Patents by Inventor Masanori Kono

Masanori Kono has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20240100593
    Abstract: In a case where an FSSS average particle size of a tungsten-containing powder as obtained by an FSSS method is defined as a (?m) and a density TD, which is an inverse number of a tap volume of the tungsten-containing powder, is defined as p (g/cm3), a relational expression of p?0.37a+7.04 is satisfied when a range of the FSSS average particle size a is 0.5 ?m?a?5.0 ?m.
    Type: Application
    Filed: December 8, 2021
    Publication date: March 28, 2024
    Applicant: A.L.M.T. Corp.
    Inventors: Masanori OHNO, Takuya KONO, Fumitaka GAMO, Takayuki FUDO
  • Patent number: 10765951
    Abstract: Provided is a game system including at least one processor configured to: select at least one game object from a plurality of selection candidate game objects, as a game object to be associated with first user identification information, based on predetermined lottery processing; associate the selected game object with the first user identification information; and set, as one of the plurality of selection candidate game objects, a game object which is associated with second user identification information and generated based on a game play by a second user who is identified by the second user identification information.
    Type: Grant
    Filed: March 19, 2018
    Date of Patent: September 8, 2020
    Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Mitsuhiro Kishimoto, Masanori Kono, Kiyoshi Tada, Junichiro Tsubaki, Mitsuhiro Nozaki
  • Publication number: 20180207537
    Abstract: Provided is a game system including at least one processor configured to: select at least one game object from a plurality of selection candidate game objects, as a game object to be associated with first user identification information, based on predetermined lottery processing; associate the selected game object with the first user identification information; and set, as one of the plurality of selection candidate game objects, a game object which is associated with second user identification information and generated based on a game play by a second user who is identified by the second user identification information.
    Type: Application
    Filed: March 19, 2018
    Publication date: July 26, 2018
    Inventors: Mitsuhiro KISHIMOTO, Masanori KONO, Kiyoshi TADA, Junichiro TSUBAKI, Mitsuhiro NOZAKI
  • Patent number: 9764241
    Abstract: This game system (1) includes multiple game machines (2A, 2B) connected to a network (5), allows a player of a game machine to select one of selective items on a game prepared in advance, and allows the player to play a game having content reflecting the selected item. This game system is provided with a device (32) for storing relation data for determining whether or not a predetermined connection exists between players, a device (11) for determining the selection state pertaining to the items selected by the players on the game machines, a device (11, 12) for determining, based on the relation data, other players that have the predetermined connection with the player, and a device (21) which, when the player is making the selection from the selective items, presents the player making the selection with the selection state of other players having the predetermined connection with that player.
    Type: Grant
    Filed: August 1, 2012
    Date of Patent: September 19, 2017
    Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Yasushi Mito, Hidekazu Shimizu, Masanori Kono, Koji Makino, Masayuki Shamoto, Satoshi Tsuchida, Ryo Horie, Yuki Nakano, Naoko Nasuhara, Tomohiro Inami
  • Patent number: 9084939
    Abstract: A gaming machine is provided which includes: at least one operation means that accepts an input operation performed by a player when pressing down on the at least one operation means; at least one display unit having a display the player is able to see through the surface of the operation means; operation-instruction-mark output means that outputs an operation instruction mark for signaling an input timing the player performs an input operation, to the display unit for each of the operation means; evaluation means that evaluates a game score of the player based on comparison between the input-timing and an operation timing the player performed the input operation, the operation-instruction-mark output means starting to control an output of the operation instruction mark a predetermined period of time ta before the input timing, so as to change a form of the operation instruction mark little by little for the predetermined period of time ta until the input timing.
    Type: Grant
    Filed: April 6, 2010
    Date of Patent: July 21, 2015
    Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Hiroyuki Masuda, Mitsuhiro Nozaki, Yoshito Fukuda, Masanori Kono
  • Publication number: 20140155176
    Abstract: This game system (1) includes multiple game machines (2A, 2B) connected to a network (5), allows a player of a game machine to select one of selective items on a game prepared in advance, and allows the player to play a game having content reflecting the selected item. This game system is provided with a device (32) for storing relation data for determining whether or not a predetermined connection exists between players, a device (11) for determining the selection state pertaining to the items selected by the players on the game machines, a device (11, 12) for determining, based on the relation data, other players that have the predetermined connection with the player, and a device (21) which, when the player is making the selection from the selective items, presents the player making the selection with the selection state of other players having the predetermined connection with that player.
    Type: Application
    Filed: August 1, 2012
    Publication date: June 5, 2014
    Applicant: Konami Digital Entertainment Co., Ltd.
    Inventors: Yasushi Mito, Hidekazu Shimizu, Masanori Kono, Koji Makino, Masayuki Shamoto, Satoshi Tsuchida, Ryo Horie, Yuki Nakano, Naoko Nasuhara, Tomohiro Inami
  • Patent number: 8500559
    Abstract: A game apparatus is provided that determines an operation result based on a player's input operation with respect to an operation instruction and comprises: an operating unit that is divided into a plurality of subregions and that has at least one input region formed from some or all of the subregions; a region display pattern table 333 that, for each game difficulty level, stores a region display pattern that assigns a specific input region to each of the subregions; an input region forming unit 325 that reads out the region display pattern that accords with the game difficulty level from the storing unit and forms the input region in the operating unit based on the region display pattern that was read out; and a determining unit 324 that determines the operation result based on the operation instruction given to the player and the input region wherein the player's input operation is accepted.
    Type: Grant
    Filed: May 7, 2009
    Date of Patent: August 6, 2013
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Naoko Matsumoto, Hiroyuki Masuda, Masanori Kono, Yoshito Fukuda
  • Patent number: 8465354
    Abstract: At a game apparatus 1 which instructs a player the time to operate a play button 5p of each operation unit 4 by moving an operation indicator 102 toward an operation criterion line 101 on a monitor 3 having a display surface 3a facing upward, while the appearance position of the operation indicator 102 being varied, the moving speed of the operation indicator 102 is calculated based on the distance from the appearance position up to the position corresponding to each operation unit 4 on the operation criterion line 101, and the access time that it takes for the operation indicator 102 to reach the operation criterion line 101. Based on the moving speed, the game apparatus varies by degrees the display position of the operation indicator 102.
    Type: Grant
    Filed: March 31, 2009
    Date of Patent: June 18, 2013
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Naoko Matsumoto, Hiroyuki Masuda, Masanori Kono, Yoshito Fukuda
  • Patent number: 8419516
    Abstract: A game system guides operation timing of the operating section through a monitor by displaying an operation instructing indicator corresponding to the respective operation timings and an operation reference indicator corresponding to the current time in temporal order along a predetermined path on the game, and producing a relative displacement, which is along the predetermined path and is according to the progression of the time on the game, between the operation reference indicator and the operation instructing indicator in order that the operation instructing indicator agrees with the operation reference indicator at the operation timing that should be indicated by the operation instructing indicator, and changes at least either one of a starting position and a reaching position of the predetermined path.
    Type: Grant
    Filed: August 2, 2010
    Date of Patent: April 16, 2013
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Hiroyuki Masuda, Yoshito Fukuda, Naoko Matsumoto, Masanori Kono
  • Patent number: 8282456
    Abstract: A gaming machine is provided which includes: an operation sequence table 211 storing an operation sequence in which one or more groups of time-series input timings are associated with operation means to be operated for input by a player based on the group of the input timings; operation instructing means 202 that outputs an operation instruction based on the operation sequence; evaluation means 205 that evaluates a game score based on comparison between the input timings and an operation timings; a criterion table 212 storing a criterion for determining a master level of the player; a master level determining means 203 that determines a master level of the player based on the criterion; and operation sequence changing means 204 that changes a part of at least one group of input timings, in the case where the player has a master level equal to or more than a predetermined value.
    Type: Grant
    Filed: April 6, 2010
    Date of Patent: October 9, 2012
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Hiroyuki Masuda, Mitsuhiro Nozaki, Yoshito Fukuda, Masanori Kono
  • Publication number: 20110124416
    Abstract: A play result processing system includes a first storage part for storing player identifiers, each of which is unique to a player of a computer game and for storing medium identifiers each of which is unique to an information storage medium used for playing the computer game, each one of the player identifiers being associated with at least one of the medium identifiers in the first storage part. The play result processing system also includes a second storage part for storing the player identifiers and data-generation information elements, each of the data-generation information elements being necessary for generating a data element that indicates a message in a manner that is unique to the player corresponding to the message, the player identifier for each single player being associated with the data-generation information element for the player in the second storage part.
    Type: Application
    Filed: July 14, 2009
    Publication date: May 26, 2011
    Applicant: Konami Digital Entertainment Co., Ltd.
    Inventors: Hiroyuki Masuda, Koji Makino, Yoshito Fukuda, Masanori Kono, Masato Otsuka, Takayuki Akita
  • Publication number: 20110105227
    Abstract: At a game apparatus 1 which instructs a player the time to operate a play button 5p of each operation unit 4 by moving an operation indicator 102 toward an operation criterion line 101 on a monitor 3 having a display surface 3a facing upward, while the appearance position of the operation indicator 102 being varied, the moving speed of the operation indicator 102 is calculated based on the distance from the appearance position up to the position corresponding to each operation unit 4 on the operation criterion line 101, and the access time that it takes for the operation indicator 102 to reach the operation criterion line 101. Based on the moving speed, the game apparatus varies by degrees the display position of the operation indicator 102.
    Type: Application
    Filed: September 30, 2009
    Publication date: May 5, 2011
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Naoko Matsumoto, Hiroyuki Masuda, Masanori Kono, Yoshito Fukuda
  • Publication number: 20110034247
    Abstract: A game system guides operation timing of the operating section through a monitor by displaying an operation instructing indicator corresponding to the respective operation timings and an operation reference indicator corresponding to the current time in temporal order along a predetermined path on the game, and producing a relative displacement, which is along the predetermined path and is according to the progression of the time on the game, between the operation reference indicator and the operation instructing indicator in order that the operation instructing indicator agrees with the operation reference indicator at the operation timing that should be indicated by the operation instructing indicator, and changes at least either one of a starting position and a reaching position of the predetermined path.
    Type: Application
    Filed: August 2, 2010
    Publication date: February 10, 2011
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Hiroyuki Masuda, Yoshito Fukuda, Naoko Matsumoto, Masanori Kono
  • Publication number: 20100197381
    Abstract: A gaming machine is provided which includes: an operation sequence table 211 storing an operation sequence in which one or more groups of time-series input timings are associated with operation means to be operated for input by a player based on the group of the input timings; operation instructing means 202 that outputs an operation instruction based on the operation sequence; evaluation means 205 that evaluates a game score based on comparison between the input timings and an operation timings; a criterion table 212 storing a criterion for determining a master level of the player; a master level determining means 203 that determines a master level of the player based on the criterion; and operation sequence changing means 204 that changes a part of at least one group of input timings, in the case where the player has a master level equal to or more than a predetermined value.
    Type: Application
    Filed: April 6, 2010
    Publication date: August 5, 2010
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Hiroyuki MASUDA, Mitsuhiro NOZAKI, Yoshito FUKUDA, Masanori KONO
  • Publication number: 20100197398
    Abstract: A gaming machine is provided which includes: at least one operation means that accepts an input operation performed by a player when pressing down on the at least one operation means; at least one display unit having a display the player is able to see through the surface of the operation means; operation-instruction-mark output means that outputs an operation instruction mark for signaling an input timing the player performs an input operation, to the display unit for each of the operation means; evaluation means that evaluates a game score of the player based on comparison between the input-timing and an operation timing the player performed the input operation, the operation-instruction-mark output means starting to control an output of the operation instruction mark a predetermined period of time ta before the input timing, so as to change a form of the operation instruction mark little by little for the predetermined period of time ta until the input timing.
    Type: Application
    Filed: April 6, 2010
    Publication date: August 5, 2010
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Hiroyuki MASUDA, Mitsuhiro NOZAKI, Yoshito FUKUDA, Masanori KONO
  • Publication number: 20090221356
    Abstract: A game apparatus is provided that determines an operation result based on a player's input operation with respect to an operation instruction and comprises: an operating unit that is divided into a plurality of subregions and that has at least one input region formed from some or all of the subregions; a region display pattern table 333 that, for each game difficulty level, stores a region display pattern that assigns a specific input region to each of the subregions; an input region forming unit 325 that reads out the region display pattern that accords with the game difficulty level from the storing unit and forms the input region in the operating unit based on the region display pattern that was read out; and a determining unit 324 that determines the operation result based on the operation instruction given to the player and the input region wherein the player's input operation is accepted.
    Type: Application
    Filed: May 7, 2009
    Publication date: September 3, 2009
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Naoko MATSUMOTO, Hiroyuki MASUDA, Masanori KONO, Yoshito FUKUDA
  • Publication number: 20090215526
    Abstract: The present invention provides a game apparatus that comprises: an operation instructing unit 323 that outputs an operation instruction to a player; an operating unit, which is provided with one or a plurality of output regions, that accepts an input operation from the player; an outputting unit, which is provided to the operating unit corresponding to each of the output regions, that outputs one output pattern or any one of a plurality of output patterns to the corresponding output region; a changing unit 325, which is provided to the operating unit, that changes the output state of the output pattern output by at least one outputting unit in accordance with the game difficulty level; a determining unit 324 that determines an operation result based on the operation instruction and the output pattern output to the output region of the operating unit that accepted the player's input; and a game executing unit 321 that controls the execution of the game based on the determination result of the determining unit.
    Type: Application
    Filed: May 4, 2009
    Publication date: August 27, 2009
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Naoko MATSUMOTO, Hiroyuki MASUDA, Masanori KONO, Yoshito FUKUDA
  • Patent number: 5886753
    Abstract: A method of controlling remote control electronic apparatus coupled to a network and a remote control electronic apparatus to be coupled to a network are disclosed. Each remote control electronic apparatus has a CPU and a ROM including a local control program expressed by an independent language which is interpretable by the CPU, a remote control program expressed by a virtual language, a virtual language processing program for processing the virtual language to make it interpretable by the CPU. When one remote control electronic apparatus is required to control another remote control electronic apparatus coupled to the network, the remote control electronic apparatus requests to transmit the remote control program of another remote control apparatus.
    Type: Grant
    Filed: February 28, 1997
    Date of Patent: March 23, 1999
    Assignee: Victor Company of Japan, Ltd.
    Inventors: Tatsuya Shinyagaito, Masanori Kono
  • Patent number: 5825999
    Abstract: A squared character region for a letter is partitioned into three partitive regions arranged in a longitudinal direction to partition the letter. Thereafter, a right fit position of a portion of the letter placed at the most right side in a partitive region is determined for each of the partitive regions. Therefore, the right fit positions indicate right shape features of the letter. Thereafter, a right minimum fit position indicating the most right position among the right fit positions is determined, a right proportional position is regarded as a right kerning position in a partitive region relating to the right minimum fit position, and another right kerning position is set between the right minimum fit position and the right fit position for each of remaining partitive regions. Also, a left kerning position is determined in the same manner for each of the partitive regions.
    Type: Grant
    Filed: December 22, 1994
    Date of Patent: October 20, 1998
    Assignee: Victor Company of Japan, Ltd.
    Inventors: Jiro Uzaki, Masanori Kono
  • Patent number: RE37000
    Abstract: A method of controlling remote control electronic apparatus coupled to a network and a remote control electronic apparatus to be coupled to a network are disclosed. Each remote control electronic apparatus has a CPU and a ROM including a local control program expressed by an independent language which is interpretable by the CPU, a remote control program expressed by a virtual language, a virtual language processing program for processing the virtual language to make it interpretable by the CPU. When one remote control electronic apparatus is required to control another remote control electronic apparatus coupled to the network, the remote control electronic apparatus requests to transmit the remote control program of another remote control apparatus.
    Type: Grant
    Filed: June 14, 1999
    Date of Patent: December 26, 2000
    Assignee: Victor Company of Japan, Ltd.
    Inventors: Tatsuya Shinyagaito, Masanori Kono