Patents by Inventor Matthew DEITZ

Matthew DEITZ has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11961358
    Abstract: A gaming system randomly selects a trigger value for a feature, which starts when the current value of a symbol counter reaches the trigger value. In some examples, a gaming system includes memory that stores data defining reel strips. When a symbol counter is initialized, an initial value of the symbol counter is randomly selected from a range of allowable initial values having an upper limit. A trigger value is randomly selected from a range between the initial value and a ceiling value, which is greater than the upper limit. For each of one or more instances, symbols are selected from the reel strips for display, and the current value of the symbol counter is incremented based on the count of designated symbols, if any, among the selected symbols. Responsive to the current value of the symbol counter reaching the trigger value, the feature is started.
    Type: Grant
    Filed: April 5, 2023
    Date of Patent: April 16, 2024
    Assignee: Aristocrat Technologies Australia PTY Limited
    Inventors: Scott Olive, Matthew Deitz, Liam Sanders
  • Patent number: 11798365
    Abstract: A gaming machine initiates a feature game in response to a base game outcome comprising a predetermined number of a configurable symbol. For an initial round of a quantity of rounds for the feature game, the gaming machine retains each of the configurable symbol from the base game outcome at a corresponding feature game display position of a feature game outcome. For each feature game display position not displaying the configurable symbol, the gaming machine determines whether to display the configurable symbol with an assigned prize indicia at the respective feature game display position. After the quantity of rounds, the gaming machine awards a prize chance for a specific prize in response to a prize indicia for the specific prize being assigned to the feature game outcome. The gaming machine further awards the specific prize in response to randomly determining that the prize chance was successful.
    Type: Grant
    Filed: February 7, 2023
    Date of Patent: October 24, 2023
    Assignee: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
    Inventors: Scott Olive, Matthew Deitz
  • Publication number: 20230237865
    Abstract: A gaming system randomly selects a trigger value for a feature, which starts when the current value of a symbol counter reaches the trigger value. In some examples, a gaming system includes memory that stores data defining reel strips. When a symbol counter is initialized, an initial value of the symbol counter is randomly selected from a range of allowable initial values having an upper limit. A trigger value is randomly selected from a range between the initial value and a ceiling value, which is greater than the upper limit. For each of one or more instances, symbols are selected from the reel strips for display, and the current value of the symbol counter is incremented based on the count of designated symbols, if any, among the selected symbols. Responsive to the current value of the symbol counter reaching the trigger value, the feature is started.
    Type: Application
    Filed: April 5, 2023
    Publication date: July 27, 2023
    Inventors: Scott Olive, Matthew Deitz, Liam Sanders
  • Publication number: 20230186727
    Abstract: A gaming machine initiates a feature game in response to a base game outcome comprising a predetermined number of a configurable symbol. For an initial round of a quantity of rounds for the feature game, the gaming machine retains each of the configurable symbol from the base game outcome at a corresponding feature game display position of a feature game outcome. For each feature game display position not displaying the configurable symbol, the gaming machine determines whether to display the configurable symbol with an assigned prize indicia at the respective feature game display position. After the quantity of rounds, the gaming machine awards a prize chance for a specific prize in response to a prize indicia for the specific prize being assigned to the feature game outcome. The gaming machine further awards the specific prize in response to randomly determining that the prize chance was successful.
    Type: Application
    Filed: February 7, 2023
    Publication date: June 15, 2023
    Inventors: Scott Olive, Matthew Deitz
  • Patent number: 11640744
    Abstract: A gaming system randomly selects a trigger value for a feature, which starts when the current value of a symbol counter reaches the trigger value. In some examples, a gaming system includes memory that stores data defining reel strips. When a symbol counter is initialized, an initial value of the symbol counter is randomly selected from a range of allowable initial values having an upper limit. A trigger value is randomly selected from a range between the initial value and a ceiling value, which is greater than the upper limit. For each of one or more instances, symbols are selected from the reel strips for display, and the current value of the symbol counter is incremented based on the count of designated symbols, if any, among the selected symbols. Responsive to the current value of the symbol counter reaching the trigger value, the feature is started.
    Type: Grant
    Filed: September 30, 2022
    Date of Patent: May 2, 2023
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventors: Scott Olive, Matthew Deitz, Liam Sanders
  • Patent number: 11594103
    Abstract: A gaming machine initiates a feature game in response to a base game outcome comprising a predetermined number of a configurable symbol. For an initial round of a quantity of rounds for the feature game, the gaming machine retains each of the configurable symbol from the base game outcome at a corresponding feature game display position of a feature game outcome. For each feature game display position not displaying the configurable symbol, the gaming machine determines whether to display the configurable symbol with an assigned prize indicia at the respective feature game display position. After the quantity of rounds, the gaming machine awards a prize chance for a specific prize in response to a prize indicia for the specific prize being assigned to the feature game outcome. The gaming machine further awards the specific prize in response to randomly determining that the prize chance was successful.
    Type: Grant
    Filed: August 9, 2019
    Date of Patent: February 28, 2023
    Assignee: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
    Inventors: Scott Olive, Matthew Deitz
  • Publication number: 20230037346
    Abstract: A gaming system randomly selects a trigger value for a feature, which starts when the current value of a symbol counter reaches the trigger value. In some examples, a gaming system includes memory that stores data defining reel strips. When a symbol counter is initialized, an initial value of the symbol counter is randomly selected from a range of allowable initial values having an upper limit. A trigger value is randomly selected from a range between the initial value and a ceiling value, which is greater than the upper limit. For each of one or more instances, symbols are selected from the reel strips for display, and the current value of the symbol counter is incremented based on the count of designated symbols, if any, among the selected symbols. Responsive to the current value of the symbol counter reaching the trigger value, the feature is started.
    Type: Application
    Filed: September 30, 2022
    Publication date: February 9, 2023
    Inventors: Scott Olive, Matthew Deitz, Liam Sanders
  • Patent number: 11482070
    Abstract: A gaming system randomly selects a trigger value for a feature, which starts when the current value of a symbol counter reaches the trigger value. In some examples, a gaming system includes memory that stores data defining reel strips. When a symbol counter is initialized, an initial value of the symbol counter is randomly selected from a range of allowable initial values having an upper limit. A trigger value is randomly selected from a range between the initial value and a ceiling value, which is greater than the upper limit. For each of one or more instances, symbols are selected from the reel strips for display, and the current value of the symbol counter is incremented based on the count of designated symbols, if any, among the selected symbols. Responsive to the current value of the symbol counter reaching the trigger value, the feature is started.
    Type: Grant
    Filed: October 13, 2020
    Date of Patent: October 25, 2022
    Assignee: Aristocrat Technologies Australia PTY Limited
    Inventors: Scott Olive, Matthew Deitz, Liam Sanders
  • Publication number: 20210125453
    Abstract: A gaming system randomly selects a trigger value for a feature, which starts when the current value of a symbol counter reaches the trigger value. In some examples, a gaming system includes memory that stores data defining reel strips. When a symbol counter is initialized, an initial value of the symbol counter is randomly selected from a range of allowable initial values having an upper limit. A trigger value is randomly selected from a range between the initial value and a ceiling value, which is greater than the upper limit. For each of one or more instances, symbols are selected from the reel strips for display, and the current value of the symbol counter is incremented based on the count of designated symbols, if any, among the selected symbols. Responsive to the current value of the symbol counter reaching the trigger value, the feature is started.
    Type: Application
    Filed: October 13, 2020
    Publication date: April 29, 2021
    Applicant: Aristocrat Technologies Australia PTY Limited
    Inventors: Scott Olive, Matthew Deitz, Liam Sanders
  • Publication number: 20200111312
    Abstract: A gaming machine initiates a feature game in response to a base game outcome comprising a predetermined number of a configurable symbol. For an initial round of a quantity of rounds for the feature game, the gaming machine retains each of the configurable symbol from the base game outcome at a corresponding feature game display position of a feature game outcome. For each feature game display position not displaying the configurable symbol, the gaming machine determines whether to display the configurable symbol with an assigned prize indicia at the respective feature game display position. After the quantity of rounds, the gaming machine awards a prize chance for a specific prize in response to a prize indicia for the specific prize being assigned to the feature game outcome. The gaming machine further awards the specific prize in response to randomly determining that the prize chance was successful.
    Type: Application
    Filed: August 9, 2019
    Publication date: April 9, 2020
    Inventors: Scott Olive, Matthew Deitz
  • Publication number: 20140342799
    Abstract: A method of gaming on a gaming machine; said gaming machine including a game display area in which the number of displayed game elements in a vertical direction is greater than the number of game elements in a horizontal direction; said method including triggering of at least one border differentiating regions of said game elements; said border or borders indicating to a player of a game on said gaming machine the winning of a prize.
    Type: Application
    Filed: April 9, 2014
    Publication date: November 20, 2014
    Applicant: Konami Australia Pty Ltd.
    Inventors: Matthew DEITZ, Gregory DUFFY
  • Patent number: D954829
    Type: Grant
    Filed: May 21, 2020
    Date of Patent: June 14, 2022
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventors: Scott Olive, Talles Vito, Matthew Deitz
  • Patent number: D967898
    Type: Grant
    Filed: February 23, 2022
    Date of Patent: October 25, 2022
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventors: Scott Olive, Talles Vito, Matthew Deitz
  • Patent number: D1002729
    Type: Grant
    Filed: October 10, 2022
    Date of Patent: October 24, 2023
    Assignee: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
    Inventors: Scott Olive, Talles Vito, Matthew Deitz
  • Patent number: D1006886
    Type: Grant
    Filed: April 23, 2021
    Date of Patent: December 5, 2023
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventors: Scott Olive, Talles Vito, Matthew Deitz
  • Patent number: D1020904
    Type: Grant
    Filed: May 10, 2021
    Date of Patent: April 2, 2024
    Assignee: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
    Inventors: Scott Olive, Talles Vito, Matthew Deitz