Patents by Inventor MICHAEL CONDREY

MICHAEL CONDREY has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20220331703
    Abstract: A system and method for customizing a replay of one or more game events in a video game is provided. During a gameplay session, a trigger event is detected prompting a replay of the trigger event in-game. One or more system-defined customization templates and/or user-defined customization templates may be applied to customize the trigger event replay.
    Type: Application
    Filed: May 6, 2022
    Publication date: October 20, 2022
    Inventor: Michael Condrey
  • Patent number: 11351466
    Abstract: A system and method for customizing a replay of one or more game events in a video game is provided. During a gameplay session, a trigger event is detected prompting a replay of the trigger event in-game. One or more system-defined customization templates and/or user-defined customization templates may be applied to customize the trigger event replay.
    Type: Grant
    Filed: December 5, 2014
    Date of Patent: June 7, 2022
    Assignee: ACTIVISION PUBLISHING, ING.
    Inventor: Michael Condrey
  • Patent number: 10668381
    Abstract: A system and method are provided for transparently styling non-player characters (“NPCs”) in multiplayer video games such that it is difficult to distinguish between human players and computer-controlled NPCs. NPCs may be styled to resemble human players in terms of both player profile attributes and gameplay actions such that players may not recognize NPCs as non-human, computer-controlled players. Additionally, or alternatively, NPCs and/or human players may be presented with a limited set of profile attributes that may reduce or eliminate the ability to distinguish between human players and NPCs, one or more profile attributes may be “anonymized,” and/or the ability to view player profiles of human players and/or NPCs may be disabled altogether. In certain gameplay sessions including real and/or practice gameplay sessions, human players may be prompted to select from among a predetermined set of playable characters having predefined profile attributes.
    Type: Grant
    Filed: September 25, 2018
    Date of Patent: June 2, 2020
    Assignee: Activision Publishing, Inc.
    Inventors: Michael Condrey, Mark Rubin
  • Publication number: 20190291007
    Abstract: A system and method are provided for transparently styling non-player characters (“NPCs”) in multiplayer video games such that it is difficult to distinguish between human players and computer-controlled NPCs. NPCs may be styled to resemble human players in terms of both player profile attributes and gameplay actions such that players may not recognize NPCs as non-human, computer-controlled players. Additionally, or alternatively, NPCs and/or human players may be presented with a limited set of profile attributes that may reduce or eliminate the ability to distinguish between human players and NPCs, one or more profile attributes may be “anonymized,” and/or the ability to view player profiles of human players and/or NPCs may be disabled altogether. In certain gameplay sessions including real and/or practice gameplay sessions, human players may be prompted to select from among a predetermined set of playable characters having predefined profile attributes.
    Type: Application
    Filed: September 25, 2018
    Publication date: September 26, 2019
    Inventors: Michael Condrey, Mark Rubin
  • Patent number: 10118099
    Abstract: A system and method are provided for transparently styling non-player characters (“NPCs”) in multiplayer video games such that it is difficult to distinguish between human players and computer-controlled NPCs. NPCs may be styled to resemble human players in terms of both player profile attributes and gameplay actions such that players may not recognize NPCs as non-human, computer-controlled players. Additionally, or alternatively, NPCs and/or human players may be presented with a limited set of profile attributes that may reduce or eliminate the ability to distinguish between human players and NPCs, one or more profile attributes may be “anonymized,” and/or the ability to view player profiles of human players and/or NPCs may be disabled altogether. In certain gameplay sessions including real and/or practice gameplay sessions, human players may be prompted to select from among a predetermined set of playable characters having predefined profile attributes.
    Type: Grant
    Filed: December 16, 2014
    Date of Patent: November 6, 2018
    Assignee: ACTIVISION PUBLISHING, INC.
    Inventors: Michael Condrey, Mark Rubin
  • Publication number: 20160166935
    Abstract: A system and method are provided for transparently styling non-player characters (“NPCs”) in multiplayer video games such that it is difficult to distinguish between human players and computer-controlled NPCs. NPCs may be styled to resemble human players in terms of both player profile attributes and gameplay actions such that players may not recognize NPCs as non-human, computer-controlled players. Additionally, or alternatively, NPCs and/or human players may be presented with a limited set of profile attributes that may reduce or eliminate the ability to distinguish between human players and NPCs, one or more profile attributes may be “anonymized,” and/or the ability to view player profiles of human players and/or NPCs may be disabled altogether. In certain gameplay sessions including real and/or practice gameplay sessions, human players may be prompted to select from among a predetermined set of playable characters having predefined profile attributes.
    Type: Application
    Filed: December 16, 2014
    Publication date: June 16, 2016
    Applicant: ACTIVISION PUBLISHING, INC.
    Inventors: MICHAEL CONDREY, MARK RUBIN
  • Publication number: 20160158656
    Abstract: A system and method for customizing a replay of one or more game events in a video game is provided. During a gameplay session, a trigger event is detected prompting a replay of the trigger event in-game. One or more system-defined customization templates and/or user-defined customization templates may be applied to customize the trigger event replay.
    Type: Application
    Filed: December 5, 2014
    Publication date: June 9, 2016
    Applicant: ACTIVISION PUBLISHING, INC.
    Inventor: MICHAEL CONDREY