Patents by Inventor Matt Coohill
Matt Coohill has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 9069381Abstract: A computing system runs an application (e.g., video game) that interacts with one or more actively engaged users. One or more physical properties of a group are sensed. The group may include the one or more actively engaged users and/or one or more entities not actively engaged with the application. The computing system will determine that the group (or the one or more entities not actively engaged with the application) have performed a predetermined action. A runtime condition of the application is changed in response to determining that the group (or the one or more entities not actively engaged with the computer based application) have performed the predetermined action. Examples of changing a runtime condition include moving an object, changing a score or changing an environmental condition of a video game.Type: GrantFiled: March 2, 2012Date of Patent: June 30, 2015Assignee: Microsoft Technology Licensing, LLCInventors: Kevin Geisner, Relja Markovic, Stephen G. Latta, Mark T. Mihelich, Christopher Willoughby, Jonathan T. Steed, Darren Bennett, Shawn C. Wright, Matt Coohill
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Patent number: 9025832Abstract: A method of finding a new social network service friend for a player belonging to a social network service and having a friend group including one or more player-accepted friends includes recognizing the player, automatically identifying an observer within a threshold proximity to the player, and adding the observer to the friend group of the player in the social network service if the observer satisfies a friending criteria of the player.Type: GrantFiled: June 1, 2011Date of Patent: May 5, 2015Assignee: Microsoft Technology Licensing, LLCInventors: Stephen Latta, Relja Markovic, Kevin Geisner, A. Dylan Vance, Brian Scott Murphy, Matt Coohill
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Patent number: 8696461Abstract: A method of matching a player of a multi-player game with a remote participant includes recognizing the player, automatically identifying an observer within a threshold proximity to the player, using an identity of the observer to find one or more candidates to play as the remote participant of the multi-player game, and when selecting the remote participant, choosing a candidate from the one or more candidates above a non-candidate if the candidate satisfies a matching criteria.Type: GrantFiled: June 1, 2011Date of Patent: April 15, 2014Assignee: Microsoft CorporationInventors: Relja Markovic, Stephen Latta, Kevin Geisner, A. Dylan Vance, Brian Scott Murphy, Matt Coohill
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Publication number: 20120311031Abstract: A method of finding a new social network service friend for a player belonging to a social network service and having a friend group including one or more player-accepted friends includes recognizing the player, automatically identifying an observer within a threshold proximity to the player, and adding the observer to the friend group of the player in the social network service if the observer satisfies a friending criteria of the player.Type: ApplicationFiled: June 1, 2011Publication date: December 6, 2012Applicant: MICROSOFT CORPORATIONInventors: Stephen Latta, Relja Markovic, Kevin Geisner, A. Dylan Vance, Brian Scott Murphy, Matt Coohill
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Publication number: 20120309534Abstract: A method of matching a player of a multi-player game with a remote participant includes recognizing the player, automatically identifying an observer within a threshold proximity to the player, using an identity of the observer to find one or more candidates to play as the remote participant of the multi-player game, and when selecting the remote participant, choosing a candidate from the one or more candidates above a non-candidate if the candidate satisfies a matching criteria.Type: ApplicationFiled: June 1, 2011Publication date: December 6, 2012Applicant: MICROSOFT CORPORATIONInventors: Relja Markovic, Stephen Latta, Kevin Geisner, A. Dylan Vance, Brian Scott Murphy, Matt Coohill
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Publication number: 20120165096Abstract: A computing system runs an application (e.g., video game) that interacts with one or more actively engaged users. One or more physical properties of a group are sensed. The group may include the one or more actively engaged users and/or one or more entities not actively engaged with the application. The computing system will determine that the group (or the one or more entities not actively engaged with the application) have performed a predetermined action. A runtime condition of the application is changed in response to determining that the group (or the one or more entities not actively engaged with the computer based application) have performed the predetermined action. Examples of changing a runtime condition include moving an object, changing a score or changing an environmental condition of a video game.Type: ApplicationFiled: March 2, 2012Publication date: June 28, 2012Applicant: MICROSOFT CORPORATIONInventors: Kevin Geisner, Relja Markovic, Stephen G. Latta, Mark T. Mihelich, Christopher Willoughby, Jonathan T. Steed, Darren Bennett, Shawn C. Wright, Matt Coohill
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Publication number: 20110223995Abstract: A computing system runs an application (e.g., video game) that interacts with one or more actively engaged users. One or more physical properties of a group are sensed. The group may include the one or more actively engaged users and/or one or more entities not actively engaged with the application. The computing system will determine that the group (or the one or more entities not actively engaged with the application) have performed a predetermined action. A runtime condition of the application is changed in response to determining that the group (or the one or more entities not actively engaged with the computer based application) have performed the predetermined action. Examples of changing a runtime condition include moving an object, changing a score or changing an environmental condition of a video game.Type: ApplicationFiled: March 12, 2010Publication date: September 15, 2011Inventors: Kevin Geisner, Relja Markovic, Stephen G. Latta, Mark T. Mihelich, Christopher Willoughby, Jonathan T. Steed, Darren Bennett, Shawn C. Wright, Matt Coohill
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Publication number: 20110099476Abstract: Disclosed herein are systems and methods for decorating a display environment. In one embodiment, a user may decorate a display environment by making one or more gestures, using voice commands, using a suitable interface device, and/or combinations thereof. A voice command can be detected for user selection of an artistic feature, such as, for example, a color, a texture, an object, and a visual effect for decorating in a display environment. The user can also gesture for selecting a portion of the display environment for decoration. Next, the selected portion of the display environment can be altered based on the selected artistic feature. The user's motions can be reflected in the display environment by an avatar. In addition, a virtual canvas or three-dimensional object can be displayed in the display environment for decoration by the user.Type: ApplicationFiled: October 23, 2009Publication date: April 28, 2011Applicant: Microsoft CorporationInventors: Gregory N. Snook, Relja Markovic, Stephen G. Latta, Kevin Geisner, Christopher Vuchetich, Darren Alexander Bennett, Arthur Charles Tomlin, Joel Deaguero, Matt Puls, Matt Coohill, Ryan Hastings, Kate Kolesar, Brian Scott Murphy