Patents by Inventor Mark W. Bansemer
Mark W. Bansemer has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 7833093Abstract: A central determination gaming system wherein the same random number or game play seed is used to generate a primary or base game outcome and a secondary or bonus game outcome. The present invention includes a central computing system in communication with a plurality of gaming devices. The central computing system maintains one or more predetermined pools or sets of random number or game play seeds. In one embodiment, each game play seed is deterministic of a primary wagering game outcome and a secondary game outcome. That is, each gaming device is operable to utilize a game play seed to determine both the primary wagering game outcome and the secondary game outcome.Type: GrantFiled: January 22, 2008Date of Patent: November 16, 2010Assignee: IGTInventors: Richard E. Michaelson, Mark W. Bansemer
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Patent number: 7789749Abstract: A gaming device wherein a player's skill at an action or event determines or appears to determine the player's success or failure. In reality, a database of information stores a number of successful results, and the game selects an award for each successful result. The action or event involves skill in real life, which requires the player to estimate the time an action will require and/or requires the player to aim at an object or estimate the direction necessary to successfully produce a result. The game can employ software adapted to determine if a player's aim or timing is successful. The game can alternatively randomly determine the player's success. The game displays the player's attempt or action on the screen depicting success or failure and awards gaming device credits or multipliers for successful results.Type: GrantFiled: May 25, 2006Date of Patent: September 7, 2010Assignee: IGTInventors: Mark W. Bansemer, James G. Nolz
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Publication number: 20090181743Abstract: An poker game which provides a predetermined outcome to a player. In one embodiment, a plurality of playing cards are provided to a player wherein one or more of the provided playing cards are based on the predetermined game outcome. The player is enabled to select one or more of the initially dealt playing cards to hold or to discard. If a poker hand with an associated payout equal to the value associated with the predetermined game outcome may be obtained based on the held cards, the gaming device utilizes one or more backfill algorithms, to determine which card or cards, if any, need to be dealt to the player. The determined cards are provided to the player to replace the playing cards designated by the player to discard and the selected predetermined game outcome which is associated with a value equal to the payout of the player's poker hand is provided to the player.Type: ApplicationFiled: March 19, 2009Publication date: July 16, 2009Applicant: IGTInventors: Mark W. Bansemer, Bryan D. Wolf, Christopher T. Brune, Anthony J. Baerlocher, John M. Montross
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Patent number: 7524243Abstract: An poker game which provides a predetermined outcome to a player. In one embodiment, a plurality of playing cards are provided to a player wherein one or more of the provided playing cards are based on the predetermined game outcome. The player is enabled to select one or more of the initially dealt playing cards to hold or to discard. If a poker hand with an associated payout equal to the value associated with the predetermined game outcome may be obtained based on the held cards, the gaming device utilizes one or more backfill algorithms, to determine which card or cards, if any, need to be dealt to the player. The determined cards are provided to the player to replace the playing cards designated by the player to discard and the selected predetermined game outcome which is associated with a value equal to the payout of the player's poker hand is provided to the player.Type: GrantFiled: September 21, 2004Date of Patent: April 28, 2009Assignee: IGTInventors: Mark W. Bansemer, Bryan D. Wolf, Christopher T. Brune, Anthony J. Baerlocher, John M. Montross
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Patent number: 7329183Abstract: A central determination gaming system wherein the same random number or game play seed is used to generate a primary or base game outcome and a secondary or bonus game outcome. The present invention includes a central computing system in communication with a plurality of gaming devices. The central computing system maintains one or more predetermined pools or sets of random number or game play seeds. In one embodiment, each game play seed is deterministic of a primary wagering game outcome and a secondary game outcome. That is, each gaming device is operable to utilize a game play seed to determine both the primary wagering game outcome and the secondary game outcome.Type: GrantFiled: February 21, 2003Date of Patent: February 12, 2008Assignee: IGTInventors: Richard E. Michaelson, Mark W. Bansemer
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Patent number: 7175524Abstract: A gaming device, wherein a player's skill at an action or event determines the player's success or failure in the round. The game is readily adaptable to becoming a pseudo-skill game that would be required in most gaming jurisdictions. In one pseudo-skill embodiment, the skill game is converted to a game employing skill, but which is controlled by a set number of successful outcomes. That is, the player keeps playing until the player's skill produces the set number of successful outcomes. In another pseudo-skill embodiment, the game only appears to the player as involving skill. Instead, the gaming device randomly determines when and how many times to produce a successful outcome and increase the player's award.Type: GrantFiled: August 16, 2004Date of Patent: February 13, 2007Assignee: IGTInventors: Mark W. Bansemer, James G. Nolz, Anthony J. Baerlocher, Andrea C. Hughs-Baird
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Patent number: 7056210Abstract: A gaming device wherein a player's skill at an action or event determines or appears to determine the player's success or failure. In reality, a database of information stores a number of successful results, and the game selects an award for each successful result. The action or event involves skill in real life, which requires the player to estimate the time an action will require and/or requires the player to aim at an object or estimate the direction necessary to successfully produce a result. The game can employ software adapted to determine if a player's aim or timing is successful. The game can alternatively randomly determine the player's success. The game displays the player's attempt or action on the screen depicting success or failure and awards gaming device credits or multipliers for successful results.Type: GrantFiled: April 27, 2004Date of Patent: June 6, 2006Assignee: IGTInventors: Mark W. Bansemer, James G. Nolz
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Patent number: 6988946Abstract: A central determination gaming system with a central controller providing a game outcome to an individual gaming terminal and the gaming terminal determining the presentation of the provided game outcome. In one embodiment of the present invention, a gaming terminal receives a predetermined game outcome from a central controller. The gaming terminal determines a game outcome presentation, (i.e., how the game outcome is displayed or presented to the player) for the provided game outcome by selecting a game presentation seed for the received game outcome. The gaming terminal utilizes the selected game presentation seed to determine a game outcome presentation. The determined game outcome presentation is displayed to the player and the received game outcome is provided to the player.Type: GrantFiled: February 21, 2003Date of Patent: January 24, 2006Assignee: IGTInventors: Richard E. Michaelson, Mark W. Bansemer, Bryan D. Wolf
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Publication number: 20040198490Abstract: A gaming device wherein a player's skill at an action or event determines or appears to determine the player's success or failure. In reality, a database of information stores a number of successful results, and the game selects an award for each successful result. The action or event involves skill in real life, which requires the player to estimate the time an action will require and/or requires the player to aim at an object or estimate the direction necessary to successfully produce a result. The game can employ software adapted to determine if a player's aim or timing is successful. The game can alternatively randomly determine the player's success. The game displays the player's attempt or action on the screen depicting success or failure and awards gaming device credits or multipliers for successful results.Type: ApplicationFiled: April 27, 2004Publication date: October 7, 2004Inventors: Mark W. Bansemer, James G. Nolz
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Publication number: 20040166923Abstract: A central determination gaming system wherein the same random number or game play seed is used to generate a primary or base game outcome and a secondary or bonus game outcome. The present invention includes a central computing system in communication with a plurality of gaming devices. The central computing system maintains one or more predetermined pools or sets of random number or game play seeds. In one embodiment, each game play seed is deterministic of a primary wagering game outcome and a secondary game outcome. That is, each gaming device is operable to utilize a game play seed to determine both the primary wagering game outcome and the secondary game outcome.Type: ApplicationFiled: February 21, 2003Publication date: August 26, 2004Inventors: Richard E. Michaelson, Mark W. Bansemer
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Publication number: 20040166922Abstract: A central determination gaming system with a central controller providing a game outcome to an individual gaming terminal and the gaming terminal determining the presentation of the provided game outcome. In one embodiment of the present invention, a gaming terminal receives a predetermined game outcome from a central controller. The gaming terminal determines a game outcome presentation, (i.e., how the game outcome is displayed or presented to the player) for the provided game outcome by selecting a game presentation seed for the received game outcome. The gaming terminal utilizes the selected game presentation seed to determine a game outcome presentation. The determined game outcome presentation is displayed to the player and the received game outcome is provided to the player.Type: ApplicationFiled: February 21, 2003Publication date: August 26, 2004Inventors: Richard E. Michaelson, Mark W. Bansemer, Bryan D. Wolf
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Patent number: 6780103Abstract: The present provides a gaming device, wherein a player's skill at an action or event determines the player's success or failure in the round. The game is readily adaptable to becoming a pseudo-skill game that would be required in most gaming jurisdictions. In one pseudo-skill embodiment, the skill game is converted to a game employing skill, but which is controlled by a set number of successful outcomes. That is, the player keeps playing until the player's skill produces the set number of successful outcomes. In another pseudo-skill embodiment, the game only appears to the player as involving skill. Instead, the gaming device randomly determines when and how many times to produce a successful outcome and increase the player's award.Type: GrantFiled: August 30, 2001Date of Patent: August 24, 2004Assignee: IGTInventors: Mark W. Bansemer, James G. Nolz, Anthony J. Baerlocher, Andrea C. Hughs-Baird
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Patent number: 6761632Abstract: The present invention includes a gaming device wherein a player's skill at an action or event determines or appears to determine the player's success or failure. In reality, a database of information stores a number of successful results, and the game selects an award for each successful result. The action or event involves skill in real life, which requires the player to estimate the time an action will require and/or requires the player to aim at an object or estimate the direction necessary to successfully produce a result. The game can employ software adapted to determine if a player's aim or timing is successful. The game can alternatively randomly determine the player's success. The game displays the player's attempt or action on the screen depicting success or failure and awards gaming device credits or multipliers for successful results.Type: GrantFiled: August 30, 2001Date of Patent: July 13, 2004Assignee: IGTInventors: Mark W. Bansemer, James G. Nolz
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Publication number: 20020077165Abstract: The present provides a gaming device, wherein a player's skill at an action or event determines the player's success or failure in the round. The game is readily adaptable to becoming a pseudo-skill game that would be required in most gaming jurisdictions. In one pseudo-skill embodiment, the skill game is converted to a game employing skill, but which is controlled by a set number of successful outcomes. That is, the player keeps playing until the player's skill produces the set number of successful outcomes. In another pseudo-skill embodiment, the game only appears to the player as involving skill. Instead, the gaming device randomly determines when and how many times to produce a successful outcome and increase the player's award.Type: ApplicationFiled: August 30, 2001Publication date: June 20, 2002Inventors: Mark W. Bansemer, James G. Nolz, Anthony J. Baerlocher, Andrea C. Hughs-Baird
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Publication number: 20020049082Abstract: The present invention includes a gaming device wherein a player's skill at an action or event determines or appears to determine the player's success or failure. In reality, a database of information stores a number of successful results, and the game selects an award for each successful result. The action or event involves skill in real life, which requires the player to estimate the time an action will require and/or requires the player to aim at an object or estimate the direction necessary to successfully produce a result. The game can employ software adapted to determine if a player's aim or timing is successful. The game can alternatively randomly determine the player's success. The game displays the player's attempt or action on the screen depicting success or failure and awards gaming device credits or multipliers for successful results.Type: ApplicationFiled: August 30, 2001Publication date: April 25, 2002Inventors: Mark W. Bansemer, James G. Nolz