Patents by Inventor Mark K. Berner

Mark K. Berner has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20190206128
    Abstract: Systems and methods are described for a media guidance application (e.g., implemented on a user device) that allows users to select any arbitrary position in a virtual reality environment from where to view the virtual reality content and changes a user's perspective based on the selected position.
    Type: Application
    Filed: December 28, 2017
    Publication date: July 4, 2019
    Inventors: Jonathan A. Logan, Adam Bates, Hafiza Jameela, Jesse F. Patterson, Mark K. Berner, Eric Dorsey, David W. Chamberlin, Paul Stevens, Herbert A. Waterman
  • Publication number: 20190168114
    Abstract: A game of skill played simultaneously by several players whereby each participant effectively competes only against players having a similar skill tier to provide a better opportunity to win awards. The system includes a central computer system with each remote participant having a mobile device such as a cell phone. The system also provides for effective promotion or updating to a higher skill tier of successful players of the game. Each skill tier adds complexity which increase point potentials. The game play is relatively easy initially, permitting new users to enjoy success in the game. As the user becomes more skilled and reaches higher tiers prizes increase and game elements become more challenging thus motivating continued play while retaining a player's interest. While players are able to view all scores including those in higher tiers, they will know that players in other tiers had more opportunities to earn points.
    Type: Application
    Filed: February 3, 2019
    Publication date: June 6, 2019
    Inventors: David B. Lockton, Mark K. Berner, Mark J. Micheli
  • Publication number: 20190160383
    Abstract: A system and method are provided for updating game participants. In some embodiments, the participants receive game control information via a one-way broadcast. The method selects a set of sampling participants from the set of all participants of a game. In some embodiments, the selection occurs prior to the start of the game. The method of some embodiments establishes a two-way connection between a server and each of the sampling participants. For some embodiments, the two-way connection is realtime. The method continuously maintains the two-way connection throughout the game. During each discrete game period, the method receives from a sampling participant, data for the sampling participant's game period performance. Based on the received data, the method determines the performance for the game period and broadcasts this information to a non-sampling participant. A non-sampling participant is a participant who was not selected for the set of sampling participants.
    Type: Application
    Filed: January 30, 2019
    Publication date: May 30, 2019
    Inventors: David B. Lockton, Mark K. Berner, Mark J. Micheli
  • Publication number: 20190151762
    Abstract: Some embodiments of the invention provide a method and system for detecting unusual performance in a game. The game has a participant. The method calculates for the participant, a performance metric. The method compares the performance metric to a threshold value. Based on the comparison, the method optionally connects to a server. In some embodiments, the connection is for uploading a set of data from the participant to the server. The server, of some embodiments, broadcasts to the participant. The broadcast is a one-way transmission. In some embodiments, the broadcast includes a distribution based on a set of sample participants. In these embodiments, the set of sample participants comprises a representative sample of all the participants in the game. The threshold value, of some embodiments, is based on the broadcast and in some embodiments, the broadcast includes a histogram. The connecting occurs, in some embodiments, when the performance metric exceeds the threshold value.
    Type: Application
    Filed: January 23, 2019
    Publication date: May 23, 2019
    Inventors: David B. Lockton, Mark K. Berner, Mark J. Micheli
  • Patent number: 10279253
    Abstract: A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with respect to real-time entertainment based on the unfolding games played along with the telecasts. Systemic delays, arbitrarily imposed delays of a broadcast signal and variances in the precise broadcast times of taped television programs have to be equalized so as to provide fair entertainment.
    Type: Grant
    Filed: May 22, 2018
    Date of Patent: May 7, 2019
    Assignee: WinView, Inc.
    Inventors: David B. Lockton, Mark K. Berner, Mark J. Micheli, David Lowe
  • Publication number: 20190118087
    Abstract: A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with respect to real-time entertainment based on the unfolding games played along with the telecasts. Systemic delays, arbitrarily imposed delays of a broadcast signal and variances in the precise broadcast times of taped television programs have to be equalized so as to provide fair entertainment.
    Type: Application
    Filed: December 20, 2018
    Publication date: April 25, 2019
    Inventors: David B. Lockton, Mark K. Berner, Mark J. Micheli, David Lowe
  • Publication number: 20190110111
    Abstract: A method of and system for enabling a distributed entertainment system over a computing device is described herein. When implementing a distributed entertainment system wherein the entertainment system is directly correlated to live events or televised programs, there are a number of issues that must be addressed such as differing timing and channels of television programs and separate state laws. Furthermore, there are a plethora of varying computing device models possibly requiring model-specific software. An “Activity Client” is provided to handle such concerns. Furthermore, since time is of the essence for activities based on live or televised events, it is necessary to ensure a computing device is able to receive the necessary updates for the program before the event begins. By providing only the needed components instead of entire data packages, the present invention is able to much more efficiently prepare users' computing devices in time.
    Type: Application
    Filed: December 11, 2018
    Publication date: April 11, 2019
    Inventors: Tim Huske, Mark J. Micheli, Mark K. Berner, Matt Ford, David B. Lockton
  • Patent number: 10232270
    Abstract: A system and method are provided for updating game participants. In some embodiments, the participants receive game control information via a one-way broadcast. The method selects a set of sampling participants from the set of all participants of a game. In some embodiments, the selection occurs prior to the start of the game. The method of some embodiments establishes a two-way connection between a server and each of the sampling participants. For some embodiments, the two-way connection is realtime. The method continuously maintains the two-way connection throughout the game. During each discrete game period, the method receives from a sampling participant, data for the sampling participant's game period performance. Based on the received data, the method determines the performance for the game period and broadcasts this information to a non-sampling participant. A non-sampling participant is a participant who was not selected for the set of sampling participants.
    Type: Grant
    Filed: October 17, 2017
    Date of Patent: March 19, 2019
    Assignee: Winview, Inc.
    Inventors: David B. Lockton, Mark K. Berner, Mark J. Micheli
  • Patent number: 10226698
    Abstract: A game of skill played simultaneously by several players whereby each participant effectively competes only against players having a similar skill tier to provide a better opportunity to win awards. The system includes a central computer system with each remote participant having a mobile device such as a cell phone. The system also provides for effective promotion or updating to a higher skill tier of successful players of the game. Each skill tier adds complexity which increase point potentials. The game play is relatively easy initially, permitting new users to enjoy success in the game. As the user becomes more skilled and reaches higher tiers prizes increase and game elements become more challenging thus motivating continued play while retaining a player's interest. While players are able to view all scores including those in higher tiers, they will know that players in other tiers had more opportunities to earn points.
    Type: Grant
    Filed: December 9, 2005
    Date of Patent: March 12, 2019
    Assignee: Winview, Inc.
    Inventors: David B. Lockton, Mark K. Berner, Mark J. Micheli
  • Patent number: 10226705
    Abstract: Some embodiments of the invention provide a method and system for detecting unusual performance in a game. The game has a participant. The method calculates for the participant, a performance metric. The method compares the performance metric to a threshold value. Based on the comparison, the method optionally connects to a server. In some embodiments, the connection is for uploading a set of data from the participant to the server. The server, of some embodiments, broadcasts to the participant. The broadcast is a one-way transmission. In some embodiments, the broadcast includes a distribution based on a set of sample participants. In these embodiments, the set of sample participants comprises a representative sample of all the participants in the game. The threshold value, of some embodiments, is based on the broadcast and in some embodiments, the broadcast includes a histogram. The connecting occurs, in some embodiments, when the performance metric exceeds the threshold value.
    Type: Grant
    Filed: January 16, 2018
    Date of Patent: March 12, 2019
    Assignee: WinView, Inc.
    Inventors: David B. Lockton, Mark K. Berner, Mark J. Micheli
  • Publication number: 20190060750
    Abstract: A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with respect to real-time entertainment based on the unfolding games played along with the telecasts. Systemic delays, arbitrarily imposed delays of a broadcast signal and variances in the precise broadcast times of taped television programs have to be equalized so as to provide fair entertainment.
    Type: Application
    Filed: October 31, 2018
    Publication date: February 28, 2019
    Inventors: David B. Lockton, Mark K. Berner, Mark J. Micheli, David Lowe
  • Publication number: 20190054375
    Abstract: Cellular phone games based on television archives allow users to play games on their cellular phones wherein the games are based on archived television programs. The game is able to be played simultaneously between competitors or on demand. Game data and video data are combined into one file and are sent to participating cellular phones so that the required information is received at the same time at each cellular phone. Each cellular phone contains software to manipulate the game and video data so that the user is able to play the game. The game is played by watching video clips from archived television programs and then selecting choices related to the video clips using the inputs on the user's cellular phone. User scores are determined based on the answers to the questions related to the video clips and results are distributed to the participants.
    Type: Application
    Filed: October 22, 2018
    Publication date: February 21, 2019
    Inventors: David B. Lockton, Mark K. Berner
  • Patent number: 10195526
    Abstract: A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with respect to real-time entertainment based on the unfolding games played along with the telecasts. Systemic delays, arbitrarily imposed delays of a broadcast signal and variances in the precise broadcast times of taped television programs have to be equalized so as to provide fair entertainment.
    Type: Grant
    Filed: April 26, 2018
    Date of Patent: February 5, 2019
    Assignee: Winview, Inc.
    Inventors: David B. Lockton, Mark K. Berner, Mark J. Micheli, David Lowe
  • Patent number: 10165339
    Abstract: A method of and system for enabling a distributed entertainment system over a computing device is described herein. When implementing a distributed entertainment system wherein the entertainment system is directly correlated to live events or televised programs, there are a number of issues that must be addressed such as differing timing and channels of television programs and separate state laws. Furthermore, there are a plethora of varying computing device models possibly requiring model-specific software. An “Activity Client” is provided to handle such concerns. Furthermore, since time is of the essence for activities based on live or televised events, it is necessary to ensure a computing device is able to receive the necessary updates for the program before the event begins. By providing only the needed components instead of entire data packages, the present invention is able to much more efficiently prepare users' computing devices in time.
    Type: Grant
    Filed: January 15, 2016
    Date of Patent: December 25, 2018
    Assignee: Winview, Inc.
    Inventors: Tim Huske, Mark J. Micheli, Mark K. Berner, Matt Ford, David B. Lockton
  • Patent number: 10158917
    Abstract: Systems and methods are described for a media guidance application (e.g., implemented on a user device) that generates customized shared viewing experiences in virtual reality environments by identifying friends of a user, and adding them to the virtual reality media asset being accessed by a user.
    Type: Grant
    Filed: December 28, 2017
    Date of Patent: December 18, 2018
    Assignee: ROVI Guides, Inc.
    Inventors: Jonathan A. Logan, Adam Bates, Hafiza Jameela, Jesse F. Patterson, Mark K. Berner, Eric Dorsey, David W. Chamberlin, Paul Stevens, Herbert A. Waterman
  • Patent number: 10150031
    Abstract: A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with respect to real-time entertainment based on the unfolding games played along with the telecasts. Systemic delays, arbitrarily imposed delays of a broadcast signal and variances in the precise broadcast times of taped television programs have to be equalized so as to provide fair entertainment.
    Type: Grant
    Filed: February 20, 2018
    Date of Patent: December 11, 2018
    Assignee: Winview, Inc.
    Inventors: David B. Lockton, Mark K. Berner, Mark J. Micheli, David Lowe
  • Patent number: 10147461
    Abstract: Systems and methods for alerting users to differences between first and second media versions of a story are provided. Given a first version of the media asset, a first sequence of plot segments in the first version that collectively represent a story arc may be identified. A second version of the media asset may be processed to identify a second sequence of plot segments that collectively represent the story arc. The first sequence and second sequence of plot segments may be compared to identify a set of plot segments representing a difference between the sequences. In response to detecting that a user consuming the first version of the media asset has reached a given plot segment that represents a resolution to the story, a summary of the set of plot segments representing the difference between the first and second sequences may be generated for display.
    Type: Grant
    Filed: December 29, 2017
    Date of Patent: December 4, 2018
    Assignee: ROVI Guides, Inc.
    Inventors: Adam Bates, Jesse F. Patterson, Mark K. Berner, Eric Dorsey, David W. Chamberlin, Paul Stevens, Herbert A. Waterman, William L. Thomas
  • Patent number: 10137369
    Abstract: Cellular phone games based on television archives allow users to play games on their cellular phones wherein the games are based on archived television programs. The game is able to be played simultaneously between competitors or on demand. Game data and video data are combined into one file and are sent to participating cellular phones so that the required information is received at the same time at each cellular phone. Each cellular phone contains software to manipulate the game and video data so that the user is able to play the game. The game is played by watching video clips from archived television programs and then selecting choices related to the video clips using the inputs on the user's cellular phone. User scores are determined based on the answers to the questions related to the video clips and results are distributed to the participants.
    Type: Grant
    Filed: October 24, 2016
    Date of Patent: November 27, 2018
    Assignee: Winview, Inc.
    Inventors: David B. Lockton, Mark K. Berner
  • Publication number: 20180318710
    Abstract: A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with respect to real-time entertainment based on the unfolding games played along with the telecasts. Systemic delays, arbitrarily imposed delays of a broadcast signal and variances in the precise broadcast times of taped television programs have to be equalized so as to provide fair entertainment.
    Type: Application
    Filed: July 17, 2018
    Publication date: November 8, 2018
    Inventors: David B. Lockton, Mark K. Berner, Mark J. Micheli, David Lowe
  • Patent number: 10097879
    Abstract: Systems and methods are disclosed herein for extending the hardware of a digital video recorder (DVR) that records and stores media assets for a user to watch at a later time. For example, a media guidance application may predict a future physical location at which a user is scheduled to be located for a duration of time. The media guidance application may then cause the future location to form a local cloud storage for the user during the time when the user is located at the future location. The local cloud may be used to store one or more media assets transferred from the user's DVR to the established local cloud using the local storage hardware at the future location.
    Type: Grant
    Filed: December 29, 2017
    Date of Patent: October 9, 2018
    Assignee: ROVI GUIDES, INC.
    Inventors: Adam Bates, Jesse F. Patterson, Mark K. Berner, Eric Dorsey, Jonathan A. Logan, David W. Chamberlin, Paul Stevens, Herbert A. Waterman