Patents by Inventor Mark Bernard Jacobs

Mark Bernard Jacobs has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11504630
    Abstract: The present invention describes methods to customize massively-multiplayer-online-game (MMOG) Avatars beyond what can be displayed during general game-play. General game play refers to when a user is in a game with control of their Avatar. One knowledgeable in the art would understand that MMOGs are limited by their game engines to the complexity of Avatars that may be displayed to a user during general game-play, while maintaining acceptable frame rates. Furthermore one knowledgeable in the art would understand that Avatar complexity may further be limited due to the target machine the MMOG is designed to run on. The current invention describes methods to produce a custom Avatar image for non-game use, wherein the custom Avatar has higher resolution and greater choices than are available in-game.
    Type: Grant
    Filed: March 17, 2020
    Date of Patent: November 22, 2022
    Inventors: Steven Bress, Daniel Bress, James Edward Dunstan, Mark Bernard Jacobs
  • Publication number: 20200298129
    Abstract: The present invention describes methods to customize massively-multiplayer-online-game (MMOG) Avatars beyond what can be displayed during general game-play. General game play refers to when a user is in a game with control of their Avatar. One knowledgeable in the art would understand that MMOGs are limited by their game engines to the complexity of Avatars that may be displayed to a user during general game-play, while maintaining acceptable frame rates. Furthermore one knowledgeable in the art would understand that Avatar complexity may further be limited due to the target machine the MMOG is designed to run on. The current invention describes methods to produce a custom Avatar image for non-game use, wherein the custom Avatar has higher resolution and greater choices than are available in-game.
    Type: Application
    Filed: March 17, 2020
    Publication date: September 24, 2020
    Inventors: Steven Bress, Daniel Bress, James Edward Dunstan, Mark Bernard Jacobs
  • Publication number: 20200285665
    Abstract: Enhancing the experience of a user reading a book or e-book by playing content, including, but not limited to; audio, lighting, smell, temperature, air currents, motion, and haptic effects, alone or in any combination, thus creating an environmental immersive experience for the user. Predetermined content is played on one or more playback devices when a user is reading a predetermined area of the printed book, or e-book. The user may select a subset of available playback devices to utilize for a reading session.
    Type: Application
    Filed: March 6, 2020
    Publication date: September 10, 2020
    Inventors: Steven Bress, Daniel Bress, James Edward Dunstan, Mark Bernard Jacobs
  • Patent number: 10357708
    Abstract: The present invention is directed at enhancing pinball gameplay through non-synchronous multiplayer competitive and cooperative play. In the primary embodiment this is achieved by treating the logic and circuitry of an individual pinball machine as a “Client,” that is connected to a server or “Host”. The Host is in bidirectional communication with the individual pinball machines or Clients. The status of the Client, such as score, progress on completing features and other game metrics may be communicated to the Host at predetermined intervals. These game metrics may be communicated by the Host to all Clients. When a gameplay objective is completed on a client, the player is presented with a gameplay choice. This choice may be to change the status of his Client or change the status of another player's Client.
    Type: Grant
    Filed: October 8, 2017
    Date of Patent: July 23, 2019
    Inventors: Steve Bress, Daniel Bress, James Edward Dunstan, Mark Bernard Jacobs
  • Publication number: 20180111041
    Abstract: The present invention is directed at enhancing pinball gameplay through non-synchronous multiplayer competitive and cooperative play. In the primary embodiment this is achieved by treating the logic and circuitry of an individual pinball machine as a “Client,” that is connected to a server or “Host”. The Host is in bidirectional communication with the individual pinball machines or Clients. The status of the Client, such as score, progress on completing features and other game metrics may be communicated to the Host at predetermined intervals. These game metrics may be communicated by the Host to all Clients. When a gameplay objective is completed on a client, the player is presented with a gameplay choice. This choice may be to change the status of his Client or change the status of another player's Client.
    Type: Application
    Filed: October 8, 2017
    Publication date: April 26, 2018
    Inventors: Steve Bress, Daniel Bress, James Edward Dunstan, Mark Bernard Jacobs
  • Patent number: 9218058
    Abstract: A new computer wearable input device, referred to as Imagine, may be used to control electronic devices in a natural, intuitive, convenient and comfortable manner, having a form factor which does not impede normal daily or business activities. For example, an Imagine may serve as an alternative to input devices such as a mouse, keyboard, or game controller. An Imagine device is able to recognize complex gestures, such as a person signing American Sign Language. An Imagine device may include a plurality of motion sensors affixed to a user's fingers and a plurality of motion sensors affixed to a user's wrists, a processing component and a communication component designed to communicate with a second electronic device.
    Type: Grant
    Filed: May 15, 2012
    Date of Patent: December 22, 2015
    Inventors: Daniel Bress, Mark Bernard Jacobs, James Edward Dunstan, Steven Bress
  • Publication number: 20120319940
    Abstract: A new computer wearable input device, referred to as Imagine, may be used to control electronic devices in a natural, intuitive, convenient and comfortable manner, having a form factor which does not impede normal daily or business activities. For example, an Imagine may serve as an alternative to input devices such as a mouse, keyboard, or game controller. An Imagine device is able to recognize complex gestures, such as a person signing American Sign Language. An Imagine device may include a plurality of motion sensors affixed to a user's fingers and a plurality of motion sensors affixed to a user's wrists, a processing component and a communication component designed to communicate with a second electronic device.
    Type: Application
    Filed: May 15, 2012
    Publication date: December 20, 2012
    Inventors: Daniel Bress, Mark Bernard Jacobs, James Edward Dunstan, Steven Bress