Patents by Inventor Michael Moniz
Michael Moniz has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20230390628Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.Type: ApplicationFiled: May 11, 2023Publication date: December 7, 2023Inventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
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Patent number: 11666817Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.Type: GrantFiled: July 26, 2021Date of Patent: June 6, 2023Assignee: Circadence CorporationInventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
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Patent number: 11580991Abstract: A speech-processing system configured to determine entities corresponding to ambiguous words such as anaphora (“he,” “she,” “they,” etc.) included in an utterance. The system may associate incoming utterances with a speaker identification (ID), device ID, and other data. The system then tracks entities referred to in utterances so that if a later utterance includes an ambiguous entity reference, the system may take the speaker ID, device ID, etc. from the ambiguous reference, along with the text of the utterance and other data, and compare that information to previously mentioned entities (or other entities that may be relevant) to identify the entity mentioned in the ambiguous statement. Once the entity is determined, the system may then complete command processing of the utterance using the identified entity.Type: GrantFiled: November 8, 2019Date of Patent: February 14, 2023Assignee: Amazon Technologies, Inc.Inventor: Michael Moniz
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Publication number: 20220084431Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.Type: ApplicationFiled: November 24, 2021Publication date: March 17, 2022Inventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
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Publication number: 20220008805Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.Type: ApplicationFiled: July 26, 2021Publication date: January 13, 2022Inventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
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Publication number: 20210401486Abstract: An electronic forceps system includes a handle including a pair of pivotable arms distally extending from a proximal end of the handle, at least one arm of the pair of arms having an electrically-conductive arm element connectable to a power source, wherein each arm of the pair of arms comprises a respective pair of arm interfaces, and the electrically-conductive arm element extends to at least one interface of the pair of interfaces. Also provided is a pair of tips, at least one tip of the pair of tips having an electrically-conductive tip element, wherein each tip has a tip interface configured to removably connect to a respective arm interface, each tip has a distal working surface, the electrically-conductive tip element is configured to removably and electrically connect to the electrically-conductive arm element, the electrically-conductive tip element is connected to a heater.Type: ApplicationFiled: September 9, 2021Publication date: December 30, 2021Inventors: Sharad H. JOSHI, Michael MONIZ, Michael BENTWOOD, Alan RADCLIFFE, Shekhar NIMKAR
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Patent number: 11189188Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.Type: GrantFiled: December 19, 2019Date of Patent: November 30, 2021Assignee: Circadence CorporationInventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
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Patent number: 11135005Abstract: An electronic forceps system includes a handle including a pair of pivotable arms distally extending from a proximal end of the handle, at least one arm of the pair of arms having an electrically-conductive arm element connectable to a power source, wherein each arm of the pair of arms comprises a respective pair of arm interfaces, and the electrically-conductive arm element extends to at least one interface of the pair of interfaces. Also provided is a pair of tips, at least one tip of the pair of tips having an electrically-conductive tip element, wherein each tip has a tip interface configured to removably connect to a respective arm interface, each tip has a distal working surface, the electrically-conductive tip element is configured to removably and electrically connect to the electrically-conductive arm element, the electrically-conductive tip element is connected to a heater.Type: GrantFiled: August 8, 2017Date of Patent: October 5, 2021Assignee: Microline Surgical, Inc.Inventors: Sharad H. Joshi, Michael Moniz, Michael Bentwood, Alan Radcliffe, Shekhar Nimkar
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Patent number: 11071901Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.Type: GrantFiled: December 24, 2019Date of Patent: July 27, 2021Assignee: Circadence CorporationInventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
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Publication number: 20210090463Abstract: Systems and methods are provided for presenting a cybersecurity training game to one or more players. The game comprises a turn-based game in which two players take turns playing entities, such as game cards, which have attributes or effects. Each player's objective is to attack and destroy one or more devices belonging to the other player/opponent and set up defenses to mitigate attacks on their own devices, so that the player destroys the devices belonging to the other player/opponent before the other player/opponent attacks and destroys their own devices, using game cards that are dealt to or acquired by them.Type: ApplicationFiled: September 8, 2020Publication date: March 25, 2021Inventors: Phillip Atencio, Cassie Brubaker, Peter Grundy, Brandon Dorris, Michael Moniz
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Publication number: 20200219410Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.Type: ApplicationFiled: December 19, 2019Publication date: July 9, 2020Inventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
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Publication number: 20200215414Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.Type: ApplicationFiled: December 24, 2019Publication date: July 9, 2020Inventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
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Publication number: 20200143814Abstract: A speech-processing system configured to determine entities corresponding to ambiguous words such as anaphora (“he,” “she,” “they,” etc.) included in an utterance. The system may associate incoming utterances with a speaker identification (ID), device ID, and other data. The system then tracks entities referred to in utterances so that if a later utterance includes an ambiguous entity reference, the system may take the speaker ID, device ID, etc. from the ambiguous reference, along with the text of the utterance and other data, and compare that information to previously mentioned entities (or other entities that may be relevant) to identify the entity mentioned in the ambiguous statement. Once the entity is determined, the system may then complete command processing of the utterance using the identified entity.Type: ApplicationFiled: November 8, 2019Publication date: May 7, 2020Inventor: Michael Moniz
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Patent number: 10518162Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.Type: GrantFiled: November 19, 2018Date of Patent: December 31, 2019Assignee: Circadence CorporationInventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
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Patent number: 10515564Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.Type: GrantFiled: August 7, 2018Date of Patent: December 24, 2019Assignee: Circadence CorporationInventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
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Patent number: 10482885Abstract: A speech-processing system configured to determine entities corresponding to ambiguous words such as anaphora (“he,” “she,” “they,” etc.) included in an utterance. The system may associate incoming utterances with a speaker identification (ID), device ID, and other data. The system then tracks entities referred to in utterances so that if a later utterance includes an ambiguous entity reference, the system may take the speaker ID, device ID, etc. from the ambiguous reference, along with the text of the utterance and other data, and compare that information to previously mentioned entities (or other entities that may be relevant) to identify the entity mentioned in the ambiguous statement. Once the entity is determined, the system may then complete command processing of the utterance using the identified entity.Type: GrantFiled: November 15, 2016Date of Patent: November 19, 2019Assignee: Amazon Technologies, Inc.Inventor: Michael Moniz
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Patent number: 10238948Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.Type: GrantFiled: March 22, 2017Date of Patent: March 26, 2019Assignee: Circadence CorporationInventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
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Publication number: 20190083876Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.Type: ApplicationFiled: November 19, 2018Publication date: March 21, 2019Inventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
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Publication number: 20190046258Abstract: An electronic forceps system includes a handle including a pair of pivotable arms distally extending from a proximal end of the handle, at least one arm of the pair of arms having an electrically-conductive arm element connectable to a power source, wherein each arm of the pair of arms comprises a respective pair of arm interfaces, and the electrically-conductive arm element extends to at least one interface of the pair of interfaces. Also provided is a pair of tips, at least one tip of the pair of tips having an electrically-conductive tip element, wherein each tip has a tip interface configured to removably connect to a respective arm interface, each tip has a distal working surface, the electrically-conductive tip element is configured to removably and electrically connect to the electrically-conductive arm element, the electrically-conductive tip element is connected to a heater.Type: ApplicationFiled: August 8, 2017Publication date: February 14, 2019Applicant: MICROLINE SURGICAL, INC.Inventors: Sharad H. JOSHI, Michael MONIZ, Michael BENTWOOD, Alan RADCLIFFE, Shekhar NIMKAR
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Publication number: 20190005839Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.Type: ApplicationFiled: August 7, 2018Publication date: January 3, 2019Inventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee