production attribute that specifies that a quantity of resource units have been generated. Based on the detected resource production event, at least some portion of the quantity of generated resource units is allocated to the resource pool. Then, responsive to detecting a user initiated game action being applied to the game object, a determinable amount of resource units is removed from the resource pool.Type: ApplicationFiled: January 8, 2016Publication date: May 5, 2016Inventors: Manuel Uris Bronstein Bendayan, Werner Wright Bagwell, Michael McCarthy
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Patent number: 9248375Abstract: A system, computer-readable storage medium storing at least one program, and a computer-implemented method for representing a resource object in a virtual environment are presented. To begin, a graphical user interface may be provided to a player. The graphical user interface may display a virtual environment that includes the resource object and a game object. A resource production event may be detected. The resource production event may be generated based on a resource production attribute that specifies that a quantity of resource units have been generated. Based on the detected resource production event, at least some portion of the quantity of generated resource units is allocated to the resource pool. Then, responsive to detecting a user initiated game action being applied to the game object, a determinable amount of resource units is removed from the resource pool.Type: GrantFiled: February 22, 2013Date of Patent: February 2, 2016Assignee: Zynga Inc.Inventors: Manuel Uris Bronstein Bendayan, Werner Wright Bagwell, Michael McCarthy
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Publication number: 20140256434Abstract: A method and system to transfer assets between interactive social games is described. In some embodiments, the method generates a visual expression of a transfer mechanism in a first computer-implemented game. The method further generates the visual expression of the transfer mechanism in a second computer-implemented game. The transfer mechanism is capable of transferring an in-game asset from the first computer-implemented game to the second computer-implemented game. The method transfers the in-game asset from the first computer-implemented game to the second computer-implemented game using the transfer mechanism.Type: ApplicationFiled: May 20, 2014Publication date: September 11, 2014Applicant: Zynga Inc.Inventor: Manuel Uris Bronstein Bendayan
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Patent number: 8758119Abstract: A method and system to transfer assets between interactive social games is described. In some embodiments, the method generates a visual expression of a transfer mechanism in a first computer-implemented game. The method further generates the visual expression of the transfer mechanism in a second computer-implemented game. The transfer mechanism is capable of transferring an in-game asset from the first computer-implemented game to the second computer-implemented game. The method transfers the in-game asset from the first computer-implemented game to the second computer-implemented game using the transfer mechanism.Type: GrantFiled: October 20, 2011Date of Patent: June 24, 2014Assignee: Zynga Inc.Inventor: Manuel Uris Bronstein Bendayan
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Publication number: 20130260867Abstract: A system, machine-readable storage medium storing at least one program, and a computer-implemented method for transitioning between game and non-game features is provided. Game display data is provided to a client device to display a computer-implemented game of a player. A request to transition from the computer-implemented game to a non-game feature is received from the client device. The request is received while the computer-implemented game is being displayed. Game state information associated with the player is stored in response to the request. The game state information includes information associated with a state of the computer-implemented game during receipt of the request. Non-game display data is provided to the client device to display the non-game feature.Type: ApplicationFiled: April 3, 2013Publication date: October 3, 2013Applicant: Zynga Inc.Inventors: Manuel Uris Bronstein Bendayan, Dylan Sproule, Reed Hobby Shaffner, Stephane Antonin Kiss
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Publication number: 20130225287Abstract: A system, machine-readable storage medium storing at least one program, and a computer-implemented method for switching between synchronous and asynchronous game modes is provided. A first game instance of a computer-implemented game of a first player and a second player is generated. The first game instance is generated in a first mode associated with the availability of the second player to play the game. First display data is provided to a client device of the first player to display the first game instance of the game in the first mode. A change in the availability of the second player is identified. A second game instance of the game is generated in a second mode associated with the change in the availability of the second player. Second display data is provided to the client device to display the second game instance of the game in the second mode.Type: ApplicationFiled: February 28, 2013Publication date: August 29, 2013Applicant: Zynga Inc.Inventors: Manuel Uris Bronstein Bendayan, Jason Paul Allen, Reed Hobby Shaffner, Philip Yuen, Blunt Jackson, Chih-Jen Huang, Diwakar Gupta
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Publication number: 20130217489Abstract: A system, computer-readable storage medium storing at least one program, and a computer-implemented method for representing a resource object in a virtual environment are presented. To begin, a graphical user interface may be provided to a player. The graphical user interface may display a virtual environment that includes the resource object and a game object. A resource production event may be detected. The resource production event may be generated based on a resource production attribute that specifies that a quantity of resource units have been generated. Based on the detected resource production event, at least some portion of the quantity of generated resource units is allocated to the resource pool. Then, responsive to detecting a user initiated game action being applied to the game object, a determinable amount of resource units is removed from the resource pool.Type: ApplicationFiled: February 22, 2013Publication date: August 22, 2013Applicant: Zynga Inc.Inventors: Manuel Uris Bronstein Bendayan, Wright Bagwell, Michael McCarthy
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Patent number: 7890534Abstract: A system (and corresponding methodology) that dynamically alters a storybook (e.g., literary work). Preferences, policies and contexts can be considered and incorporated into the storyline of the book to enhance interest by creating a rich, personalized experience. By enhancing readability and features (e.g., sensory features), stories become more true-to-life and enjoyable by altering the story over time or to differing context (or content).Type: GrantFiled: December 28, 2007Date of Patent: February 15, 2011Assignee: Microsoft CorporationInventors: Steven N. Bathiche, Matthew B. MacLaurin, Zachary Lewis Russell, Bret P. O'Rourke, Shai Guday, Boyd Cannon Multerer, Eric P. Wilfrid, Manuel Uris Bronstein Bendayan
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Publication number: 20090172022Abstract: A system (and corresponding methodology) that dynamically alters a storybook (e.g., literary work). Preferences, policies and contexts can be considered and incorporated into the storyline of the book to enhance interest by creating a rich, personalized experience. By enhancing readability and features (e.g., sensory features), stories become more true-to-life and enjoyable by altering the story over time or to differing context (or content).Type: ApplicationFiled: December 28, 2007Publication date: July 2, 2009Applicant: MICROSOFT CORPORATIONInventors: Steven N. Bathiche, Matthew B. MacLaurin, Zachary Lewis Russell, Bret P. O'Rourke, Shai Guday, Boyd Cannon Multerer, Eric P. Wilfrid, Manuel Uris Bronstein Bendayan