Patents by Inventor Masayuki Sumi

Masayuki Sumi has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20130023314
    Abstract: An object of the present invention is to propose image processing technology whereby even a player with a low skill level can enjoy a shooting game with more excitement. To achieve this object, according to the present invention, if a player outputs a slow regeneration request signal when processing transits to the status where an enemy-character is about to fire a bullet, the enemy-character and the bullet fired by the enemy-character are regenerated slowly. By this, the player can aim at the bullet with extra time.
    Type: Application
    Filed: June 18, 2012
    Publication date: January 24, 2013
    Inventors: Masayuki SUMI, Junichiro Matsuura, Takeshi Yamaguchi, Masaru Moriguchi
  • Patent number: 8221233
    Abstract: An object of the present invention is to propose image processing technology whereby even a player with a low skill level can enjoy a shooting game with more, excitement. To achieve this object. according to the present invention; if a player outputs a slow regeneration request signal when processing transits to the status where an enemy-character is about to fire a bullet, the enemy-character and the bullet fired by the enemy-character are regenerated slowly. By this, the player can aim at the bullet with extra time.
    Type: Grant
    Filed: October 8, 2010
    Date of Patent: July 17, 2012
    Assignee: Kabushiki Kaisha Sega
    Inventors: Masayuki Sumi, Junichiro Matsuura, Takeshi Yamaguchi, Masaru Moriguchi
  • Publication number: 20110081966
    Abstract: An object of the present invention is to propose image processing technology whereby even a player with a low skill level can enjoy a shooting game with more, excitement. To achieve this object. according to the present invention; if a player outputs a slow regeneration request signal when processing transits to the status where an enemy-character is about to fire a bullet, the enemy-character and the bullet fired by the enemy-character are regenerated slowly. By this, the player can aim at the bullet with extra time.
    Type: Application
    Filed: October 8, 2010
    Publication date: April 7, 2011
    Inventors: Masayuki Sumi, Junichiro Matsuura, Takeshi Yamaguchi, Masaru Moriguchi
  • Patent number: 7837552
    Abstract: An object of the present invention is to propose image processing technology whereby even a player with a low skill level can enjoy a shooting game with more excitement. To achieve this object, according to the present invention, if a player outputs a slow regeneration request signal when processing transits to the status where an enemy-character is about to fire a bullet, the enemy-character and the bullet fired by the enemy-character are regenerated slowly. By this, the player can aim at the bullet with extra time.
    Type: Grant
    Filed: October 10, 2003
    Date of Patent: November 23, 2010
    Assignee: Kabushiki Kaisha Sega
    Inventors: Masayuki Sumi, Junichiro Matsuura, Takeshi Yamaguchi, Masaru Moriguchi
  • Patent number: 7722465
    Abstract: Upon projecting the inside of a virtual space on a prescribed projection plane and generating a two-dimensional image, foremost, the relative position of the operational unit and the relative direction designated with such operational unit are acquired, and these are substituted with the position and direction in the virtual space. Next, the position of the operational unit in the virtual space is shifted a prescribed amount horizontally and/or vertically to set the starting point, and an ending point is set on a virtual line extending along the direction designated by the operational unit in the virtual space. Next, a virtual viewpoint which approximately matches the position and direction of the operational unit in the virtual space is set and subject to projective transformation, and a two-dimensional image containing the trajectory image corresponding to a part or the entirety of the zone connecting the starting point and ending point is generated thereby.
    Type: Grant
    Filed: March 30, 2005
    Date of Patent: May 25, 2010
    Assignee: Kabushiki Kaisha Sega
    Inventor: Masayuki Sumi
  • Publication number: 20050272506
    Abstract: Upon projecting the inside of a virtual space on a prescribed projection plane and generating a two-dimensional image, foremost, the relative position of the operational unit and the relative direction designated with such operational unit are acquired, and these are substituted with the position and direction in the virtual space. Next, the position of the operational unit in the virtual space is shifted a prescribed amount horizontally and/or vertically to set the starting point, and an ending point is set on a virtual line extending along the direction designated by the operational unit in the virtual space. Next, a virtual viewpoint which approximately matches the position and direction of the operational unit in the virtual space is set and subject to projective transformation, and a two-dimensional image containing the trajectory image corresponding to a part or the entirety of the zone connecting the starting point and ending point is generated thereby.
    Type: Application
    Filed: March 30, 2005
    Publication date: December 8, 2005
    Inventor: Masayuki Sumi
  • Publication number: 20050026684
    Abstract: An object of the present invention is to propose image processing technology whereby even a player with a low skill level can enjoy a shooting game with more excitement. To achieve this object, according to the present invention, if a player outputs a slow regeneration request signal when processing transits to the status where an enemy-character is about to fire a bullet, the enemy-character and the bullet fired by the enemy-character are regenerated slowly. By this, the player can aim at the bullet with extra time.
    Type: Application
    Filed: October 10, 2003
    Publication date: February 3, 2005
    Inventors: Masayuki Sumi, Junichiro Matsuura, Takeshi Yamaguchi, Masaru Moriguchi
  • Patent number: 6749509
    Abstract: An image processing method and apparatus is provided which is capable of reducing the load to be processed and displaying a more realistic picture. The image processing device includes camera control matrix processing means (121), object matrix processing means (122), and object pattern display means (123). The camera control matrix processing means (121) obtains a matrix of information on the position, etc. of a camera on the basis of control information from the control unit 20 and stores it in a data RAM (104). The object matrix processing means (122) fetches the matrix of information on the camera stored in the data RAM (104), performs coordinate conversion of the matrix of information with the aid of a conversion matrix, and sets rotational components of the coordinate-converted matrix so as to compose a unit matrix thereby creating display data which causes an object such as an explosion pattern to face in an eye direction at all times.
    Type: Grant
    Filed: June 3, 1999
    Date of Patent: June 15, 2004
    Assignee: Sega Corporation
    Inventors: Katunori Itai, Shunsuke Sekikawa, Masayuki Sumi
  • Patent number: 6672962
    Abstract: The gun-shaped controller comprises a controller 1 in the shape of a gun and a trigger lever 7, and a cross-shaped directional key 9 to be operated with a player's finger is arranged in the upper part of a grip 4. By comprising the cross-shaped directional key 9, it is possible to move the character on the screen or the character's visual field with this cross-shaped directional key 9 in addition to the conventional action of shooting targets on the screen. Thus, the gun-shaped controller is compatible with roll-playing games and adventure games.
    Type: Grant
    Filed: June 19, 2000
    Date of Patent: January 6, 2004
    Assignee: Kabushiki Kaisha Sega Enterprises
    Inventors: Naoji Ozaki, Tomoyuki Sakurai, Yutaka Okumura, Junichiro Matsuura, Makio Kida, Masayuki Sumi, Akihito Hiroyoshi, Yutaka Yokoyama
  • Patent number: 5971852
    Abstract: An image processing method and apparatus is provided which is capable of reducing the load to be processed and displaying a more realistic picture. The image processing device includes camera control matrix processing means (121), object matrix processing means (122), and object pattern display means (123). The camera control matrix processing means (121) obtains a matrix of information on the position, etc. of a camera on the basis of control information from the control unit 20 and stores it in a data RAM (104). The object matrix processing means (122) fetches the matrix of information on the camera stored in the data RAM (104), performs coordinate conversion of the matrix of information with the aid of a conversion matrix, and sets rotational components of the coordinate-converted matrix so as to compose a unit matrix thereby creating display data which causes an object such as an explosion pattern to face in an eye direction at all times.
    Type: Grant
    Filed: July 24, 1996
    Date of Patent: October 26, 1999
    Assignee: Kabushiki Kaisha Sega Enterprises
    Inventors: Katunori Itai, Shunsuke Sekikawa, Masayuki Sumi
  • Patent number: 5734807
    Abstract: An image processing device displays an object having three-dimensional coordinates on a display as if the image of the object were viewed by a camera placed at a predetermined position and at a predetermined angle to a reference axis. The image processing device is composed of a game device body and the display. The game device body is composed of a control panel 1a, a data processor and a memory. The data processor is composed of a CPU which included an intersection determining unit and a shot hole calculating unit. The memory is composed of a ROM and a RAM. The intersection determining unit determines an intersection or an orbit of a virtual projectile with a virtual plane W for the object on the basis or polygon model data Dp and relative coordinate/angle data Dk on the virtual plane W from the ROM, and a trajectory data input from the control panel.
    Type: Grant
    Filed: June 29, 1995
    Date of Patent: March 31, 1998
    Assignee: Kabushiki Kaisha Sega Enterprises
    Inventor: Masayuki Sumi