Patents by Inventor Michael J. Kuhn

Michael J. Kuhn has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11833776
    Abstract: A fitting attachable to a cross-laminated panel provides a chase, plumbing space, airflow duct, or wiring route on an edge of the cross-laminated panel. The fitting may run between edges of multiple cross-laminated panels that contain integral hollow members, forming a customizable network of contiguous coplanar routing paths, accessible without installing pipes and wires behind, or in front of the cross-laminated panels. The fitting may also provide a vertical chase for single or multiple cross-laminated panels. The fitting takes advantage of one or more hollow members in the cross-laminated panels to provide contiguous routing paths for wires, pipes, and venting within the cross-laminated panels themselves, extending across any layout of multiple cross-laminated panels. The fitting may additionally serve as mechanical support for attachment of adjacent panels. Further, the fitting may provide structural connection for the CLT panels as required to meet structural code requirements for the building.
    Type: Grant
    Filed: August 10, 2021
    Date of Patent: December 5, 2023
    Assignee: Four Sided Solutions LLC
    Inventors: Tyler Valentine Kuhn, Michael Ryan Bradley, Michael J Kuhn
  • Publication number: 20210370634
    Abstract: A fitting attachable to a cross-laminated panel provides a chase, plumbing space, airflow duct, or wiring route on an edge of the cross-laminated panel. The fitting may run between edges of multiple cross-laminated panels that contain integral hollow members, forming a customizable network of contiguous coplanar routing paths, accessible without installing pipes and wires behind, or in front of the cross-laminated panels. The fitting may also provide a vertical chase for single or multiple cross-laminated panels. The fitting takes advantage of one or more hollow members in the cross-laminated panels to provide contiguous routing paths for wires, pipes, and venting within the cross-laminated panels themselves, extending across any layout of multiple cross-laminated panels. The fitting may additionally serve as mechanical support for attachment of adjacent panels. Further, the fitting may provide structural connection for the CLT panels as required to meet structural code requirements for the building.
    Type: Application
    Filed: August 10, 2021
    Publication date: December 2, 2021
    Applicant: Four Sided Solutions LLC
    Inventors: Tyler Valentine Kuhn, Michael Ryan Bradley, Michael J. Kuhn
  • Patent number: 10147289
    Abstract: Sensing devices, systems and methods for securing articles against tampering using a unique magnetic field signature measured at two different times are provided. One or more sensing devices are secured to a ferrous surface portion of a target container. The sensing devices are secured using a plurality of magnets. The unique magnetic field signature sensed by a sensing device is produced by a combination of the plurality of magnets of the sensing device and the ferrous surface portion of the target container and earth's magnetic field. The two different times being one of a baseline measurement session and one of an observation measurement session. An observation measurement session may be triggered by a shock event or periodically.
    Type: Grant
    Filed: April 5, 2018
    Date of Patent: December 4, 2018
    Assignee: UT-BATTELLE, LLC
    Inventors: Charles L. Britton, Jr., Steven S. Frank, Michael J. Kuhn, Andrzej Nycz, Chris A. Pickett, Scott L. Stewart, Robert J. Warmack, Richard A. Willems, James R. Younkin
  • Publication number: 20180293860
    Abstract: Sensing devices, systems and methods for securing articles against tampering using a unique magnetic field signature measured at two different times are provided. One or more sensing devices are secured to a ferrous surface portion of a target container. The sensing devices are secured using a plurality of magnets. The unique magnetic field signature sensed by a sensing device is produced by a combination of the plurality of magnets of the sensing device and the ferrous surface portion of the target container and earth's magnetic field. The two different times being one of a baseline measurement session and one of an observation measurement session. An observation measurement session may be triggered by a shock event or periodically.
    Type: Application
    Filed: April 5, 2018
    Publication date: October 11, 2018
    Inventors: Charles L. Britton, JR., Steven S. Frank, Michael J. Kuhn, Andrzej Nycz, Chris A. Pickett, Scott L. Stewart, Robert J. Warmack, Richard A. Willems, James R. Younkin
  • Patent number: 9202171
    Abstract: Virtual game dealers based on artificial intelligence are described. In one implementation, an artificial intelligence (AI) engine tracks player attributes and game states of a given electronic game, such as a multiplayer electronic card game hosted by a virtual dealer. The virtual dealer may be embodied as a video, hologram, or robot. The AI engine selects speech and gestures for the virtual dealer based on the game states and player attributes. The player attributes may be retrieved from a player tracking system, from an identifier card carried by the player, and from machine perception of the player in real time. In one implementation, the AI engine determines emotions for the virtual dealer to portray, based on circumstances. Supported by the AI engine, the virtual dealer may personalize dialogue, provide information, and perform card and chip tricks.
    Type: Grant
    Filed: November 11, 2008
    Date of Patent: December 1, 2015
    Assignee: DigiDeal Corporation
    Inventor: Michael J. Kuhn
  • Publication number: 20130344937
    Abstract: Electronic gaming system with real playing cards and multiple player displays for virtual card and betting images. In one implementation, the exemplary system allows real playing cards to be used in electronic gaming systems that provide multiple video displays for multiple live participants at a gaming table. The system can post virtual images of the cards in play on the participant displays and can also display virtual bets, e.g., wagering chips, on the same displays. The real playing cards provide the look, feel, and action of playing a card game while the electronic gaming system provides elements of automation, security, and virtual display of the cards and bets.
    Type: Application
    Filed: July 30, 2013
    Publication date: December 26, 2013
    Applicant: DIGIDEAL CORPORATION
    Inventors: Michael J. Kuhn, Donald Evans, David A. Krise, Randy D. Sines, Randy A. Gregory
  • Publication number: 20130337922
    Abstract: Playing card creation for wagering devices is provided. An example system for a wagering device includes a card generator for creating real playing cards in real time. The system may generate only those cards needed for a round or a hand of a card game from a more complete deck or decks of virtual playing cards being electronically processed by the wagering device. A random number generator creates random hands and decks, and ensures certifiable odds. Players may select or input some custom graphic aspects of the playing cards to be created. The real playing cards may also include coupons, advertisements, or prizes. The real playing cards generated can be disposable, and the system can replace a conventional shuffler.
    Type: Application
    Filed: June 17, 2013
    Publication date: December 19, 2013
    Inventors: KANE KUHN, TYLER KUHN, MICHAEL J. KUHN
  • Patent number: 8506376
    Abstract: Electronic gaming systems with real playing cards and multiple player displays for virtual playing cards and betting images, are described. In one implementation, the exemplary system allows real playing cards to be used in electronic gaming systems that provide multiple video displays for multiple live participants at a gaming table. The system enables play with real playing cards, virtual playing cards, or both. An example system can post virtual images of the cards in play on the participant displays and can also display virtual bets, e.g., wagering chips, on the same displays, while also allowing and tracking real playing cards. The real playing cards provide the look, feel, and action of playing a card game with real cards, while the electronic gaming system provides elements of automation, security, and virtual display of the cards and bets.
    Type: Grant
    Filed: February 16, 2012
    Date of Patent: August 13, 2013
    Assignee: Digideal Corporation
    Inventors: Michael J Kuhn, Donald Evans, David A Krise
  • Patent number: 8465364
    Abstract: Systems and methods for playing live casino games. The systems have a casino table with changeable displays for players and a common or central display. The displays portray virtual playing cards or symbols to live participants. Shuffling, cutting, dealing, betting and return of playing cards are accomplished using data processing functions within an electronic game processor or processors which enable these functions to be performed quickly and without manual manipulation of playing cards. The invention allows casinos to speed play and reduce the risk of cheating while maintaining the attractive ambiance of a live table game. The systems can also be multi-user slot machines using the processor to associate or assign one or more symbols either with the virtual playing cards or as slot symbols in participant subsets. The participant subsets are compared to a predetermined list so that payoffs can be awarded on the basis of winning symbols or combinations of symbols.
    Type: Grant
    Filed: October 31, 2006
    Date of Patent: June 18, 2013
    Assignee: Digideal Corporation
    Inventors: Michael J. Kuhn, Randy D. Sines
  • Publication number: 20120238338
    Abstract: Electronic gaming systems with real playing cards and multiple player displays for virtual playing cards and betting images, are described. In one implementation, the exemplary system allows real playing cards to be used in electronic gaming systems that provide multiple video displays for multiple live participants at a gaming table. The system enables play with real playing cards, virtual playing cards, or both. An example system can post virtual images of the cards in play on the participant displays and can also display virtual bets, e.g., wagering chips, on the same displays, while also allowing and tracking real playing cards. The real playing cards provide the look, feel, and action of playing a card game with real cards, while the electronic gaming system provides elements of automation, security, and virtual display of the cards and bets.
    Type: Application
    Filed: February 16, 2012
    Publication date: September 20, 2012
    Inventors: Michael J. Kuhn, Donald Evans, David A. Krise
  • Patent number: 8142271
    Abstract: Electronic gaming system with real playing cards and multiple player displays for virtual card and betting images. In one implementation, the exemplary system allows real playing cards to be used in electronic gaming systems that provide multiple video displays for multiple live participants at a gaming table. The system can post virtual images of the cards in play on the participant displays and can also display virtual bets, e.g., wagering chips, on the same displays. The real playing cards provide the look, feel, and action of playing a card game while the electronic gaming system provides elements of automation, security, and virtual display of the cards and bets.
    Type: Grant
    Filed: July 18, 2008
    Date of Patent: March 27, 2012
    Assignee: Digideal Corporation
    Inventors: Michael J Kuhn, Donald Evans, David A Krise
  • Patent number: 8016659
    Abstract: A gaming apparatus and methods which include multiple virtual stacks of symbols, such as cards, numbers, picture symbols or other symbols. In one form each player has an individual virtual stack and the dealer has one stack. In another form each player has one stack and the dealer has individual virtual stacks for each player. In some preferred forms, the symbol sets for each participant are stripped or reduced during the game as various symbols are assigned thereto. Other alternatives are also described.
    Type: Grant
    Filed: February 22, 2008
    Date of Patent: September 13, 2011
    Assignee: DigiDeal Corporation
    Inventors: Michael J Kuhn, Donald L. Evans
  • Patent number: 7878892
    Abstract: Systems and methods for playing live casino games. The systems have changeable displays which portray virtual playing cards or symbols to live participants. Shuffling, cutting, dealing and return of playing cards are accomplished using data processing functions within an electronic game processor or processors which enable these functions to be performed quickly and without manual manipulation of playing cards. The invention allows casinos to speed play and reduce the risk of cheating while maintaining the attractive ambiance of a live table game. The systems can also be multi-user slot machines using the processor to associate or assign one or more symbols either with the virtual playing cards or as slot symbols in participant subsets. The participant subsets are compared to a predetermined list so that payoffs can be awarded on the basis of winning symbols or combinations of symbols.
    Type: Grant
    Filed: March 31, 2006
    Date of Patent: February 1, 2011
    Assignee: Digideal Corporation
    Inventors: Randy D. Sines, Michael J. Kuhn
  • Patent number: 7803051
    Abstract: Systems and methods for playing live casino games. The systems have casino tables with changeable displays which portray virtual playing cards or symbols to live participants. The displays can be controlled to show hidden cards or symbols only to the player at that player position by depressing a manual button or touching a touch screen display. Viewing by others can be prevented by using the player's hands or other means. Shuffling, cutting, dealing, betting and return of playing cards are accomplished using data processing functions within an electronic game processor or processors which enable these functions to be performed quickly and without manual manipulation of playing cards.
    Type: Grant
    Filed: October 31, 2006
    Date of Patent: September 28, 2010
    Assignee: Digideal Corporation
    Inventors: Michael J. Kuhn, Randy D. Sines
  • Patent number: 7780512
    Abstract: Systems and methods for playing live casino games. The systems have changeable displays which portray virtual symbols to live participants. Assignment of symbols are accomplished using data processing functions within an electronic game processor or processors which enable these functions to be performed. The invention allows casinos to speed play and reduce the risk of cheating while allowing multiple participants to play a multiple participant capable slot machine.
    Type: Grant
    Filed: March 14, 2008
    Date of Patent: August 24, 2010
    Assignee: Digideal Corporation
    Inventors: Randy D. Sines, Michael J. Kuhn, Randy A. Gregory
  • Patent number: 7775887
    Abstract: Systems and methods for playing live casino games involving multiple participants. The systems have casino tables with changeable displays which portray virtual playing cards or symbols to the live participants. The systems may include audio output to make the gaming experience more realistic. Shuffling, cutting, dealing, betting, audio output and return of playing cards are accomplished using data processing functions within an electronic game processor or processors which are mounted below the table and enable these functions to be performed quickly and without manual manipulation of playing cards.
    Type: Grant
    Filed: December 19, 2006
    Date of Patent: August 17, 2010
    Assignee: DigiDeal Corporation
    Inventors: Michael J. Kuhn, Randy D. Sines
  • Patent number: 7771269
    Abstract: A gaming apparatus and methods which include multiple virtual stacks of symbols, such as cards. In one form each player has an individual virtual stack and the dealer has one stack. In another form each player has one stack and the dealer has individual virtual stacks for each player. Other alternatives are also described.
    Type: Grant
    Filed: August 16, 2006
    Date of Patent: August 10, 2010
    Assignee: Digideal Corporation
    Inventors: Michael J Kuhn, Donald L. Evans
  • Publication number: 20100123668
    Abstract: An interactive and programmable media sign and graphical user interface for casino games is described. In one implementation, the media sign provides displayable content, such as a game logo, casino banner, and betting limits that can be edited through the same touch screen display that provides the display surface. The media sign recognizes touch gestures to extend a graphical user interface (GUI) for secure entry into an editing mode. Once a user is authenticated, the media sign extends a hierarchy of logically linked GUI pages for editing displayable content and display settings, including importing content. In its multiple display panes, the media sign can present, for example, text, images, slideshows, video, and commercial broadcasts. In one implementation, a current profile of displayable content and display settings can be exported to other media signs, so that a single operator can edit information at one media sign and automatically propagate the edits to numerous media signs in a casino.
    Type: Application
    Filed: January 14, 2009
    Publication date: May 20, 2010
    Inventors: Michael J. Kuhn, Tyler V. Kuhn, Nathan J. Chatellier, David A. Krise
  • Publication number: 20100121808
    Abstract: Virtual game dealers based on artificial intelligence are described. In one implementation, an artificial intelligence (AI) engine tracks player attributes and game states of a given electronic game, such as a multiplayer electronic card game hosted by a virtual dealer. The virtual dealer may be embodied as a video, hologram, or robot. The AI engine selects speech and gestures for the virtual dealer based on the game states and player attributes. The player attributes may be retrieved from a player tracking system, from an identifier card carried by the player, and from machine perception of the player in real time. In one implementation, the AI engine determines emotions for the virtual dealer to portray, based on circumstances. Supported by the AI engine, the virtual dealer may personalize dialogue, provide information, and perform card and chip tricks.
    Type: Application
    Filed: November 11, 2008
    Publication date: May 13, 2010
    Inventor: MICHAEL J. KUHN
  • Publication number: 20100120536
    Abstract: Entertaining visual tricks for electronic betting games are described. In one implementation, a system receives gesture input, such as finger motions, from a user interface of a player at an electronic game table. The system maps the gesture input to known tricks and maneuvers to animate the virtual game components used in the electronic betting game, such as virtual playing cards, betting chips, dice, dice cups, tiles, and so forth. In one mode, the system divides the gesture input into segments and maps each segment to movement information for the virtual game component, enabling the player to record a custom visual trick. A motion synthesizer can apply kinematics to impart realistic or imaginary motion to the virtual game components, which can then be displayed across one or more video displays.
    Type: Application
    Filed: November 10, 2008
    Publication date: May 13, 2010
    Inventors: NATE J. CHATELLIER, DONALD L. EVANS, DAVID A. KRISE, MICHAEL J. KUHN