Patents by Inventor Melissa Wessel

Melissa Wessel has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20240196138
    Abstract: The disclosure relates to a method of operating a hearing device configured to be worn at an ear of a user. The method comprises receiving input audio signal indicative of a sound detected in the environment; processing the input audio signal; and outputting, by an output transducer included in the hearing device, an output audio signal based on the input audio signal so as to stimulate the user's hearing. The disclosure also relates to a hearing device for operating the method, and a computer-readable medium storing instructions for performing the method.
    Type: Application
    Filed: November 28, 2023
    Publication date: June 13, 2024
    Inventors: Eleftheria Georganti, Manuela Feilner, Ulrike Lemke, Melissa Lawrence, Thomas Wessel
  • Patent number: 11468788
    Abstract: An educational game (and learning management system and methods pertaining to the same) can be configured for the effective teaching of advanced educational curriculum, such as STEM subjects for high school and above. The educational game is configured to integrate social context, real scientific principles and strategic tradeoffs within game mechanisms. This covert teaching and testing environment promotes exploration, individualized discovery, repeat engagement, and systems thinking and planning skills. The educational game can be dynamically and procedurally generated.
    Type: Grant
    Filed: August 14, 2018
    Date of Patent: October 11, 2022
    Assignee: PLASMA GAMES, LLC
    Inventors: Samuel Bedor, Ryan Benedetto, Michelle Gabele, Cody Hagman, Andrew Hansen, Hunter Moore, Christophe Renaud, Jordan Rustin, Melissa Wessel
  • Publication number: 20200051460
    Abstract: An educational game (and learning management system and methods pertaining to the same) can be configured for the effective teaching of advanced educational curriculum, such as STEM subjects for high school and above. The educational game is configured to integrate social context, real scientific principles and strategic tradeoffs within game mechanisms. This covert teaching and testing environment promotes exploration, individualized discovery, repeat engagement, and systems thinking and planning skills. The educational game can be dynamically and procedurally generated.
    Type: Application
    Filed: August 14, 2018
    Publication date: February 13, 2020
    Inventors: Samuel Bedor, Ryan Benedetto, Michelle Gabele, Cody Hagman, Andrew Hansen, Hunter Moore, Christophe Renaud, Jordan Rustin, Melissa Wessel