Patents by Inventor Miikka Petteri Kangasluoma

Miikka Petteri Kangasluoma has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11551398
    Abstract: Systems, apparatuses, and methods for implementing light volume rendering techniques are disclosed. A processor is coupled to a memory. A processor renders the geometry of a scene into a geometry buffer. For a given light source in the scene, the processor initiates two shader pipeline passes to determine which pixels in the geometry buffer to light. On the first pass, the processor renders a front-side of a light volume corresponding to the light source. Any pixels of the geometry buffer which are in front of the front-side of the light volume are marked as pixels to be discarded. Then, during the second pass, only those pixels which were not marked to be discarded are sent to the pixel shader. This approach helps to reduce the overhead involved in applying a lighting effect to the scene by reducing the amount of work performed by the pixel shader.
    Type: Grant
    Filed: August 31, 2020
    Date of Patent: January 10, 2023
    Assignees: Advanced Micro Devices, Inc., ATI Technologies ULC
    Inventors: Mika Tuomi, Miikka Petteri Kangasluoma, Jan Henrik Achrenius, Laurent Lefebvre
  • Publication number: 20210150797
    Abstract: Systems, apparatuses, and methods for implementing light volume rendering techniques are disclosed. A processor is coupled to a memory. A processor renders the geometry of a scene into a geometry buffer. For a given light source in the scene, the processor initiates two shader pipeline passes to determine which pixels in the geometry buffer to light. On the first pass, the processor renders a front-side of a light volume corresponding to the light source. Any pixels of the geometry buffer which are in front of the front-side of the light volume are marked as pixels to be discarded. Then, during the second pass, only those pixels which were not marked to be discarded are sent to the pixel shader. This approach helps to reduce the overhead involved in applying a lighting effect to the scene by reducing the amount of work performed by the pixel shader.
    Type: Application
    Filed: August 31, 2020
    Publication date: May 20, 2021
    Inventors: Mika Tuomi, Miikka Petteri Kangasluoma, Jan Henrik Achrenius, Laurent Lefebvre