Patents by Inventor Markus Unger

Markus Unger has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20140267587
    Abstract: One or more techniques and/or systems are provided for generating a panorama packet and/or for utilizing a panorama packet. That is, a panorama packet may be generated and/or consumed to provide an interactive panorama view experience of a scene depicted by one or more input images within the panorama packet (e.g., a user may explore the scene through multi-dimensional navigation of a panorama generated from the panorama packet). The panorama packet may comprise a set of input images may depict the scene from various viewpoints. The panorama packet may comprise a camera pose manifold that may define one or more perspectives of the scene that may be used to generate a current view of the scene. The panorama packet may comprise a coarse geometry corresponding to a multi-dimensional representation of a surface of the scene. An interactive panorama of the scene may be generated based upon the panorama packet.
    Type: Application
    Filed: March 14, 2013
    Publication date: September 18, 2014
    Inventors: Blaise Aguera y Arcas, Markus Unger, Sudipta Narayan Sinha, Eric Joel Stollnitz, Matthew T. Uyttendaele, David Maxwell Gedye, Richard Stephen Szeliski, Johannes Peter Kopf, Donald A. Barnett
  • Publication number: 20140184596
    Abstract: Among other things, one or more techniques and/or systems are provided for generating geometry using one or more depth images and/or for texturing geometry using one or more texture imagery. That is, geometry (e.g., a three-dimensional representation of a city) may be generated based upon depth information within a depth image. The geometry may be textured by assigning color values to pixels within the geometry based upon texture imagery (e.g., a video and/or an image comprising depth values and/or color values). For example, a 3D point associated with a pixel of the geometry may be projected to a location within texture imagery. If the depth of the pixel corresponds to a depth of the location, then texture information (e.g., a color value) from the texture imagery may be assigned to the pixel. In this way, the textured geometry may be used to generate a rendered image.
    Type: Application
    Filed: December 28, 2012
    Publication date: July 3, 2014
    Applicant: Microsoft Corporation
    Inventors: Markus Unger, Konrad Karner, Blaise Aguera y Arcas
  • Publication number: 20140184631
    Abstract: Among other things, one or more techniques and/or systems are provided for defining a view direction for a texture image used to texture a geometry. That is, a geometry may represent a multi-dimensional surface of a scene, such as a city. The geometry may be textured using one or more texture images depicting the scene from various view directions. Because more than one texture image may contribute to texturing portions of the geometry, a view direction for a texture image may be selectively defined based upon a coverage metric associated with an amount of non-textured geometry pixels that are textured by the texture image along the view direction. In an example, a texture image may be defined according to a customized configuration, such as a spherical configuration, a cylindrical configuration, etc. In this way, redundant texturing of the geometry may be mitigated based upon the selectively identified view direction(s).
    Type: Application
    Filed: December 28, 2012
    Publication date: July 3, 2014
    Applicant: Microsoft Corporation
    Inventors: Markus Unger, Konrad Kamer, Blaise Aguera y Arcas
  • Publication number: 20140184585
    Abstract: Among other things, one or more techniques and/or systems are provided for mitigating redundant pixel texture contribution for texturing a geometry. That is, the geometry may represent a multidimensional surface of a scene, such as a city. The geometry may be textured using one or more texture images (e.g., an image comprising color values and/or depth values) depicting the scene from various view directions (e.g., a top-down view, an oblique view, etc.). Because more than one texture image may contribute to texturing a pixel of the geometry (e.g., due to overlapping views of the scene), redundant pixel texture contribution may arise. Accordingly, a redundant textured pixel within a texture image may be knocked out (e.g., in-painted) from the texture image to generate a modified texture image that may be relatively efficient to store and/or stream to a client due to enhanced compression of the modified texture image.
    Type: Application
    Filed: December 28, 2012
    Publication date: July 3, 2014
    Applicant: Microsoft Corporation
    Inventors: Markus Unger, Konrad Karner, Blaise Aguera y Arcas