Patents by Inventor Masato Nagatomi

Masato Nagatomi has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20060234842
    Abstract: A measuring device is provided for a training device that includes a weight, a wire that is connected to a first end of the weight, and a load generating unit configured to move the weight upward by moving a second end of the wire. The measuring device comprises a position detecting unit configured to detect the position of the weight, a load detecting unit configured to detect the load that is applied to the wire, and a display unit configured to display report data based on the detected data obtained by the position detecting unit and the load detecting unit. Each of the position detecting unit, the load detecting unit, and the display unit comprises an attachment portion, which is attachable to and detachable from the training device.
    Type: Application
    Filed: July 7, 2006
    Publication date: October 19, 2006
    Applicant: KONAMI SPORTS LIFE CORPORATION
    Inventors: Kojiro MINAMI, Masato NAGATOMI, Takuya NAKANO, Daisuke SHIJO
  • Patent number: 7001272
    Abstract: A game system that allows a player to manipulate a real interface device in a real space and have a representation of the real interface device (i.e., a virtual interface device) be displayed in a virtual space is disclosed. The position of the real interface device in the real space is detected by a position detector and converted into spatial coordinates by a three-dimensional input conversion means at predetermined time intervals. When a player moves the real interface device, a virtual interface device is displayed within the virtual space and moves identically with the real interface device. The virtual interface device is determined to have struck an object in the virtual space (e.g., an enemy) when the coordinates of at least a portion of the object in the virtual space are the same as, or within a predetermined range of, the coordinates of the virtual interface device.
    Type: Grant
    Filed: March 27, 2002
    Date of Patent: February 21, 2006
    Assignee: Konami Corporation
    Inventors: Akihisa Yamashita, Masato Nagatomi, Kenichi Yamamoto, Hideki Kotani
  • Patent number: 6645067
    Abstract: A CPU controls a graphic controller based on control programs within a main RAM to extract a series of rhythm sound data for each of multiple mimic percussion instruments from a graphic RAM and correlates these in a time-axial direction for display on a monitor, instruction and display of the operating timing for each sound of the multiple mimic percussion instruments is performed on the monitor, the player performs sequential striking input with the left and right hands, for example, for the rhythm sounds via a rhythm input detecting apparatus corresponding to multiple mimic percussion instruments, while following the operation timing display instructions thereof. The timing thereof is compared with the timing of the display instruction and evaluation is made based on the offset thereof, and the evaluation results are accumulated. Thus, a rhythm-matching game with a high gaming nature is realized, by inputting operation for multiple instruments using multiple hands and feet such as the left and right hands.
    Type: Grant
    Filed: February 10, 2000
    Date of Patent: November 11, 2003
    Assignee: Konami Co., Ltd.
    Inventors: Katsunori Okita, Tadasu Kitae, Masato Nagatomi, Naonobu Kaneiso, Toru Takeda
  • Publication number: 20020151337
    Abstract: A game system that allows a player to manipulate a real interface device in a real space and have a representation of the real interface device (i.e., a virtual interface device) be displayed in a virtual space is disclosed. The position of the real interface device in the real space is detected by a position detector and converted into spatial coordinates by a three-dimensional input conversion means at predetermined time intervals. When a player moves the real interface device, a virtual interface device is displayed within the virtual space and moves identically with the real interface device. The virtual interface device is determined to have struck an object in the virtual space (e.g., an enemy) when the coordinates of at least a portion of the object in the virtual space are the same as, or within a predetermined range of, the coordinates of the virtual interface device.
    Type: Application
    Filed: March 27, 2002
    Publication date: October 17, 2002
    Applicant: KONAMI CORPORATION
    Inventors: Akihisa Yamashita, Masato Nagatomi, Kenichi Yamamoto, Hideki Kotani
  • Patent number: 6342665
    Abstract: A drum rhythm game apparatus and a guitar rhythm game apparatus each includes a staging operating unit. Playing progression information, which includes sector numbers, is transferred between the drum rhythm game apparatus and the guitar rhythm game apparatus, thereby enabling staging operation to be implemented from each of the staging operating units while synchronizing the visual staging instructions provided to players of the game for the background music piece to be played at both the drum rhythm game apparatus and the guitar rhythm game apparatus. This allows the game to be played in a state closer to reality in which multiple players each have staging operating units as different instrument, such as with an actual band, making the game more enjoyable.
    Type: Grant
    Filed: February 14, 2000
    Date of Patent: January 29, 2002
    Assignee: Konami Co., Ltd.
    Inventors: Katsunori Okita, Tadasu Kitae, Masato Nagatomi, Naonobu Kaneiso, Toru Takeda, Motoki Toyama