Patents by Inventor Meredith Trotter

Meredith Trotter has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20240017178
    Abstract: A collusion detection system may detect collusion between entities participating in online gaming. The collusion detection system may identify a plurality of entities associated with and opponents within an instance of an online game, determine social data associated with the plurality of entities, determine in-game behavior data associated with the plurality of entities, and determine, for one or more pairings of the plurality of entities, respective pairwise feature sets based at least in part on the social data and the in-game behavior data. The collusion detection system may then perform anomaly detection on the respective pairwise feature sets and, in response to the anomaly detection detecting one or more anomalous pairwise feature sets, output one or more suspect pairings of the plurality of entities corresponding to the one or more anomalous pairwise feature sets as suspected colluding pairings.
    Type: Application
    Filed: August 1, 2023
    Publication date: January 18, 2024
    Inventors: Laura Greige, Meredith Trotter, Sundeep Narravula, Navid Aghdaie, Fernando de Mesentier Silva
  • Patent number: 11717757
    Abstract: A collusion detection system may detect collusion between entities participating in online gaming. The collusion detection system may identify a plurality of entities associated with and opponents within an instance of an online game, determine social data associated with the plurality of entities, determine in-game behavior data associated with the plurality of entities, and determine, for one or more pairings of the plurality of entities, respective pairwise feature sets based at least in part on the social data and the in-game behavior data. The collusion detection system may then perform anomaly detection on the respective pairwise feature sets and, in response to the anomaly detection detecting one or more anomalous pairwise feature sets, output one or more suspect pairings of the plurality of entities corresponding to the one or more anomalous pairwise feature sets as suspected colluding pairings.
    Type: Grant
    Filed: May 13, 2021
    Date of Patent: August 8, 2023
    Assignee: Electronic Arts Inc.
    Inventors: Laura Greige, Meredith Trotter, Sundeep Narravula, Navid Aghdaie, Fernando de Mesentier Silva
  • Patent number: 11565185
    Abstract: A computer-implemented method is provided of allowing a user to automatically transform domain knowledge into a machine learning model to be used in real-time operation of video games. The method comprises providing a user interface which allows a user to define domain knowledge relating to a video game by specifying one or more labeling functions; transforming the labeling functions into executable code; labeling raw data relating to the video game using the executable code to obtain labeled data; and applying an automated machine learning module to the labeled data to obtain a machine learning model.
    Type: Grant
    Filed: March 31, 2020
    Date of Patent: January 31, 2023
    Assignee: ELECTRONIC ARTS INC.
    Inventors: Reza Pourabolghasem, Meredith Trotter, Sundeep Narravula, Navid Aghdaie, Kazi Zaman
  • Publication number: 20220362677
    Abstract: A collusion detection system may detect collusion between entities participating in online gaming. The collusion detection system may identify a plurality of entities associated with and opponents within an instance of an online game, determine social data associated with the plurality of entities, determine in-game behavior data associated with the plurality of entities, and determine, for one or more pairings of the plurality of entities, respective pairwise feature sets based at least in part on the social data and the in-game behavior data. The collusion detection system may then perform anomaly detection on the respective pairwise feature sets and, in response to the anomaly detection detecting one or more anomalous pairwise feature sets, output one or more suspect pairings of the plurality of entities corresponding to the one or more anomalous pairwise feature sets as suspected colluding pairings.
    Type: Application
    Filed: May 13, 2021
    Publication date: November 17, 2022
    Inventors: Fernando de Mesentier Silva, Meredith Trotter, Sundeep Narravula, Navid Aghdaie, Laura Greige
  • Patent number: 11458406
    Abstract: Various aspects of the subject technology relate to systems, methods, and machine-readable media for granting access to a game. The method includes receiving a request to access the game. The method also includes causing to display a set of challenge options representing challenges of varying difficulty levels for a user to select. The method also includes receiving a selection of a challenge option from a user device. The method also includes causing to present a challenge to the user. The method also includes receiving challenge data from the user including interactions with and results of the challenge. The method also includes determining whether the user passed the challenge based on the challenge data. The method also includes executing or enabling execution of the game upon determining that the user passed the challenge. The method also includes providing the user rewards associated with the game for passing the challenge.
    Type: Grant
    Filed: February 21, 2020
    Date of Patent: October 4, 2022
    Assignee: Electronic Arts Inc.
    Inventors: Meredith Trotter, Reza Pourabolghasem, Sundeep Narravula, Kazi Atif-Uz Zaman, Navid Aghdaie
  • Publication number: 20210299573
    Abstract: A computer-implemented method is provided of allowing a user to automatically transform domain knowledge into a machine learning model to be used in real-time operation of video games. The method comprises providing a user interface which allows a user to define domain knowledge relating to a video game by specifying one or more labeling functions; transforming the labeling functions into executable code; labeling raw data relating to the video game using the executable code to obtain labeled data; and applying an automated machine learning module to the labeled data to obtain a machine learning model.
    Type: Application
    Filed: March 31, 2020
    Publication date: September 30, 2021
    Inventors: Reza Pourabolghasem, Meredith Trotter, Sundeep Narravula, Navid Aghdaie, Kazi Zaman
  • Publication number: 20210260488
    Abstract: Various aspects of the subject technology relate to systems, methods, and machine-readable media for granting access to a game. The method includes receiving a request to access the game. The method also includes causing to display a set of challenge options representing challenges of varying difficulty levels for a user to select. The method also includes receiving a selection of a challenge option from a user device. The method also includes causing to present a challenge to the user. The method also includes receiving challenge data from the user including interactions with and results of the challenge. The method also includes determining whether the user passed the challenge based on the challenge data. The method also includes executing or enabling execution of the game upon determining that the user passed the challenge. The method also includes providing the user rewards associated with the game for passing the challenge.
    Type: Application
    Filed: February 21, 2020
    Publication date: August 26, 2021
    Inventors: Meredith Trotter, Reza Pourabolghasem, Sundeep Narravula, Kazi Atif-Uz Zaman, Navid Aghdaie