Patents by Inventor Matthew Komsthoeft

Matthew Komsthoeft has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 7176919
    Abstract: A graphics system including a custom graphics and audio processor produces exciting 2D and 3D graphics and surround sound. A relatively low chip-footprint, versatile texture environment (TEV) processing subsystem is implemented in a pipelined graphics system circulates computed color and alpha data over multiple texture blending/shading cycles (stages). The texture-environment subsystem combines per-vertex lighting, textures and constant (rasterized) colors to form computed pixel color prior to fogging and final pixel blending. Blending operations for color (RGB) and alpha components are independently processed by a single sub-blend unit that is reused over multiple processing stages to combine multiple textures.
    Type: Grant
    Filed: October 4, 2005
    Date of Patent: February 13, 2007
    Assignee: Nintendo Co., Ltd.
    Inventors: Robert A. Drebin, Timothy J. Van Hook, Patrick Y. Law, Mark M. Leather, Matthew Komsthoeft
  • Publication number: 20060125825
    Abstract: A graphics system including a custom graphics and audio processor produces exciting 2D and 3D graphics and surround sound. A relatively low chip-footprint, versatile texture environment (TEV) processing subsystem is implemented in a pipelined graphics system circulates computed color and alpha data over multiple texture blending/shading cycles (stages). The texture-environment subsystem combines per-vertex lighting, textures and constant (rasterized) colors to form computed pixel color prior to fogging and final pixel blending. Blending operations for color (RGB) and alpha components are independently processed by a single sub-blend unit that is reused over multiple processing stages to combine multiple textures.
    Type: Application
    Filed: October 4, 2005
    Publication date: June 15, 2006
    Applicant: Nintendo Co., Ltd.
    Inventors: Patrick Law, Mark Leather, Matthew Komsthoeft
  • Patent number: 7034828
    Abstract: A hardware-accelerated recirculating programmable texture blender/shader arrangement circulates computed color and alpha data over multiple texture blending/shading cycles (stages) to provide multi-texturing and other effects. Up to sixteen independently programmable consecutive stages, forming a chain of blending operations, are supported for applying multiple textures to a single object in a single rendering pass.
    Type: Grant
    Filed: November 28, 2000
    Date of Patent: April 25, 2006
    Assignee: Nintendo Co., Ltd.
    Inventors: Robert A. Drebin, Timothy J. Van Hook, Patrick Y. Law, Mark M. Leather, Matthew Komsthoeft
  • Patent number: 6664962
    Abstract: A graphics system including a custom graphics and audio processor produces exciting 2D and 3D graphics and surround sound. The system includes a graphics and audio processor including a 3D graphics pipeline and an audio digital signal processor. Full-scene shadow mapping can be performed by having the lighting hardware calculate distance using a distance attenuation function. If more precision is desirable, texture coordinate generating hardware can be used to calculate texture coordinates that index into a ramp texture lookup storing precision distance values. A unique ramp texture providing redundant values can be used to eliminate ramp texture lookup errors.
    Type: Grant
    Filed: November 28, 2000
    Date of Patent: December 16, 2003
    Assignee: Nintendo Co., Ltd.
    Inventors: Matthew Komsthoeft, K. Michael Ockenden, Yoshitaka Yasumoto, Kazuki Hirose