Patents by Inventor Masaru Ohnuma

Masaru Ohnuma has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 6881149
    Abstract: When a main character enters a battle, a rectangular navigation mark is displayed over a designated monster on a display monitor. When the main character approaches the monster, the navigation mark rotates and gets smaller until it is converged into a targeting point on the display monitor. When the navigation mark is converged into a targeting point, light is emitted from the navigation mark on the display monitor. An additional attack of the main character can be performed against the monster if a user presses a decision button at the best timing, right when the light is emitted from the navigation mark.
    Type: Grant
    Filed: July 25, 2002
    Date of Patent: April 19, 2005
    Assignee: Sony Computer Entertainment Inc.
    Inventors: Yasuyuki Hasebe, Masaru Ohnuma, Noriaki Homan
  • Patent number: 6846237
    Abstract: An entertainment system comprises parameter changing means for permitting a user to input manipulation data by successively pressing a decision button when a button icon is displayed on a display monitor. Based on the manipulation data, the parameter changing means changes damage of a virtual enemy (e.g., monster). The parameter changing means comprises button icon displaying means for displaying the button icon on the display monitor for a predetermined period of time, accumulating means for counting the number of times the decision button is pressed for inputting manipulation data when the button icon is displayed on the display monitor, and damage calculating means for changing damage of the monster based on the counted number of times.
    Type: Grant
    Filed: January 23, 2002
    Date of Patent: January 25, 2005
    Assignee: Sony Computer Entertainment Inc.
    Inventors: Masaru Ohnuma, Akihoro Taguti
  • Publication number: 20020187837
    Abstract: When a main character enters a battle, a rectangular navigation mark is displayed over a designated monster on a display monitor. When the main character approaches the monster, the navigation mark rotates and gets smaller until it is converged into a targeting point on the display monitor. When the navigation mark is converged into a targeting point, light is emitted from the navigation mark on the display monitor. An additional attack of the main character can be performed against the monster if a user presses a decision button at the best timing, right when the light is emitted from the navigation mark.
    Type: Application
    Filed: July 25, 2002
    Publication date: December 12, 2002
    Applicant: Sony Computer Entertainment Inc.
    Inventors: Yasuyuki Hasebe, Masaru Ohnuma, Noriaki Homan
  • Publication number: 20020107060
    Abstract: An entertainment system comprises parameter changing means for permitting a user to input manipulation data by successively pressing a decision button when a button icon is displayed on a display monitor. Based on the manipulation data, the parameter changing means changes damage of a virtual enemy (e.g., monster). The parameter changing means comprises button icon displaying means for displaying the button icon on the display monitor for a predetermined period of time, accumulating means for counting the number of times the decision button is pressed for inputting manipulation data when the button icon is displayed on the display monitor, and damage calculating means for changing damage of the monster based on the counted number of times.
    Type: Application
    Filed: January 23, 2002
    Publication date: August 8, 2002
    Inventors: Masaru Ohnuma, Akihiro Taguti
  • Patent number: 6375571
    Abstract: A button icon is displayed on a display monitor for a predetermined period of time. When the button icon is displayed on a display monitor, a user successively presses a decision button. The number of times the decision button is pressed when the button icon is displayed on the display monitor is counted and inputted to an entertainment apparatus as manipulation data. Damage of a virtual enemy (e.g., monster) displayed on the display monitor changes based on the manipulation data.
    Type: Grant
    Filed: August 31, 2000
    Date of Patent: April 23, 2002
    Assignee: Sony Computer Entertaiment, Inc.
    Inventors: Masaru Ohnuma, Akihiro Taguti