Patents by Inventor Masakazu Shibamiya

Masakazu Shibamiya has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20100227678
    Abstract: A game management method is for executing a competition game among a plurality of client terminal devices. Players are identified before the start of the game. If an occurrence of an unusual end of the game is judged during the game, it is judged whether or not the unusual end is an unauthorized end of the game due to an unauthorized operation by the player and it is judged whether or not a penalty is to be given to the player having ended the game in an unauthorized manner. By judging with high accuracy whether or not the unusual end of the game was caused by the unauthorized operation by the player, unauthorized operations of players are suppressed and fairness is better maintained among honest players.
    Type: Application
    Filed: February 7, 2007
    Publication date: September 9, 2010
    Inventors: Kazuma Konishi, Masakazu Shibamiya, Yasuyuki Nagatomo
  • Publication number: 20100151933
    Abstract: A game server device, which can communicate with a plurality of game terminal devices through which registered players can play a competitive game, is provided with a rating calculation unit for calculating ratings of players for each competition; a comparison unit for comparing a mean value of ratings of all registered players and a predetermined reference value; an adjustment unit for carrying out processing to bring the means value closer to the reference value; a CPU player setting unit for setting a CPU player to an opponent player of the registered player. When the average value is smaller than the reference value, the adjustment unit sets the CPU player as an opponent player of the registered player, and sets the rating of the CPU player to be larger than its original rating of the registered player, whereas in the reverse case, the adjustment unit sets the rating of the CPU player to be smaller than the original rating in the calculation of the rating of the registered player.
    Type: Application
    Filed: March 24, 2008
    Publication date: June 17, 2010
    Inventors: Masakazu Shibamiya, Kenichi Yamamoto, Kazuma Konishi
  • Publication number: 20080113810
    Abstract: A game system according to the present invention is provided with a CPU 361 including a winner determining section 361c for determining a winner advancing to the second round every time a competition game of each combination constituting the first round finishes, a combination determining section 361d for fitting the winner determined by the winner determining section 361c in a selected combination of a competition game constituting the second round, and a competition starting section 361e for instructing the start of the combination game of the second round to client terminal units 1 included in the selected combination ST if the selected combination is filled up with the competitors as a result of the additional winner fitted in the selected combination. In this way, the combinations of the next rounds can be determined in a tournament game.
    Type: Application
    Filed: December 1, 2005
    Publication date: May 15, 2008
    Applicant: Konami Digital Entertainment Co., Ltd.
    Inventors: Kazutaka Kubota, Yasuyuki Nagatomo, Kazuma Konishi, Masakazu Shibamiya, Shigeto Akashi, Yuuki Harano
  • Publication number: 20080026836
    Abstract: In the present invention, a start count Ns of a game and an end count of a game finished properly Ne are compared. When the two do not agree a predetermined number of times, an error signal is generated. Based on this error signal, the game machine outputs an error display and an alarm sound to alert that an unauthorized conduct has been committed. Also, it is possible to give a penalty in a game played in the future based on the generated error signal.
    Type: Application
    Filed: August 15, 2007
    Publication date: January 31, 2008
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Kazutaka KUBOTA, Kazuma KONISHI, Yuuki HARANO, Yoshitaka ADACHI, Satoshi UCHIYAMA, Masakazu SHIBAMIYA
  • Publication number: 20070155488
    Abstract: A game progress administering system is provided with a participation receiving section 361a for receiving the participation in a competition game from client terminal units, a combination generating means 361b for fitting the participating terminal units in combinations of a competition game tournament, a competition starting section 361c for allotting one game space to one combination and instructing the start of the competition games in each round, and a competition ending section 361d for instructing the end of the competitions in each round in accordance with a time limit for each round up to the semifinal round and determining winning participating terminal units in accordance with the dominance in the progress statuses of the competition games.
    Type: Application
    Filed: October 25, 2004
    Publication date: July 5, 2007
    Applicant: Konami Digital Enterainment Co., Ltd.
    Inventors: Kazutaka Kubota, Kazuma Konishi, Yuuki Harano, Hiroyuki Wada, Kazunori Itoh, Shigeto Akashi, Masahiro Nishiyama, Masakazu Shibamiya
  • Publication number: 20070149287
    Abstract: A central server 3 (CPU 361, RAM 362) is provided with a player information storage 362a for storing player identification information in correspondence with shop identification information of belonging shops, a terminal storage 362b for storing terminal identification information in correspondence with the shop identification information, a shop information storage 362c for storing the shop identification information in correspondence with area identification information, a result tabulating section 361c for tabulating results of players for each belonging shop to determine a within-shop ranking, a shop judging section 361d for judging whether or not a shop where a client terminal unit 1 being played is installed is a belonging shop, a restricting condition judging section 361e for judging whether or not to satisfy a restricting condition that is a condition for transmitting guidance information to the client terminal units 1, and a guidance transmitting section 361f for transmitting the guidance information
    Type: Application
    Filed: October 29, 2004
    Publication date: June 28, 2007
    Inventors: Kazutaka Kubota, Kazuma Konishi, Yuuki Harano, Masakazu Shibamiya, Shigeto Akashi, Masahiro Nishiyama, Hiroyuki Wada
  • Patent number: 7097559
    Abstract: The CPU 161 of the video game apparatus comprises a performance determination unit 161b that determines the order of finish of the players each time a game is completed, a parameter calculation unit 161g that calculates parameters indicating the characteristics of each player in playing games based on the game history data stored in a history storage unit 162b described below and a title assigning unit 161h that assigns a title applicable during games to each player based on the calculated parameters, and the RAM 162 comprises a history storage unit 162b that stores past player game history data for each player, and a title storage unit 162c that associates the titles assigned by the title assigning unit 161h with the players and stores them.
    Type: Grant
    Filed: October 7, 2002
    Date of Patent: August 29, 2006
    Assignee: Konami Corporation
    Inventors: Katsunori Okita, Kazutaka Kubota, Yuuki Harano, Hiroyuki Wada, Masakazu Shibamiya, Takashi Makiishi
  • Publication number: 20030104868
    Abstract: The present invention enables selection of appropriate opponent players for a player of a game. The CPU 361 of the controller of the center server device comprises a receiving unit 361a that receives a request for game participation from each player when a game begins on each respective client terminal device 1, a selection unit 361b that selects according to prescribed rules a number of players to play in a shared game space from among the players from whom game participation requests have been received by the receiving unit 361a, the number being no more than a prescribed maximum number and no less than a prescribed minimum number, and a first execution unit 161d that allows players selected by the selection unit 361b to play a game against one another in a shared game space.
    Type: Application
    Filed: October 18, 2002
    Publication date: June 5, 2003
    Applicant: Konami Corporation
    Inventors: Katsunori Okita, Kazutaka Kubota, Yuuki Harano, Hiroyuki Wada, Masakazu Shibamiya, Takashi Makiishi
  • Publication number: 20030078102
    Abstract: A video game system that offers sense of realism and excitement is provided. This video game system comprises a player information storage unit 371 that stores player information including information regarding virtual money used in the game, a real money conversion unit 161m that performs conversion between virtual money and real money, a virtual money conversion unit 161n that performs conversion between virtual money and prescribed pseudo-values, a virtual money accumulation unit 361b that increases the amount of virtual money stored in the player information storage unit via calculation using the real money conversion unit, and a game result integration unit 161p that converts the amount of increase or decrease in pseudo-values that occurs each time the game is executed into virtual money, adds the increase or decrease to or subtracts from the player's current virtual money amount, and updates the player information stored in the player information storage unit 371 accordingly.
    Type: Application
    Filed: October 9, 2002
    Publication date: April 24, 2003
    Applicant: Konami Corporation
    Inventors: Katsunori Okita, Kazutaka kubota, Yuuki Harano, Hiroyuki Wada, Masakazu Shibamiya, Takashi Makiishi
  • Publication number: 20030073488
    Abstract: The CPU 161 of the video game apparatus comprises a performance determination unit 161b that determines the order of finish of the players each time a game is completed, a parameter calculation unit 161g that calculates parameters indicating the characteristics of each player in playing games based on the game history data stored in a history storage unit 162b described below and a title assigning unit 161h that assigns a title applicable during games to each player based on the calculated parameters, and the RAM 162 comprises a history storage unit 162b that stores past player game history data for each player, and a title storage unit 162c that associates the titles assigned by the title assigning unit 161h with the players and stores them.
    Type: Application
    Filed: October 7, 2002
    Publication date: April 17, 2003
    Applicant: Konami Corporation
    Inventors: Katsunori Okita, Kazutaka Kubota, Yuuki Harano, Hiroyuki Wada, Masakazu Shibamiya, Takashi Makiishi
  • Patent number: 6375192
    Abstract: A moving object restorer is provided with a connecting cord having one end held at a fixed position and the other end connected with a moving object, a guiding member fixedly provided between the moving object and the fixed position for guiding the connecting cord, a regulator movably provided between the guiding member and the fixed position and having a holder portion for holding the connecting cord slidably. The regulator is movable between a first position for allowing the moving object to be moved and a second position for holding the moving object in a restored position.
    Type: Grant
    Filed: April 7, 2000
    Date of Patent: April 23, 2002
    Assignee: Konami Co., Ltd.
    Inventors: Satoshi Uchiyama, Hideki Kotani, Tomohisa Tanaka, Atsushi Yamazaki, Yoshikazu Matsui, Masakazu Shibamiya, Takashi Honda