Patents by Inventor Masuya Oishi

Masuya Oishi has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 7405353
    Abstract: A high-precision input device which has less delay in signal transmission and can sense a plurality of input signals is provided. This input device includes a planar first input area and a second input area annularly formed around the periphery of the first input area. The input device outputs different signals when beating inputs are applied to the input areas. The surface of the first input area is almost entirely covered by a sheet-like first input sensor that is divided into left-side and right-side sensors. A plurality of second input sensors are arranged annularly in the second input area and they are connected to a conductive section. The conductive section is connected to a plurality of bypass members provided for the second input sensors so that the input device is provided with a plurality of paths for transmitting signals from each of the second input sensors.
    Type: Grant
    Filed: August 4, 2003
    Date of Patent: July 29, 2008
    Assignee: Namco Bandai Games Inc.
    Inventors: Tsutomu Kiyono, Masatoshi Takai, Masuya Oishi
  • Publication number: 20040159223
    Abstract: A high-precision input device which has less delay in signal transmission and can pick up a plurality of input signals is provided. This input device includes a planar first input area (30) in a predetermined region and a second input area (32) annularly formed around the periphery of the first input area (30). The input device outputs different signals when beating inputs are applied to the first and second input areas (30 and 32). The first input area (32) includes a sheet-like first input sensor (36) which is formed over the almost entire surface of the first input area. This first input sensor (36) is divided into left-side and right-side first input sensors (36a and 36b). The second input area (32) includes a plurality of second input sensors (38) which are annularly arranged in the second input area (32). The plurality of second input sensors (38) are connected to a conductive section (40).
    Type: Application
    Filed: August 4, 2003
    Publication date: August 19, 2004
    Applicant: NAMCO LTD.
    Inventors: Tsutomu Kiyono, Masatoshi Takai, Masuya Oishi
  • Patent number: 6340330
    Abstract: An object of the present invention is to provide a game device which gives variety to a fighting game for leading a player to play the game repeatedly, and to provide an information storage medium usable in the game device. The player can select one of a normal game mode in which a game character controlled by the player fights against an enemy game character and a weapon obtaining mode in which the player's game character can obtain an item (e.g., weapon) to be used. The weapon obtained in the weapon obtaining mode can be used in the normal game mode. Depending on the weapon used by the player's game character, various functions such as the number and type of special techniques, the basic position, a series of actions subsequent to the basic position, a hit area of weapon, offensive power, durability and so on may be changed in the same game character controlled by the player. The weapon obtaining mode may also be used as an operation guidance mode for beginners.
    Type: Grant
    Filed: September 21, 1998
    Date of Patent: January 22, 2002
    Assignee: Namco Ltd.
    Inventors: Masuya Oishi, Teruaki Konishi, Hiroaki Yotoriyama, Tadashi Iguchi
  • Patent number: D519569
    Type: Grant
    Filed: February 16, 2005
    Date of Patent: April 25, 2006
    Assignee: Namco Inc.
    Inventors: Tsutomu Kiyono, Masatoshi Takai, Masuya Oishi, Toru Yano