Patents by Inventor Misuzu Yoshida

Misuzu Yoshida has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 8860847
    Abstract: In an exemplary capturing apparatus, a first captured image captured by a capturing section is acquired. Then, it is determined whether or not a face image is included in the first captured image. When it is determined that a face image is included, any one type of image processing is selected from a plurality of types of image processing including a type of image processing using the face image, and the selected type of image processing is performed on the first captured image.
    Type: Grant
    Filed: September 28, 2011
    Date of Patent: October 14, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Yusuke Akifusa, Naoko Mori, Misuzu Yoshida, Asako Kagita, Takaya Yamane
  • Patent number: 8648924
    Abstract: In an exemplary capturing apparatus, a captured image is acquired in real time. A first face area is detected from a plurality of face areas included in the captured image thus acquired, and a first face image corresponding to the first face area is acquired. Then, a face combination image is generated by replacing at least a part of a second face area with the first face image.
    Type: Grant
    Filed: September 28, 2011
    Date of Patent: February 11, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Yusuke Akifusa, Naoko Mori, Misuzu Yoshida, Asako Kagita, Takaya Yamane
  • Patent number: 8308564
    Abstract: Game data variable in accordance with the state of an input device and usable for game processing is sequentially obtained. Next, it is determined whether or not a predetermined condition for the game processing has been fulfilled based on the game data. Information on an indicated position on a game image, which is calculated from the game data when the predetermined condition has been fulfilled, is obtained. A moving speed of the input device which is calculated from the game data is also obtained. When the obtained moving speed is equal to or greater than a predetermined speed, an object which appears in a virtual game space and is related to the indicated position is processed.
    Type: Grant
    Filed: September 26, 2006
    Date of Patent: November 13, 2012
    Assignee: Nintendo Co., Ltd.
    Inventors: Misuzu Yoshida, Masayuki Taira, Yuuji Kando
  • Patent number: 8246457
    Abstract: In an acceleration value obtaining step (S2), an acceleration value which changes in accordance with a state of the input device is sequentially obtained as the input value. In an increase/decrease direction inversion detection step (S3, S17), it is detected that an acceleration value increase/decrease direction has inverted. In an acceleration value difference calculation step (S41 through S44), when the acceleration value increase/decrease direction has inverted, a difference between at least two acceleration values obtained immediately before the inversion is calculated. In a game processing step (S12 through S15), when the calculated difference is equal to or greater than a predetermined value, first game processing is executed, and when the calculated difference is smaller than the predetermined value, second game processing different from the first game processing is executed.
    Type: Grant
    Filed: November 8, 2006
    Date of Patent: August 21, 2012
    Assignee: Nintendo Co., Ltd.
    Inventor: Misuzu Yoshida
  • Publication number: 20120075496
    Abstract: In an exemplary capturing apparatus, a captured image is acquired in real time. A first face area is detected from a plurality of face areas included in the captured image thus acquired, and a first face image corresponding to the first face area is acquired. Then, a face combination image is generated by replacing at least a part of a second face area with the first face image.
    Type: Application
    Filed: September 28, 2011
    Publication date: March 29, 2012
    Applicant: NINTENDO CO., LTD.
    Inventors: Yusuke AKIFUSA, Naoko Mori, Misuzu Yoshida, Asako Kagita, Takaya Yamane
  • Publication number: 20120075503
    Abstract: In an exemplary capturing apparatus, a first captured image captured by a capturing section is acquired. Then, it is determined whether or not a face image is included in the first captured image. When it is determined that a face image is included, any one type of image processing is selected from a plurality of types of image processing including a type of image processing using the face image, and the selected type of image processing is performed on the first captured image.
    Type: Application
    Filed: September 28, 2011
    Publication date: March 29, 2012
    Applicant: NINTENDO CO., LTD.
    Inventors: Yusuke Akifusa, Naoko Mori, Misuzu Yoshida, Asako Kagita, Takaya Yamane
  • Patent number: 7980951
    Abstract: First acceleration data representing an acceleration applied in a first direction of the input device and second acceleration data representing an acceleration applied in a second direction of the input device different from the first direction are obtained based on a value detected by an acceleration detection section. Next, it is determined whether or not the first acceleration data is smaller than a first threshold value. When the first acceleration data is determined to be smaller than the first threshold value, predetermined calculation processing at least based on the second acceleration data is executed to calculate a first parameter used in game processing. When the first acceleration data is determined to be larger than the first threshold value, the first parameter is set to a predetermined value. The game processing is executed based on the first parameter.
    Type: Grant
    Filed: January 23, 2007
    Date of Patent: July 19, 2011
    Assignee: Nintendo Co., Ltd.
    Inventor: Misuzu Yoshida
  • Publication number: 20080132338
    Abstract: First acceleration data representing an acceleration applied in a first direction of the input device and second acceleration data representing an acceleration applied in a second direction of the input device different from the first direction are obtained based on a value detected by an acceleration detection section. Next, it is determined whether or not the first acceleration data is smaller than a first threshold value. When the first acceleration data is determined to be smaller than the first threshold value, predetermined calculation processing at least based on the second acceleration data is executed to calculate a first parameter used in game processing. When the first acceleration data is determined to be larger than the first threshold value, the first parameter is set to a predetermined value. The game processing is executed based on the first parameter.
    Type: Application
    Filed: January 23, 2007
    Publication date: June 5, 2008
    Applicant: Nintendo Co., Ltd.
    Inventor: Misuzu Yoshida
  • Publication number: 20080039200
    Abstract: In an acceleration value obtaining step (S2), an acceleration value which changes in accordance with a state of the input device is sequentially obtained as the input value. In an increase/decrease direction inversion detection step (S3, S17), it is detected that an acceleration value increase/decrease direction has inverted. In an acceleration value difference calculation step (S41 through S44), when the acceleration value increase/decrease direction has inverted, a difference between at least two acceleration values obtained immediately before the inversion is calculated. In a game processing step (S12 through S15), when the calculated difference is equal to or greater than a predetermined value, first game processing is executed, and when the calculated difference is smaller than the predetermined value, second game processing different from the first game processing is executed.
    Type: Application
    Filed: November 8, 2006
    Publication date: February 14, 2008
    Applicant: Nintendo Co., Ltd.
    Inventor: Misuzu Yoshida
  • Publication number: 20070270218
    Abstract: Game data variable in accordance with the state of an input device and usable for game processing is sequentially obtained. Next, it is determined whether or not a predetermined condition for the game processing has been fulfilled based on the game data. Information on an indicated position on a game image, which is calculated from the game data when the predetermined condition has been fulfilled, is obtained. A moving speed of the input device which is calculated from the game data is also obtained. When the obtained moving speed is equal to or greater than a predetermined speed, an object which appears in a virtual game space and is related to the indicated position is processed.
    Type: Application
    Filed: September 26, 2006
    Publication date: November 22, 2007
    Applicant: Nintendo Co., Ltd.
    Inventors: Misuzu Yoshida, Masayuki Taira, Yuuji Kando