Patents by Inventor Marc Raneses
Marc Raneses has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 9613493Abstract: A gaming machine having features for increasing player appeal is set forth. The machine generally includes a processor, a display, and a memory device. The processor randomly selects one of a plurality of outcomes of the gaming machine in response to a wager. The display displays visual elements to be viewed by the player. The memory device is coupled to the processor and stores at least two data sets for producing at least two different types of visual and/or audio elements in the basic game or bonus game, or at least two different types of bonus game formats. The processor selects one of the two data sets in response to the occurrence of a predetermined time, a number of wager inputs by players of the gaming machine, or after determining a favorite play content based on the number of wager inputs by players.Type: GrantFiled: April 13, 2016Date of Patent: April 4, 2017Assignee: Bally Gaming, Inc.Inventors: Shridhar P. Joshi, David K. Locke, Marc A. Raneses
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Publication number: 20160225229Abstract: A gaming machine having features for increasing player appeal is set forth. The machine generally includes a processor, a display, and a memory device. The processor randomly selects one of a plurality of outcomes of the gaming machine in response to a wager. The display displays visual elements to be viewed by the player. The memory device is coupled to the processor and stores at least two data sets for producing at least two different types of visual and/or audio elements in the basic game or bonus game, or at least two different types of bonus game formats. The processor selects one of the two data sets in response to the occurrence of a predetermined time, a number of wager inputs by players of the gaming machine, or after determining a favorite play content based on the number of wager inputs by players.Type: ApplicationFiled: April 13, 2016Publication date: August 4, 2016Inventors: Shridhar P. Joshi, David K. Locke, Marc A. Raneses
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Patent number: 9349242Abstract: A gaming machine having features for increasing player appeal is set forth. The machine generally includes a processor, a display, and a memory device. The processor randomly selects one of a plurality of outcomes of the gaming machine in response to a wager. The display displays visual elements to be viewed by the player. The memory device is coupled to the processor and stores at least two data sets for producing at least two different types of visual and/or audio elements in the basic game or bonus game, or at least two different types of bonus game formats. The processor selects one of the two data sets in response to the occurrence of a predetermined time, a number of wager inputs by players of the gaming machine, or after determining a favorite play content based on the number of wager inputs by players.Type: GrantFiled: March 20, 2015Date of Patent: May 24, 2016Assignee: Bally Gaming, Inc.Inventors: Shridhar P. Joshi, David K. Locke, Marc A. Raneses
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Publication number: 20150206384Abstract: A gaming machine having features for increasing player appeal is set forth. The machine generally includes a processor, a display, and a memory device. The processor randomly selects one of a plurality of outcomes of the gaming machine in response to a wager. The display displays visual elements to be viewed by the player. The memory device is coupled to the processor and stores at least two data sets for producing at least two different types of visual and/or audio elements in the basic game or bonus game, or at least two different types of bonus game formats. The processor selects one of the two data sets in response to the occurrence of a predetermined time, a number of wager inputs by players of the gaming machine, or after determining a favorite play content based on the number of wager inputs by players.Type: ApplicationFiled: March 20, 2015Publication date: July 23, 2015Inventors: Shridhar P. Joshi, David K. Locke, Marc A. Raneses
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Patent number: 8998705Abstract: A gaming machine having features for increasing player appeal is set forth. The machine generally includes a processor, a display, and a memory device. The processor randomly selects one of a plurality of outcomes of the gaming machine in response to a wager. The display displays visual elements to be viewed by the player. The memory device is coupled to the processor and stores at least two data sets for producing at least two different types of visual and/or audio elements in the basic game or bonus game, or at least two different types of bonus game formats. The processor selects one of the two data sets in response to the occurrence of a predetermined time, a number of wager inputs by players of the gaming machine, or after determining a favorite play content based on the number of wager inputs by players.Type: GrantFiled: April 5, 2011Date of Patent: April 7, 2015Assignee: WMS Gaming Inc.Inventors: Shridhar P. Joshi, David K. Locke, Marc A. Raneses
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Patent number: 8147323Abstract: A gaming machine having features for increasing player appeal is set forth. The machine generally includes a processor, a display, and a memory device. The processor randomly selects one of a plurality of outcomes of the gaming machine in response to a wager. The display displays visual elements to be viewed by the player. The memory device is coupled to the processor and stores at least two data sets for producing at least two different types of visual and/or audio elements in the basic game or bonus game, or at least two different types of bonus game formats. The processor selects one of the two data sets in response to the occurrence of a predetermined time, a number of wager inputs by players of the gaming machine, or after determining a favorite play content based on the number of wager inputs by players.Type: GrantFiled: May 2, 2011Date of Patent: April 3, 2012Assignee: WMS Gaming Inc.Inventors: Shridhar P. Joshi, David K. Locke, Marc A. Raneses
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Publication number: 20110244960Abstract: A gaming machine having features for increasing player appeal is set forth. The machine generally includes a processor, a display, and a memory device. The processor randomly selects one of a plurality of outcomes of the gaming machine in response to a wager. The display displays visual elements to be viewed by the player. The memory device is coupled to the processor and stores at least two data sets for producing at least two different types of visual and/or audio elements in the basic game or bonus game, or at least two different types of bonus game formats. The processor selects one of the two data sets in response to the occurrence of a predetermined time, a number of wager inputs by players of the gaming machine, or after determining a favorite play content based on the number of wager inputs by players.Type: ApplicationFiled: April 5, 2011Publication date: October 6, 2011Applicant: WMS Gaming, Inc.Inventors: Shridhar P. Joshi, David K. Locke, Marc A. Raneses
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Publication number: 20110207521Abstract: A gaming machine having features for increasing player appeal is set forth. The machine generally includes a processor, a display, and a memory device. The processor randomly selects one of a plurality of outcomes of the gaming machine in response to a wager. The display displays visual elements to be viewed by the player. The memory device is coupled to the processor and stores at least two data sets for producing at least two different types of visual and/or audio elements in the basic game or bonus game, or at least two different types of bonus game formats. The processor selects one of the two data sets in response to the occurrence of a predetermined time, a number of wager inputs by players of the gaming machine, or after determining a favorite play content based on the number of wager inputs by players.Type: ApplicationFiled: May 2, 2011Publication date: August 25, 2011Applicant: WMS Gaming Inc.Inventors: Shridhar P. Joshi, David K. Locke, Marc A. Raneses
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Patent number: 7934989Abstract: A gaming machine having features for increasing player appeal is set forth. The machine generally includes a processor, a display, and a memory device. The processor randomly selects one of a plurality of outcomes of the gaming machine in response to a wager. The display displays visual elements to be viewed by the player. The memory device is coupled to the processor and stores at least two data sets for producing at least two different types of visual and/or audio elements in the basic game or bonus game, or at least two different types of bonus game formats. The processor selects one of the two data sets in response to the occurrence of a predetermined time, a number of wager inputs by players of the gaming machine, or after determining a favorite play content based on the number of wager inputs by players.Type: GrantFiled: January 5, 2010Date of Patent: May 3, 2011Assignee: WMS Gaming Inc.Inventors: Shridhar P. Joshi, David K. Locke, Marc A. Raneses
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Patent number: 7666091Abstract: A gaming system includes a plurality of linked gaming machines and a controller coupled to the gaming machines. The gaming machines are used for playing one or more wagering games having a plurality of symbols that indicate a randomly selected outcome. Each gaming machine includes at least one wager-input device for receiving a first type of wager, which allows the player to play the wagering game, and the second type of wager, which allows the player to be eligible for a progressive jackpot. The controller determines a first cumulative value of the first type of wagers, a second cumulative value of the second type of wagers, and a distributable wager pool that is derived from a portion of the first cumulative value and a portion of the second cumulative value. The distributable wager pool can fund the progressive jackpot.Type: GrantFiled: September 15, 2005Date of Patent: February 23, 2010Assignee: WMS Gaming Inc.Inventors: Shridhar P. Joshi, David K. Locke, Marc A. Raneses
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Patent number: 7543817Abstract: A hand-held combination dispenser and electronic game includes a dispenser housing as outer walls which define at least one interior hallow chamber. The interior chamber can be filled with candy or other items to be dispensed. An electronic game display is mounted on an outer wall. Game controls are also mounted on an outer wall in a location which allows the user to operate the game while holding the dispenser. An exterior surface of the outer walls that define the hollow chambers simultaneously provide a gripping surface adapted for placement of the hands of a user while playing the electronic game.Type: GrantFiled: October 11, 2006Date of Patent: June 9, 2009Inventors: John D. Dudley, Michael Edward Stepanek, David J. Clark, Marc Raneses
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Publication number: 20080087681Abstract: A hand-held combination dispenser and electronic game includes a dispenser housing as outer walls which define at least one interior hallow chamber. The interior chamber can be filled with candy or other items to be dispensed. An electronic game display is mounted on an outer wall. Game controls are also mounted on an outer wall in a location which allows the user to operate the game while holding the dispenser. An exterior surface of the outer walls that define the hollow chambers simultaneously provide a gripping surface adapted for placement of the hands of a user while playing the electronic game.Type: ApplicationFiled: October 11, 2006Publication date: April 17, 2008Inventors: John D. Dudley, Michael Edward Stepanek, David J. Clark, Marc Raneses
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Publication number: 20060009280Abstract: A gaming system includes a plurality of linked gaming machines and a controller coupled to the gaming machines. The gaming machines are used for playing one or more wagering games having a plurality of symbols that indicate a randomly selected outcome. Each gaming machine includes at least one wager-input device for receiving a first type of wager, which allows the player to play the wagering game, and the second type of wager, which allows the player to be eligible for a progressive jackpot. The controller determines a first cumulative value of the first type of wagers, a second cumulative value of the second type of wagers, and a distributable wager pool that is derived from a portion of the first cumulative value and a portion of the second cumulative value. The distributable wager pool can fund the progressive jackpot.Type: ApplicationFiled: September 15, 2005Publication date: January 12, 2006Inventors: Shridhar Joshi, David Locke, Marc Raneses
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Patent number: 6974385Abstract: A gaming machine having features for increasing player appeal is set forth. The machine generally includes a processor, a display, and a memory device. The processor monitors time signals from a clock and randomly selects one of a plurality of outcomes of the gaming machine in response to a wager amount. The display displays visual elements to be viewed by the player. The memory device is coupled to the processor and stores at least two data sets for producing at least two different types of visual elements. The processor selects one of at least two data sets in response to the occurrence of a predetermined time, a completion of a bonus game, or a number of plays by players of said game. The gaming machine may also include audio speakers and audio elements that replace the changing visual elements, or audio and video elements can be displayed in unison as a function of the time.Type: GrantFiled: August 3, 2001Date of Patent: December 13, 2005Assignee: WMS Gaming Inc.Inventors: Shridhar P. Joshi, David K. Locke, Marc A. Raneses
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Patent number: 6960136Abstract: A gaming machine having features for increasing player appeal is set forth. The machine generally includes a processor, a display, and a memory device. The processor randomly selects one of a plurality of outcomes of the gaming machine in response to a wager. The display displays visual elements to be viewed by the player. The memory device is coupled to the processor and stores at least two data sets for producing at least two different types of visual and/or audio elements in the basic game or bonus game, or at least two different types of bonus game formats. The processor selects one of the two data sets in response to the occurrence of a predetermined time, a number of wager inputs by players of the gaming machine, or after determining a favorite play content based on the number of wager inputs by players.Type: GrantFiled: March 8, 2002Date of Patent: November 1, 2005Assignee: WMS Gaming Inc.Inventors: Shridhar P. Joshi, David K. Locke, Marc A. Raneses
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Patent number: 6746327Abstract: A gaming machine includes a presentation element and an animation feature. In response to a wager amount, a processor controls the presentation element. The presentation element is capable of presenting a plurality of action selections for a player. When a player selects one of the actions, the animation feature animates a multi-step event corresponding to the selected action. Combinations of multi-step events result in a continuing gameplay experience, and payoffs are rewarded to the player in response to certain multi-step events or certain achievements in the continuing gameplay experience.Type: GrantFiled: May 6, 2003Date of Patent: June 8, 2004Assignee: WMS Gaming Inc.Inventors: Erica A. Frohm, John J. Giobbi, Damon E. Gura, Joel R. Jaffe, Marc A. Raneses
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Publication number: 20030195029Abstract: A gaming machine includes a presentation element and an animation feature. In response to a wager amount, a processor controls the presentation element. The presentation element is capable of presenting a plurality of action selections for a player. When a player selects one of the actions, the animation feature animates a multi-step event corresponding to the selected action. Combinations of multi-step events result in a continuing gameplay experience, and payoffs are rewarded to the player in response to certain multi-step events or certain achievements in the continuing gameplay experience.Type: ApplicationFiled: May 6, 2003Publication date: October 16, 2003Inventors: Erica A. Frohm, John J. Giobbi, Damon E. Gura, Joel R. Jaffe, Marc A. Raneses
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Patent number: 6592457Abstract: A gaming machine includes a presentation element and an animation feature. In response to a wager amount, a processor controls the presentation element. The presentation element is capable of presenting a plurality of action selections for a player. When a player selects one of the actions, the animation feature animates a multi-step event corresponding to the selected action. Combinations of multi-step events result in a continuing gameplay experience, and payoffs are rewarded to the player in response to certain multi-step events or certain achievements in the continuing gameplay experience.Type: GrantFiled: March 31, 2000Date of Patent: July 15, 2003Assignee: WMS Gaming Inc.Inventors: Erica A. Frohm, John J. Giobbi, Damon E. Gura, Joel R. Jaffe, Marc A. Raneses
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Patent number: 6561904Abstract: A game of chance is conducted on a gaming machine controlled by a processor in response to a wager. A primary game outcome is randomly selected from a plurality of possible primary game outcomes. In response to the primary game outcome being a bonus triggering outcome, a plurality of secondary game outcomes are randomly selected and represented with respective successive free spins of a plurality of symbol-bearing reels. In each free spin the reels are rotated and stopped to place symbols on the reels in visual association with a symbol array. Payout multipliers are randomly selected for, and vary with, the respective secondary game outcomes. Payouts are awarded for the respective secondary game outcomes according to a pay table. Each payout is multiplied by the respective payout multiplier.Type: GrantFiled: September 10, 2001Date of Patent: May 13, 2003Assignee: WMS Gaming Inc.Inventors: David K. Locke, Marc Raneses
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Publication number: 20030054872Abstract: A game of chance is conducted on a gaming machine controlled by a processor in response to a wager. A primary game outcome is randomly selected from a plurality of possible primary game outcomes. In response to the primary game outcome being a bonus triggering outcome, a plurality of secondary game outcomes are randomly selected and represented with respective successive free spins of a plurality of symbol-bearing reels. In each free spin the reels are rotated and stopped to place symbols on the reels in visual association with a symbol array. Payout multipliers are randomly selected for, and vary with, the respective secondary game outcomes. Payouts are awarded for the respective secondary game outcomes according to a pay table. Each payout is multiplied by the respective payout multiplier.Type: ApplicationFiled: September 10, 2001Publication date: March 20, 2003Inventors: David K. Locke, Marc Raneses