Patents by Inventor Mark T. Sieka

Mark T. Sieka has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9378612
    Abstract: A wagering game system and its operations are described herein. In embodiments, the operations can include accessing a wagering game object in a wagering game application running on a wagering game machine, where the wagering game object can include a plurality of degenerate polygons that form a first geometric structure for the wagering game object. The operations can further include determining a second geometric structure that is structurally distinct from the first geometric structure, and morphing the wagering game object from the first geometric structure into the second geometric structure via manipulation of the plurality of degenerate polygons. The operations can further include determining conditions that dictate the shape of the second geometric structure and morphing the wagering game object using a morphing algorithm associated with the conditions. Further, the operations can include providing outcomes and awards in accordance with the second geometric structure.
    Type: Grant
    Filed: January 7, 2011
    Date of Patent: June 28, 2016
    Assignee: BALLY GAMING, INC.
    Inventors: Marwan Y. Ansari, Michael J. Irby, II, Mark T. Sieka, Craig J. Sylla
  • Patent number: 8860734
    Abstract: An outcome of a dice throw and an orientation of the dice can be randomly determined. Based on knowledge of the outcome of the dice throw and the orientation of the dice, die faces that face the player at a beginning time instant of the animated motion can be back calculated. The dice can then be accordingly constrained to a selected one of a number of predefined animations for the dice to efficiently generate a more realistic and accurate graphical representation of the dice throw on the wagering game machine. Such a technique for generating the graphical representation of the dice throw based on 3D modeling and physics of the dice throw precludes managing and maintaining texture maps. Also, the graphical representation of the dice throw can be presented without texture swapping and with less computation because the pre-modeled dice are constrained to the selected animation of the dice.
    Type: Grant
    Filed: May 12, 2011
    Date of Patent: October 14, 2014
    Assignee: WMS Gaming, Inc.
    Inventor: Mark T. Sieka
  • Publication number: 20110281628
    Abstract: An outcome of a dice throw and an orientation of the dice can be randomly determined. Based on knowledge of the outcome of the dice throw and the orientation of the dice, die faces that face the player at a beginning time instant of the animated motion can be back calculated. The dice can then be accordingly constrained to a selected one of a number of predefined animations for the dice to efficiently generate a more realistic and accurate graphical representation of the dice throw on the wagering game machine. Such a technique for generating the graphical representation of the dice throw based on 3D modeling and physics of the dice throw precludes managing and maintaining texture maps. Also, the graphical representation of the dice throw can be presented without texture swapping and with less computation because the pre-modeled dice are constrained to the selected animation of the dice.
    Type: Application
    Filed: May 12, 2011
    Publication date: November 17, 2011
    Applicant: WMS Gaming, Inc.
    Inventor: Mark T. Sieka
  • Publication number: 20110183739
    Abstract: A wagering game system and its operations are described herein. In embodiments, the operations can include accessing a wagering game object in a wagering game application running on a wagering game machine, where the wagering game object can include a plurality of degenerate polygons that form a first geometric structure for the wagering game object. The operations can further include determining a second geometric structure that is structurally distinct from the first geometric structure, and morphing the wagering game object from the first geometric structure into the second geometric structure via manipulation of the plurality of degenerate polygons. The operations can further include determining conditions that dictate the shape of the second geometric structure and morphing the wagering game object using a morphing algorithm associated with the conditions. Further, the operations can include providing outcomes and awards in accordance with the second geometric structure.
    Type: Application
    Filed: January 7, 2011
    Publication date: July 28, 2011
    Applicant: WMS Gaming, Inc.
    Inventors: Marwan Y. Ansari, Michael J. Irby, II, Mark T. Sieka, Craig J. Sylla