Patents by Inventor Michael Tipping

Michael Tipping has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10357716
    Abstract: In a video game or simulator, suggested speed indicators are computed along a suggested driving line on a path (e.g., a race track) and displayed in a simple, progressive, and user-friendly format. The displayed speed indicators are based on a racer's current speed and target speeds attributed to individual locations along the suggested driving line on the path. The speed indicators provide a dynamic indication of where and how the player should slow down or speed up relative to their current speed as their racer travels along the path. The speed indicators are displayed (e.g., using color to represent different magnitudes of suggested acceleration and deceleration) along the suggested driving line in front of the racer so that the player can anticipate braking and acceleration actions as the path and the racer's speed change.
    Type: Grant
    Filed: February 16, 2017
    Date of Patent: July 23, 2019
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Michael Tipping, Mark Andrew Hatton
  • Publication number: 20170252651
    Abstract: In a video game or simulator, suggested speed indicators are computed along a suggested driving line on a path (e.g., a race track) and displayed in a simple, progressive, and user-friendly format. The displayed speed indicators are based on a racer's current speed and target speeds attributed to individual locations along the suggested driving line on the path. The speed indicators provide a dynamic indication of where and how the player should slow down or speed up relative to their current speed as their racer travels along the path. The speed indicators are displayed (e.g., using color to represent different magnitudes of suggested acceleration and deceleration) along the suggested driving line in front of the racer so that the player can anticipate braking and acceleration actions as the path and the racer's speed change.
    Type: Application
    Filed: February 16, 2017
    Publication date: September 7, 2017
    Inventors: Michael Tipping, Mark Andrew Hatton
  • Patent number: 9643086
    Abstract: In a video game or simulator, suggested speed indicators are computed along a suggested driving line on a path (e.g., a race track) and displayed in a simple, progressive, and user-friendly format. The displayed speed indicators are based on a racer's current speed and target speeds attributed to individual locations along the suggested driving line on the path. The speed indicators provide a dynamic indication of where and how the player should slow down or speed up relative to their current speed as their racer travels along the path. The speed indicators are displayed (e.g., using color to represent different magnitudes of suggested acceleration and deceleration) along the suggested driving line in front of the racer so that the player can anticipate braking and acceleration actions as the path and the racer's speed change.
    Type: Grant
    Filed: July 1, 2010
    Date of Patent: May 9, 2017
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Michael Tipping, Mark Andrew Hatton
  • Patent number: 8425293
    Abstract: In a video game or simulator, suggested speed indicators are computed along a suggested driving line on a path (e.g., a race track) and displayed in a simple, progressive, and user-friendly format. The displayed speed indicators are based on a racer's current speed and target speeds attributed to individual locations along the suggested driving line on the path. The speed indicators provide a dynamic indication of where and how the player should slow down or speed up relative to their current speed as their racer travels along the path. The speed indicators are displayed (e.g., using color to represent different magnitudes of suggested acceleration and deceleration) along the suggested driving line in front of the racer so that the player can anticipate braking and acceleration actions as the path and the racer's speed change.
    Type: Grant
    Filed: November 10, 2010
    Date of Patent: April 23, 2013
    Assignee: Microsoft Corporation
    Inventors: Michael Tipping, Mark Andrew Hatton
  • Publication number: 20110159936
    Abstract: In a video game or simulator, suggested speed indicators are computed along a suggested driving line on a path (e.g., a race track) and displayed in a simple, progressive, and user-friendly format. The displayed speed indicators are based on a racer's current speed and target speeds attributed to individual locations along the suggested driving line on the path. The speed indicators provide a dynamic indication of where and how the player should slow down or speed up relative to their current speed as their racer travels along the path. The speed indicators are displayed (e.g., using color to represent different magnitudes of suggested acceleration and deceleration) along the suggested driving line in front of the racer so that the player can anticipate braking and acceleration actions as the path and the racer's speed change.
    Type: Application
    Filed: July 1, 2010
    Publication date: June 30, 2011
    Applicant: MICROSOFT CORPORATION
    Inventors: Michael Tipping, Mark Andrew Hatton
  • Patent number: 7953521
    Abstract: A learning controller overcomes tuning problems in vehicle simulation programs by estimating requisite vehicle-specific parameters, effectively learning from its mistakes, as the vehicle is automatically driven around a track. After a sufficient period of calibration, the learned parameters are automatically saved to a car-specific file. The file parameters may be loaded in the controller in the future to optimally control a vehicle without the need to re-run the learning procedure.
    Type: Grant
    Filed: December 30, 2005
    Date of Patent: May 31, 2011
    Assignee: Microsoft Corporation
    Inventors: Michael Tipping, Mark Andrew Hatton, Barry L. Brumitt
  • Publication number: 20110059783
    Abstract: In a video game or simulator, suggested speed indicators are computed along a suggested driving line on a path (e.g., a race track) and displayed in a simple, progressive, and user-friendly format. The displayed speed indicators are based on a racer's current speed and target speeds attributed to individual locations along the suggested driving line on the path. The speed indicators provide a dynamic indication of where and how the player should slow down or speed up relative to their current speed as their racer travels along the path. The speed indicators are displayed (e.g., using color to represent different magnitudes of suggested acceleration and deceleration) along the suggested driving line in front of the racer so that the player can anticipate braking and acceleration actions as the path and the racer's speed change.
    Type: Application
    Filed: November 10, 2010
    Publication date: March 10, 2011
    Applicant: Microsoft Corporation
    Inventors: Michael Tipping, Mark Andrew Hatton
  • Patent number: 7837544
    Abstract: In a video game or simulator, suggested speed indicators are computed along a suggested driving line on a path (e.g., a race track) and displayed in a simple, progressive, and user-friendly format. The displayed speed indicators are based on a racer's current speed and target speeds attributed to individual locations along the suggested driving line on the path. The speed indicators provide a dynamic indication of where and how the player should slow down or speed up relative to their current speed as their racer travels along the path. The speed indicators are displayed (e.g., using color to represent different magnitudes of suggested acceleration and deceleration) along the suggested driving line in front of the racer so that the player can anticipate braking and acceleration actions as the path and the racer's speed change.
    Type: Grant
    Filed: February 22, 2010
    Date of Patent: November 23, 2010
    Assignee: Microsoft Corporation
    Inventors: Michael Tipping, Mark Andrew Hatton
  • Publication number: 20100173687
    Abstract: In a video game or simulator, suggested speed indicators are computed along a suggested driving line on a path (e.g., a race track) and displayed in a simple, progressive, and user-friendly format. The displayed speed indicators are based on a racer's current speed and target speeds attributed to individual locations along the suggested driving line on the path. The speed indicators provide a dynamic indication of where and how the player should slow down or speed up relative to their current speed as their racer travels along the path. The speed indicators are displayed (e.g., using color to represent different magnitudes of suggested acceleration and deceleration) along the suggested driving line in front of the racer so that the player can anticipate braking and acceleration actions as the path and the racer's speed change.
    Type: Application
    Filed: February 22, 2010
    Publication date: July 8, 2010
    Applicant: Microsoft Corporation
    Inventors: Michael Tipping, Mark Andrew Hatton
  • Patent number: 7749057
    Abstract: In a video game or simulator, suggested speed indicators are computed along a suggested driving line on a path (e.g., a race track) and displayed in a simple, progressive, and user-friendly format. The displayed speed indicators are based on a racer's current speed and target speeds attributed to individual locations along the suggested driving line on the path. The speed indicators provide a dynamic indication of where and how the player should slow down or speed up relative to their current speed as their racer travels along the path. The speed indicators are displayed (e.g., using color to represent different magnitudes of suggested acceleration and deceleration) along the suggested driving line in front of the racer so that the player can anticipate braking and acceleration actions as the path and the racer's speed change.
    Type: Grant
    Filed: October 29, 2008
    Date of Patent: July 6, 2010
    Assignee: Microsoft Corporation
    Inventors: Michael Tipping, Mark Andrew Hatton
  • Patent number: 7744451
    Abstract: In a video game or simulator, suggested speed indicators are computed along a suggested driving line on a path (e.g., a race track) and displayed in a simple, progressive, and user-friendly format. The displayed speed indicators are based on a racer's current speed and target speeds attributed to individual locations along the suggested driving line on the path. The speed indicators provide a dynamic indication of where and how the player should slow down or speed up relative to their current speed as their racer travels along the path. The speed indicators are displayed (e.g., using color to represent different magnitudes of suggested acceleration and deceleration) along the suggested driving line in front of the racer so that the player can anticipate braking and acceleration actions as the path and the racer's speed change.
    Type: Grant
    Filed: November 14, 2005
    Date of Patent: June 29, 2010
    Assignee: Microsoft Corporation
    Inventors: Michael Tipping, Mark Andrew Hatton
  • Publication number: 20090061972
    Abstract: In a video game or simulator, suggested speed indicators are computed along a suggested driving line on a path (e.g., a race track) and displayed in a simple, progressive, and user-friendly format. The displayed speed indicators are based on a racer's current speed and target speeds attributed to individual locations along the suggested driving line on the path. The speed indicators provide a dynamic indication of where and how the player should slow down or speed up relative to their current speed as their racer travels along the path. The speed indicators are displayed (e.g., using color to represent different magnitudes of suggested acceleration and deceleration) along the suggested driving line in front of the racer so that the player can anticipate braking and acceleration actions as the path and the racer's speed change.
    Type: Application
    Filed: October 29, 2008
    Publication date: March 5, 2009
    Applicant: MICROSOFT CORPORATION
    Inventors: Michael Tipping, Mark Andrew Hatton
  • Publication number: 20070156327
    Abstract: An automatic agorithm for finding racing lines via computerized minimization of a measure of the curvature of a racing line is derived. Maximum sustainable speed of a car on a track is shown to be inversely proportional to the curvature of the line it is attempting to follow. Low curvature allows for higher speed given that a car has some maximum lateral traction when cornering. The racing line can also be constrained, or “pinned,” at arbitrary points on the track. Pinning may be randomly, deterministically, or manually and allows, for example, a line designer to pin the line at any chosen points on the track, such that when the automatic algorithm is run, it will produce the smoothest line that still passes through all the specified pins.
    Type: Application
    Filed: December 30, 2005
    Publication date: July 5, 2007
    Applicant: Microsoft Corporation
    Inventors: Michael Tipping, Mark Hatton, Ralf Herbrich
  • Publication number: 20070156294
    Abstract: A learning controller overcomes tuning problems in vehicle simulation programs by estimating requisite vehicle-specific parameters, effectively learning from its mistakes, as the vehicle is automatically driven around a track. After a sufficient period of calibration, the learned parameters are automatically saved to a car-specific file. The file parameters may be loaded in the controller in the future to optimally control a vehicle without the need to re-run the learning procedure.
    Type: Application
    Filed: December 30, 2005
    Publication date: July 5, 2007
    Applicant: Microsoft Corporation
    Inventors: Michael Tipping, Mark Hatton, Barry Brumitt
  • Publication number: 20070155458
    Abstract: A target speed profile for a specified racer is computed at various points along a track. The calculation is based on the real world physics of the racing environment and incorporates physical characteristics of the track, including curvature, undulation, and/or camber. A lateral acceleration component is developed to limit the realistic maximum speed a racer may obtain at any given point along the track. Furthermore, differences in realistic maximum speeds at different points along the track can overwhelm a racer's braking capability. As such, braking capacity adjustments can be applied to decrease the maximum speed in the target speed profile, so that the overall target speed profile is more realistic and attainable.
    Type: Application
    Filed: December 30, 2005
    Publication date: July 5, 2007
    Applicant: Microsoft Corporation
    Inventors: Michael Tipping, Mark Hatton
  • Publication number: 20070111768
    Abstract: In a video game or simulator, suggested speed indicators are computed along a suggested driving line on a path (e.g., a race track) and displayed in a simple, progressive, and user-friendly format. The displayed speed indicators are based on a racer's current speed and target speeds attributed to individual locations along the suggested driving line on the path. The speed indicators provide a dynamic indication of where and how the player should slow down or speed up relative to their current speed as their racer travels along the path. The speed indicators are displayed (e.g., using color to represent different magnitudes of suggested acceleration and deceleration) along the suggested driving line in front of the racer so that the player can anticipate braking and acceleration actions as the path and the racer's speed change.
    Type: Application
    Filed: November 14, 2005
    Publication date: May 17, 2007
    Applicant: Microsoft Corporation
    Inventors: Michael Tipping, Mark Hatton
  • Patent number: 6879944
    Abstract: A variational Relevance Vector Machine (RVM) is disclosed. The RVM is a probabilistic basis model. Sparsity is achieved through a Bayesian treatment, where a prior is introduced over the weights governed by a set of what are referred to as hyperparameters—one such hyperparameter associated with each weight. An approximation to the joint posterior distribution over weights and hyperparameters is iteratively estimated from the data. The posterior distribution of many of the weights is sharply peaked around zero, in practice. The variational RVM utilizes a variational approach to solve the model, in particular using product approximations to obtain the posterior distribution.
    Type: Grant
    Filed: March 7, 2000
    Date of Patent: April 12, 2005
    Assignee: Microsoft Corporation
    Inventors: Michael Tipping, Christopher Bishop
  • Patent number: 6633857
    Abstract: A relevance vector machine (RVM) for data modeling is disclosed. The RVM is a probabilistic basis model. Sparsity is achieved through a Bayesian treatment, where a prior is introduced over the weights governed by a set of hyperparameters. As compared to a Support Vector Machine (SVM), the non-zero weights in the RVM represent more prototypical examples of classes, which are termed relevance vectors. The trained RVM utilizes many fewer basis functions than the corresponding SVM, and typically superior test performance. No additional validation of parameters (such as C) is necessary to specify the model, except those associated with the basis.
    Type: Grant
    Filed: September 4, 1999
    Date of Patent: October 14, 2003
    Assignee: Microsoft Corporation
    Inventor: Michael Tipping