Patents by Inventor Michael A. Tibbetts
Michael A. Tibbetts has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20230285847Abstract: A device for online gaming includes an actuation component and a controller communicatively coupled to a computer system. The controller is configured to perform operations including detecting an actuation of the actuation component, wherein the actuation component is associated with performing of an action in a video game executed by the computer system. Responsive to detecting the actuation, an instruction is provided to the computer system to perform the action, wherein, based on a current value of a timer, the computer system restricts the action from being performed. The timer, having been previously initiated based on a prior actuation of the actuation component, relates to a cooldown period during which the action cannot be repeated after the action is performed. Responsive to receiving a command from the computer system, a tactile effect is generated as an indication to a user that the action can be repeated.Type: ApplicationFiled: May 23, 2023Publication date: September 14, 2023Applicant: STEELSERIES ApsInventors: Jeffrey Nicholas Mahlmeister, Tino Soelberg, Dave Astels, David Michael Tibbetts
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Patent number: 11697064Abstract: A device for online gaming includes an actuation component and a controller communicatively coupled to a computer system. The controller is configured to perform operations including detecting an actuation of the actuation component, wherein the actuation component is associated with performing of an action in a video game executed by the computer system. Responsive to detecting the actuation, an instruction is provided to the computer system to perform the action, wherein, based on a current value of a timer, the computer system restricts the action from being performed. The timer, having been previously initiated based on a prior actuation of the actuation component, relates to a cooldown period during which the action cannot be repeated after the action is performed. Responsive to receiving a command from the computer system, a tactile effect is generated as an indication to a user that the action can be repeated.Type: GrantFiled: January 31, 2022Date of Patent: July 11, 2023Assignee: STEELSERIES ApSInventors: Jeffrey Nicholas Mahlmeister, Tino Soelberg, Dave Astels, David Michael Tibbetts
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Publication number: 20220152479Abstract: A device for online gaming includes a memory that stores instructions. A processor coupled to the memory, responsive to executing the instructions, performs operations including receiving a selection of a gaming accessory, receiving a selection of a game, and receiving inputs corresponding to selections of parameters for generating a vibration effect at the gaming accessory. The parameters include a control component of the gaming accessory, a game event associated with the control component, a vibration frequency of the vibration effect associated with the game event, a vibration intensity and duration, and a delay time associated with the event. The processor stores the selected parameters and presents the vibration effect during the game in accordance with occurrence of the game event and in accordance with the selected parameters; the vibration effect is presented after the occurrence of the game event in accordance with the delay time.Type: ApplicationFiled: January 31, 2022Publication date: May 19, 2022Applicant: STEELSERIES ApSInventors: Jeffrey Nicholas Mahlmeister, Tino Soelberg, Dave Astels, David Michael Tibbetts
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Patent number: 11273368Abstract: A device for online gaming includes a memory that stores instructions. A processor coupled to the memory, responsive to executing the instructions, performs operations including receiving a selection of a gaming accessory, receiving a selection of a game, and receiving inputs corresponding to selections of parameters for generating a vibration effect at the gaming accessory. The parameters include a control component of the gaming accessory, a game event associated with the control component, a vibration frequency of the vibration effect associated with the game event, a vibration intensity and duration, and a delay time associated with the event. The processor stores the selected parameters and presents the vibration effect during the game in accordance with occurrence of the game event and in accordance with the selected parameters; the vibration effect is presented after the occurrence of the game event in accordance with the delay time.Type: GrantFiled: December 8, 2020Date of Patent: March 15, 2022Assignee: STEELSERIES ApSInventors: Jeffrey Nicholas Mahlmeister, Tino Soelberg, Dave Astels, David Michael Tibbetts
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Publication number: 20210113917Abstract: A device for online gaming includes a memory that stores instructions. A processor coupled to the memory, responsive to executing the instructions, performs operations including receiving a selection of a gaming accessory, receiving a selection of a game, and receiving inputs corresponding to selections of parameters for generating a vibration effect at the gaming accessory. The parameters include a control component of the gaming accessory, a game event associated with the control component, a vibration frequency of the vibration effect associated with the game event, a vibration intensity and duration, and a delay time associated with the event. The processor stores the selected parameters and presents the vibration effect during the game in accordance with occurrence of the game event and in accordance with the selected parameters; the vibration effect is presented after the occurrence of the game event in accordance with the delay time.Type: ApplicationFiled: December 8, 2020Publication date: April 22, 2021Applicant: STEELSERIES ApSInventors: Jeffrey Nicholas Mahlmeister, Tino Soelberg, Dave Astels, David Michael Tibbetts
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Patent number: 10888774Abstract: A device for online gaming includes a memory that stores instructions. A processor coupled to the memory, responsive to executing the instructions, performs operations including receiving a selection of a gaming accessory, receiving a selection of a game, and receiving inputs corresponding to selections of parameters for generating a vibration effect at the gaming accessory. The parameters include a control component of the gaming accessory, a game event associated with the control component, a vibration frequency of the vibration effect associated with the game event, a vibration intensity and duration, and a delay time associated with the event. The processor stores the selected parameters and presents the vibration effect during the game in accordance with occurrence of the game event and in accordance with the selected parameters; the vibration effect is presented after the occurrence of the game event in accordance with the delay time.Type: GrantFiled: January 24, 2020Date of Patent: January 12, 2021Assignee: STEELSERIES ApSInventors: Jeffrey Nicholas Mahlmeister, Tino Soelberg, Dave Astels, David Michael Tibbetts
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Publication number: 20200155927Abstract: A device for online gaming includes a memory that stores instructions. A processor coupled to the memory, responsive to executing the instructions, performs operations including receiving a selection of a gaming accessory, receiving a selection of a game, and receiving inputs corresponding to selections of parameters for generating a vibration effect at the gaming accessory. The parameters include a control component of the gaming accessory, a game event associated with the control component, a vibration frequency of the vibration effect associated with the game event, a vibration intensity and duration, and a delay time associated with the event. The processor stores the selected parameters and presents the vibration effect during the game in accordance with occurrence of the game event and in accordance with the selected parameters; the vibration effect is presented after the occurrence of the game event in accordance with the delay time.Type: ApplicationFiled: January 24, 2020Publication date: May 21, 2020Applicant: STEELSERIES ApSInventors: Jeffrey Nicholas Mahlmeister, Tino Soelberg, Dave Astels, David Michael Tibbetts
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Patent number: 10576368Abstract: A device for online gaming includes a memory that stores instructions. A processor coupled to the memory, responsive to executing the instructions, performs operations including receiving a selection of a gaming accessory, receiving a selection of a game, and receiving inputs corresponding to selections of parameters for generating a vibration effect at the gaming accessory. The parameters include a control component of the gaming accessory, a game event associated with the control component, a vibration frequency of the vibration effect associated with the game event, a vibration intensity and duration, and a delay time associated with the event. The processor stores the selected parameters and presents the vibration effect during the game in accordance with occurrence of the game event and in accordance with the selected parameters; the vibration effect is presented after the occurrence of the game event in accordance with the delay time.Type: GrantFiled: August 31, 2018Date of Patent: March 3, 2020Assignee: STEELSERIES ApSInventors: Jeffrey Nicholas Mahlmeister, Tino Soelberg, Dave Astels, David Michael Tibbetts
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Publication number: 20180369690Abstract: A device for online gaming includes a memory that stores instructions. A processor coupled to the memory, responsive to executing the instructions, performs operations including receiving a selection of a gaming accessory, receiving a selection of a game, and receiving inputs corresponding to selections of parameters for generating a vibration effect at the gaming accessory. The parameters include a control component of the gaming accessory, a game event associated with the control component, a vibration frequency of the vibration effect associated with the game event, a vibration intensity and duration, and a delay time associated with the event. The processor stores the selected parameters and presents the vibration effect during the game in accordance with occurrence of the game event and in accordance with the selected parameters; the vibration effect is presented after the occurrence of the game event in accordance with the delay time.Type: ApplicationFiled: August 31, 2018Publication date: December 27, 2018Applicant: STEELSERIES ApSInventors: Jeffrey Nicholas Mahlmeister, Tino Soelberg, Dave Astels, David Michael Tibbetts
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Patent number: 10086272Abstract: A device for online gaming includes a memory that stores instructions. A processor coupled to the memory, responsive to executing the instructions, performs operations including receiving a selection of a gaming accessory, receiving a selection of a game, and receiving inputs corresponding to selections of parameters for generating a vibration effect at the gaming accessory. The parameters include a control component of the gaming accessory, a game event associated with the control component, a vibration frequency of the vibration effect associated with the game event, a vibration intensity and duration, and a delay time associated with the event. The processor stores the selected parameters and presents the vibration effect during the game in accordance with occurrence of the game event and in accordance with the selected parameters; the vibration effect is presented after the occurrence of the game event in accordance with the delay time.Type: GrantFiled: April 14, 2015Date of Patent: October 2, 2018Assignee: STEELSERIES ApSInventors: Jeffrey Nicholas Mahlmeister, Tino Soelberg, Dave Astels, David Michael Tibbetts
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Publication number: 20150297990Abstract: A device for online gaming includes a memory that stores instructions. A processor coupled to the memory, responsive to executing the instructions, performs operations including receiving a selection of a gaming accessory, receiving a selection of a game, and receiving inputs corresponding to selections of parameters for generating a vibration effect at the gaming accessory. The parameters include a control component of the gaming accessory, a game event associated with the control component, a vibration frequency of the vibration effect associated with the game event, a vibration intensity and duration, and a delay time associated with the event. The processor stores the selected parameters and presents the vibration effect during the game in accordance with occurrence of the game event and in accordance with the selected parameters; the vibration effect is presented after the occurrence of the game event in accordance with the delay time.Type: ApplicationFiled: April 14, 2015Publication date: October 22, 2015Inventors: Jeffrey Nicholas Mahlmeister, Tino Soelberg, Dave Astels, David Michael Tibbetts
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Patent number: 7546436Abstract: Provided are a method, system, and an article of manufacture for detecting errors while accessing a storage device. A host system writes an identical initialization pattern into each block of a plurality of blocks while formatting the storage device. Each block of the plurality of blocks has a checksum field capable of containing a value. Any host system generates an error when data from a retrieved block from the plurality of blocks computes to a checksum that is different from the value contained within the checksum field for the retrieved block, and the retrieved block does not contain the initialization pattern.Type: GrantFiled: October 3, 2006Date of Patent: June 9, 2009Assignee: Sun Microsystems, Inc.Inventors: William L. Duncan, Wayne Ihde, Michael Tibbetts
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Publication number: 20070094570Abstract: Provided are a method, system, and an article of manufacture for detecting errors while accessing a storage device. A host system writes an identical initialization pattern into each block of a plurality of blocks while formatting the storage device. Each block of the plurality of blocks has a checksum field capable of containing a value. Any host system generates an error when data from a retrieved block from the plurality of blocks computes to a checksum that is different from the value contained within the checksum field for the retrieved block, and the retrieved block does not contain the initialization pattern.Type: ApplicationFiled: October 3, 2006Publication date: April 26, 2007Applicant: Sun Microsystems, Inc.Inventors: William Duncan, Wayne Ihde, Michael Tibbetts
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Patent number: 7117422Abstract: Provided are a method, system, and an article of manufacture for detecting errors while accessing a storage device. A host system writes an identical initialization pattern into each block of a plurality of blocks while formatting the storage device. Each block of the plurality of blocks has a checksum field capable of containing a value. Any host system generates an error when data from a retrieved block from the plurality of blocks computes to a checksum that is different from the value contained within the checksum field for the retrieved block, and the retrieved block does not contain the initialization pattern.Type: GrantFiled: January 22, 2002Date of Patent: October 3, 2006Assignee: Sun Microsystems, Inc.Inventors: William L. Duncan, Wayne Ihde, Michael Tibbetts
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Publication number: 20030140299Abstract: Provided are a method, system, and an article of manufacture for detecting errors while accessing a storage device. A host system writes an identical initialization pattern into each block of a plurality of blocks while formatting the storage device. Each block of the plurality of blocks has a checksum field capable of containing a value. Any host system generates an error when data from a retrieved block from the plurality of blocks computes to a checksum that is different from the value contained within the checksum field for the retrieved block, and the retrieved block does not contain the initialization pattern.Type: ApplicationFiled: January 22, 2002Publication date: July 24, 2003Applicant: Sun Microsystems, Inc.Inventors: William L. Duncan, Wayne Ihde, Michael Tibbetts
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Patent number: 6430164Abstract: A communications apparatus for enabling communications among networks, buses, devices and other subsystems having different communication requirements is provided. The communications apparatus offers an open architecture for interoperability among diverse subsystems. The communications apparatus is particularly applicable in a vehicle. In one embodiment, a portal apparatus located remote from the vehicle facilitates communications with the communications apparatus, particularly where the vehicle is part of a vehicle fleet. The communications apparatus includes a common module that has at least one protocol by which disparate subsystems can communicate with each other. One or more managers can be defined as being part of the common module. The disparate subsystem managers provide the necessary interfacing to enable the disparate subsystems to communicate between and among each other using the common module. Each such manager has dedicated functionalities to facilitate communications.Type: GrantFiled: November 1, 1999Date of Patent: August 6, 2002Assignee: Cellport Systems, Inc.Inventors: Marc T. Jones, Charles W. Spaur, Michael A. Tibbetts, Patrick J. Kennedy